Divine Orb Legacy CoD

Since when did divine remove legacy mods?

Wasn't it only the values currently on the item being rerolled?

Welp, the Legacy CoD with 10% MoM mod got removed upon Divine.

But Divining a legacy kaoms will only get it to 500 HP and not add the Fire Damage.

i'm not mad. But it seems kinda negative for the legacies no?

Build:
- DzSz's Pillar : https://www.pathofexile.com/forum/view-thread/2524656
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i'm not mad. But it seems kinda negative for the legacies no?


Well seeing how legacies shouldn't even exist like this in the first place..


Well, now we know its sneaky even tho it says "Numeric Values".
Build:
- DzSz's Pillar : https://www.pathofexile.com/forum/view-thread/2524656
Divine on legacy unique variant will always change item to how it drops currently (current variant). Same with rare tiers that have been adjusted tho I believe only critical multiplier falls into this category. Legacy Iiq will roll appropriately if rare it will be by tier.
If unique it will roll current variant (as unique Iiq rolls were nerfed). Ggg will sometimes nerf a unique completely and not create a legacy variant -- acuities and crown of eyes are two examples.
Last edited by faustian1 on Mar 13, 2015, 10:13:01 PM
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faustian1 wrote:
Divine on legacy unique variant will always change item to how it drops currently (current variant). Same with rare tiers that have been adjusted tho I believe only critical multiplier falls into this category. Legacy Iiq will roll appropriately if rare it will be by tier.
If unique it will roll current variant (as unique Iiq rolls were nerfed).

I don't think thats what happened to Kaom's Heart. I mean consistency is the issue here. For kaoms heart, you will get the 500 life, but not the fire damage. Whereas for CoD, you lose the extra 10% Mod which isn't a roll-able value.
Build:
- DzSz's Pillar : https://www.pathofexile.com/forum/view-thread/2524656
"
Since when did divine remove legacy mods?

Wasn't it only the values currently on the item being rerolled?

Welp, the Legacy CoD with 10% MoM mod got removed upon Divine.

But Divining a legacy kaoms will only get it to 500 HP and not add the Fire Damage.

i'm not mad. But it seems kinda negative for the legacies no?



Well, its not right.

Agree that Kaom dont get fire dmg, when CoD lost one main mod (roll).

Seems not right and need answer from GGG.
Last edited by Helpmegod on Mar 13, 2015, 10:19:21 PM
Well, GGG any clarification? I understand the revert of item stats aren't allowed. But an explanation will be good! Because I believe most of us didn't see this coming when the Divine Orb will only reroll numeric values.
Build:
- DzSz's Pillar : https://www.pathofexile.com/forum/view-thread/2524656
You're really asking for clarification? If you didn't "see this coming" it's because you ignored the QQ threads every time a unique goes legacy. Don't know how you could have missed that. It's only been this way forever. A divine orb rerolls values within the current tier. It never adds mods that weren't there. There is no current tier for +10% MoM. Therefore it rerolls a value of zero.

Koam's rerolls the 1000 life in the current tier of 500, making it 500. There was no fire damage on a legacy version so there is nothing to reroll.

Name any legacy. It's the same for all of them and it always has been. They used to call it out for every item but they probably thought it was a waste of time since people didn't read the patch notes and still complained. I doubt you confirmed in the patch notes for 1.3.0 that it didn't say what happens if you use a divine orb on CoD, based on your utter shock that a legacy item would become non legacy if a divine orb was used.

1.0.0:
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Balance Changes - Unique Items:
The following Unique items have been directly buffed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
Kaom's Primacy: Increased Physical Damage has been increased.
Malachai's Simula: Increased Mana Cost of Skills has been reduced.
Hrimnor's Hymn: Increased Physical Damage has been increased.
Rigvald's Charge: Attack Speed has been increased.
Hyrri's Ire: Increased Evasion has been increased. Acrobatics now also grants a better dodge chance than before.
Ondar's Clasp: Attack Speed on Full Life and Movement Speed on Low Life have both been increased.
Kaltenhalt: Reflected Cold Damage has been increased.
Ambu's Charge: Increased Armour and Energy Shield has been increased.
Devoto's Devotion: Attack Speed has been increased.
Ungil's Gauche: Block While Dual Wielding has been increased.
The Covenant: Increased Energy Shield has been increased.
Pillar of the Caged God: Increased Physical Damage per 10 Strength has been increased.
Lightbane Raiment: Increased Armour and Energy Shield, Chaos Damage reflected to melee attackers and the Chance to Create Desecrated Ground have all been increased.
Zahndethus' Cassock: Added Lightning Damage, Chaos Resistance and Chance to Create Consecrated Ground have all been increased.
The following Unique items have been nerfed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
Facebreaker: More Unarmed Physical Damage has been reduced.
Soul Taker: Increased Physical Damage has been reduced.
Wondertrap: Increased Movement Speed has been reduced.
Rainbowstride: All Elemental Resistances has been reduced.
Shavronne's Wrappings: Increased Energy Shield has been reduced.
Thunderfist: Lightning Damage has been reduced.
Auxium: Weapon Elemental Damage has been reduced.
The following Unique items have had more complex changes:
Kaom's Heart: Increased Life has been reduced to 500. Increased Fire Damage has been added. A Divine Orb used on an existing version would only update the life.
Bramblejack: Melee Damage Reflect has been increased. It also now has additional life. A Divine Orb used on an existing copy will only reroll the Melee Damage Reflect.
Sadima's Touch: Now requires character level 11 to equip.
Rat's Nest: The flat Evasion bonus has been changed to Increased Evasion percentage. Existing ones will have the new property, but the old value. Using a Divine will reroll the value to the new one. Additionally, its Increased Global Critical Strike Chance and Attack Speed have been improved.


1.1.0:
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Unique Item Balance:
Deshret's Vise has been renamed Meginord's Vise and the Attack Speed penalty has been removed from it. Old versions will not change.
The following Unique items have been changed (using a Divine Orb on an existing version will roll new mods in the new ranges):
Aegis Aurora: the Replenishes Energy Shield based on your Armour when you Block mod has been reduced from 4% to 2%.
Rainbowstride: Elemental Resist has been increased from 8% to 20%. Maximum Mana has been reduced from 80-100 to 40-60. Increased Energy Shield has been reduced from 150-200 to 140 to 180.
Saffell's Frame: Block Chance Applied to Spells has been reduced from 100-120 to 70-80. All Maximum Resistance has been reduced from 5% to 4%.
Bringer of Rain: Maximum Life has been reduced from 200-220 to 120-160. The supporting Blind is now level 6 and the supporting Faster Attacks is now level 12. On a legacy Bringer of Rain item, a Divine will reroll the Maximum Life, but not the level of the supports.
Maligaro's Virtuosity: Critical Multiplier has been reduced from 40-50 to 28-36.
Romira's Banquet: Critical Multiplier has been reduced from 10-20 to 10-15.


1.2.0:
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Unique Item Balance:
The rarity tiers of many uniques have been changed. Notably, two of the experience gain items have been made much more rare. The two "additional curse" items have been made rarer.
The rarities of uniques dropped by the uber version of Atziri has changed. Atziri's Acuity is now the rarest drop from her.
Chin Sol has had its Increased Physical Damage increased from 75-100% to 150-180% and its attack speed increased to 10-14%, from 5%. Rerolling values using a Divine Orb on this item will also update your item.
Crown of Eyes now only applies increased and reduced spell damage to attack damage. Multiplicative damage bonuses are not converted. This affects existing versions of the item.
Crown of Thorns now grants 60-80 flat energy shield. Existing versions of the item will change to a value in the new range if a Divine Orb is used on it.
Darkscorn now has Additional Physical Damage of 6-10 to 10-14 damage. This mod cannot be caused to spawn on past versions of the item.
Dying Breath now grants 18% increased Aura Effect, instead of 18% increased damage taken. Old copies of the item have been automatically updated.
Infractem now has Additional Physical Damage of 25-35 to 36-45 damage. This mod cannot be caused to spawn on past versions of the item.
Mon'tregul's Grasp now grants 2000 life to Zombies, up from 500. Rerolling values using a Divine Orb on this item will update your item.
Shackles of the Wretched now gives "You cannot be Shocked for 3 seconds after being Shocked", up from 1 second. Old versions of the item can be rolled to the new value with a Divine Orb.
Shavronne's Revelation: Energy Shield Regeneration has been reduced from 4% to 3% per second. Existing versions of the ring will only be updated if a Divine Orb is used on them.
Soul Mantle now has +50% totem life. This has been increased as the result of fixing a bug with totem life - the change won't affect the power of the item. Existing versions of the item will have the smaller value, which will have less impact on totem life than it previously did. Older versions can be updated with a Divine Orb.


Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com


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Legacy Items
Legacy items are discontinued versions of items that have been subjected to balance changes which do not affect existing copies of the item. Due to their limited availability, their prices are generally high.

Most legacy items can be updated to their newest stats by using a Divine Orb


I thought this info was pretty well known and it is available on the wiki if your not sure.

Peace,

-Boem-

edit : ah and mark went all in and listed all the patch notes related to it.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem on Mar 13, 2015, 11:43:33 PM
I don't see what needs clarifying.

If you have a legacy item that has subsequently had one of its mods removed using a divine orb on it will remove the mod.

Seems pretty obvious.

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