Divine Orb Legacy CoD

The divine re-rolls the mod within it's new value range (0-0). It's not doing anything other than changing the numeric value of the mod.
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BearCares wrote:
The game designers approach the rules with the mindset of a lawyer. To set something to 0 is to remove it. Yet they won't say that they are removing it (lol).
Setting a mod's value to zero does not remove the mod from the item - it's still there and is still taking up a mod slot. They are distinct actions. A stat with zero value is not displayed, because a stat with zero value has no effect, but the mod is still there in the item info. If a future patch were to undo that change, it could be divined back, which is impossible if the mod were removed, for example.

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pneuma wrote:
And then the UI doesn't render affixes that +/- 0 (of something)?
That's... certainly weird.
The value zero on a stat is equivalent to not having a stat - it's impossible for a stat with zero value to affect something, and that includes the stat description system.
Within the item's stat container, anything which asks how much of a stat you have will respond "0" if you've been given a zero value for the stat, or if nothing's given you the stat - the two are equivalent in terms of anything looking into the container to query stat values. So no, zero stats are not displayed, and that's not weird to me at all.

The mod is still on the item, it's just providing zero of the stat (which is equivalent to the mod not giving the stat, but not to not having the mod at all, because it still has a value 0 that could potentially change in future).
Last edited by Mark_GGG on Mar 27, 2015, 12:06:54 AM

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