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Soepkieken wrote:
I never got why they grant us free passive skill tree resets because of major changes to it, but no bandit quest reward resets. When the passive tree is altered and many changes are installed, the chances are very slim your bandit quest rewards are still optimal for your character.
Maybe 1.4 is the good time to grant us this minor quality of life?
Cheers!
I'll repeat my post from other similar thread, but i'll make it way shorter.
You're not supposed to drastically change your build or even make totally new build when free tree reset occurs.
Want to make a caster-type character from "previously" melee tank? You should pay for it.
Simple.
"But my build was f***ed in this patch"?
a) it can happen with a really low chance
b) give examples of utterly destroyed in a such way builds
c) choose something similar to your old build - your bandit's rewards will suit new build
d) and remember - no one 'owes' you anything (by the ToS, actually) - it's just a game, bunch of pixels
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Soepkieken wrote:
Moreover, how can I see which bandit rewards I have chosen? Playing multiple characters and returning to them after long pauses makes me forget which rewards I actually chose in the past... .
Ever tried to click "quests" (U button)?
Hint: choose "Act 2" and then click the bandit's quest icon.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
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Posted byHarukaTeno#6546on Mar 15, 2015, 2:39:48 PM
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DirkAustin wrote:
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Snorkle_uk wrote:
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Kirin wrote:
If you're playing a specific build and you keep playing that build after the reset it's pretty slim that the bandit rewards will suddenly become sub-optimal. The only case where that might happen is with the cruel rewards and even then it'd still be insignificant
it cost me about 12 exalts worth of regrets to keep my builds functioning the same way after the last patch.
Not they didnt. It was your choice to change your chars builds that way, not GGGs. if you felt the need to change a bandit choice, its all on you!
You're incorrect.
Tree changes should include bandit quest choice.
The game changes, the spec changes, spell values changes, therefore players choices change as well and that includes bandits. Period.
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Posted byMischief67#6663on Mar 15, 2015, 3:49:18 PM
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You're incorrect.
Tree changes should include bandit quest choice.
The game changes, the spec changes, spell values changes, therefore players choices change as well and that includes bandits. Period.
If GGG felt the need to give out a full tree reset every-time one of those things occurred what you said might have some legitimacy but they don't. They only hand out tree resets because the old tree allocations would be incompatible with the new tree. This is not the case with bandit rewards.
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Posted byKirin#6629on Mar 15, 2015, 4:32:09 PM
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Kirin wrote:
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You're incorrect.
Tree changes should include bandit quest choice.
The game changes, the spec changes, spell values changes, therefore players choices change as well and that includes bandits. Period.
If GGG felt the need to give out a full tree reset every-time one of those things occurred what you said might have some legitimacy but they don't. They only hand out tree resets because the old tree allocations would be incompatible with the new tree. This is not the case with bandit rewards.
The only reason why we don't have bandit reset is probably because they are not capable of managing it technically speaking.
Tree reset and bandits are the same thing, the same problem, from a player perspective.
Things changed and therefore players decisions too, and that includes the decision made at the bandits.
No one cares what GGG "felt", "feelings" are meaningless here, they don't convey good argumentation, and those topics are the reason why my bank card is used so little in this game.
Each time I read topics such as this, I know that not enough is done, and blind faith and hope are running low after 3 years of waiting hence the lack of support.
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Posted byMischief67#6663on Mar 15, 2015, 4:46:01 PM
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Mischief67 wrote:
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Kirin wrote:
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You're incorrect.
Tree changes should include bandit quest choice.
The game changes, the spec changes, spell values changes, therefore players choices change as well and that includes bandits. Period.
If GGG felt the need to give out a full tree reset every-time one of those things occurred what you said might have some legitimacy but they don't. They only hand out tree resets because the old tree allocations would be incompatible with the new tree. This is not the case with bandit rewards.
The only reason why we don't have bandit reset is probably because they are not capable of managing it technically speaking.
Tree reset and bandits are the same thing, the same problem, from a player perspective.
Things changed and therefore players decisions too, and that includes the decision made at the bandits.
No one cares what GGG "felt", "feelings" are meaningless here, they don't convey good argumentation, and those topics are the reason why my bank card is used so little in this game.
Each time I read topics such as this, I know that not enough is done, and blind faith and hope are running low after 3 years of waiting hence the lack of support.
Oh, so you threaten them by withholding money? Wow, such low standards. GGG doesnt need your money, you wouldnt spend anything anyways even if they did the respec thing.
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Posted byDeletedon Mar 15, 2015, 4:55:56 PM
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Mischief67 wrote:
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Kirin wrote:
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You're incorrect.
Tree changes should include bandit quest choice.
The game changes, the spec changes, spell values changes, therefore players choices change as well and that includes bandits. Period.
If GGG felt the need to give out a full tree reset every-time one of those things occurred what you said might have some legitimacy but they don't. They only hand out tree resets because the old tree allocations would be incompatible with the new tree. This is not the case with bandit rewards.
The only reason why we don't have bandit reset is probably because they are not capable of managing it technically speaking.
Tree reset and bandits are the same thing, the same problem, from a player perspective.
Things changed and therefore players decisions too, and that includes the decision made at the bandits.
No one cares what GGG "felt", "feelings" are meaningless here, they don't convey good argumentation, and those topics are the reason why my bank card is used so little in this game.
Each time I read topics such as this, I know that not enough is done, and blind faith and hope are running low after 3 years of waiting hence the lack of support.
It's extremely naive to say they aren't capable of managing bandit resets. They already have a system for changing bandit choices, and have shown that they are capable of retroactively changing uniques. It's safe to say that the sole reason that they don't provide full bandit resets is because they don't want to.
I disagree that tree resets and bandits are the same thing. Bandits bonuses are static and often the initial choice made for the build will remain the optimal choice for the build. Tree resets are wide sweeping changes, and resets are only given because of technical reasons.
What build did you play that tree changes made your bandit choices non-optimal?
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Posted byKirin#6629on Mar 15, 2015, 7:39:54 PM
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What kirin said. Though the tree respecs are given because it's a different tree. The bandit rewards didn't change, so no respec. If they did alter a bandit reward, I'm certain they would offer respecs.
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Posted bySL4Y3R#7487on Mar 15, 2015, 10:00:13 PMBanned
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Kirin wins. Mischief67 BTFO.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on Mar 15, 2015, 10:03:50 PM
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SL4Y3R wrote:
What kirin said. Though the tree respecs are given because it's a different tree. The bandit rewards didn't change, so no respec. If they did alter a bandit reward, I'm certain they would offer respecs.
If it changed completely sure, but if the numbers were adjusted I don't think it would be necessary.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Mar 15, 2015, 10:24:21 PM
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yungwhiz wrote:
This community's stance on bandit respects:
"I am opposed to having free bandit repecs because paying 20 regrets for 1.5-2 talent points worth of stats is hardcore. Having to plan a ahead for a nearly insignificant stat boost gives me a sense of permanence for my character and that sets this game apart from casual scrub games like D3."
yungwhiz stance on bandit respects:
"I want bandit respecs, because I want these insignificant stat boost, but I'm too poor/don't want so spend my regret orbs, so I will whine on the forums."
ggwp.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Posted byPerq#4049on Mar 16, 2015, 8:34:25 AM
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