How to reach max block with a Witch

http://pathofexile.gamepedia.com/Modifiers
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
You can get max spell block with Witch with Stone and Rathpith. You can get close to max block and max spell block if you use near perf. legacy Rumi's flask and you can drop the Stone. However if you don't have non-legacy Rumi then best you can do is ~60%ish block, but max spell block is still relatively easy even with non-legacy Rumi.

This is from grabbing the Alchemist and spell block nodes. I use this for my Ranger wander, very effective. You will also get longer duration on your flask than other builds. Especially if you grab Herbalism.

Benefits is you also get everything else on your flasks receiving the similar massive buffs from Alchemist i.e. Taste of Hate, Atziri Promise.


Expect this to be nerfed so enjoy while you can.
Last edited by Ceryneian#3541 on Mar 9, 2015, 9:28:35 PM
Yup spell block seems relativly easy. normal block however seems almost out of reach. quite a pitty. May I will try a templar with max double block + fire aoe spells.
"
Panini_aux_olives wrote:
Arctic Armour
Cloak of Defiance


The problem is going this route is that (if you want auras) you're gonna need a lot of other nodes invested into Aura Reduction, Mana Regen, Increased Mana (or ES). Maybe it's better to just get the block nodes? Also you gotta pay for CoD which is a couple Exalts at least. And then if you would like to actually have links that's another factor. So. Yeah AA and CoD is nice but not all that practical
"
Weed wrote:
"
Panini_aux_olives wrote:
Arctic Armour
Cloak of Defiance


The problem is going this route is that (if you want auras) you're gonna need a lot of other nodes invested into Aura Reduction, Mana Regen, Increased Mana (or ES). Maybe it's better to just get the block nodes? Also you gotta pay for CoD which is a couple Exalts at least. And then if you would like to actually have links that's another factor. So. Yeah AA and CoD is nice but not all that practical


You actually don't need aura reduction nodes. I'm currently running clarity, purity of lightning (I'm arc build), and herald of ice and thunder, all the while wearing CoD + AA.

With that said, maxing block with AA+CoD is still hard on a witch. The life nodes are at really bad spots relative to the block nodes. Maybe ci can do it I don't know.
"
jebroni wrote:
"
Weed wrote:
"
Panini_aux_olives wrote:
Arctic Armour
Cloak of Defiance


The problem is going this route is that (if you want auras) you're gonna need a lot of other nodes invested into Aura Reduction, Mana Regen, Increased Mana (or ES). Maybe it's better to just get the block nodes? Also you gotta pay for CoD which is a couple Exalts at least. And then if you would like to actually have links that's another factor. So. Yeah AA and CoD is nice but not all that practical


You actually don't need aura reduction nodes. I'm currently running clarity, purity of lightning (I'm arc build), and herald of ice and thunder, all the while wearing CoD + AA.

With that said, maxing block with AA+CoD is still hard on a witch. The life nodes are at really bad spots relative to the block nodes. Maybe ci can do it I don't know.


Yes but how much mana does this leave you with? Don't you need plenty of mana to make CoD worth it?
I've found max block is easier to reach with Scion.

I play 78/73 block incinerator with COD+AA:

http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAdwB5wQHBjkJMwz3FE0VIBiRGNsbrR7fHwIhYCP2JIso-ipNLOktHy_MNZI2xTboPC09Dz3iPydAoEGHQktFnUd-SO5KfUrITGBMs02ST1ZRYFNSVcZW-livW69fKmegbqp08XgNeTl-4oGvgh6Cx4Lkg9uE2YXFh3aKr5ARlSCa4J7No4qnCKcwqW6playvsQWzP7Xytz631riTuNC8n702voq-vMC_wYLB88S4xPbGrtE21fjXy9gk2L3aOtsL3Q3fvuIs45_p1evk6-7uDvMG-ej7qvxL_MX-Cg==


I used a corrupted legacy(?) Anvil, master crafted gloves and tempest shield to reach attack block cap.

Key Gear:


Honestly, it's not that great. Not much life, and dps is lacking. Can make the build much better by not going max block, which is sad for me. Can kill normal Atziri, but that is not a great achievement these days.
"
Weed wrote:

Yes but how much mana does this leave you with? Don't you need plenty of mana to make CoD worth it?


A lot of people seem to do the calculation wrong for optimal unreserved mana while wearing CoD. They say to have 30% of your life as mana, but this is not correct. AFAIK, this is how it works...

When you get hit for damage, 7/10 of it goes to your health, and 3/10 to your mana. So if you got hit for 10,000 damage, it would be 7,000 damage to health and 3,000 damage to mana. That is then the correct ratio of health:mana. So if you have 7,000 health, You should have 3,000 unreserved mana to get the most out of cod. Therefore if you have 3,500 health, You should have 1,500 unreserved mana. To calculate the exact amount of mana you need, use 42.8% (or 43%) of your health

So for another example.

Health = 5,000
Unreserved mana = 2,140

I believe this is how it works, if anyone knows for a fact that I'm wrong, pleas correct me.

Edit: also, it's still fine if you have a little less than the optimal unreserved mana, it only really effects one shot scenarios. Even with half of the mana you should have, cod is still useful for having an extra health pool that regens fast.
Last edited by Nerdicide#2522 on Mar 12, 2015, 10:34:55 AM
"
Nerdicide wrote:
"
Weed wrote:

Yes but how much mana does this leave you with? Don't you need plenty of mana to make CoD worth it?


A lot of people seem to do the calculation wrong for optimal unreserved mana while wearing CoD. They say to have 30% of your life as mana, but this is not correct. AFAIK, this is how it works...

When you get hit for damage, 7/10 of it goes to your health, and 3/10 to your mana. So if you got it for 10,000 damage, it would be 7,000 damage to health and 3,000 damage to mana. That is then the correct ratio of health:mana. So if you have 7,000 health, You should have 3,000 unreserved mana to get the most out of cod. Therefore if you have 3,500 health, You should have 1,500 unreserved mana. To calculate the exact amount of mana you need, use 42.8% (or 43%) of your health

So for another example.

Health = 5,000
Unreserved mana = 2,140

I believe this is how it works, if anyone knows for a fact that I'm wrong, pleas correct me.

Edit: also, it's still fine if you have a little less than the optimal unreserved mana, it only really effects one shot scenarios. Even with half of the mana you should have, cod is still useful for having an extra health pool that regens fast.


I have enough to cover almost my entire hp pool from reducing the 1shot. EB is op.
"
Chundadragon wrote:
For Spellcaster builds, max block ain't the goal especially after the nerf. You settle for about 50 block/50 spell.


This.

Was not a nerf, was balance.
My Low Life nonShav's/Solaris guide -> https://www.pathofexile.com/forum/view-thread/1192209/page/1/
Last edited by robotamen#2890 on Mar 12, 2015, 12:07:49 PM

Report Forum Post

Report Account:

Report Type

Additional Info