FIX DESYNC OR RIOT

so I should get 6k ES and no evasion really smart
...yes, yes it is.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
yes, yes it is
Strange, my flicker striker doesn't have these problems even though she desyncs like crazy. Maybe there's something wrong with your defenses hmm. Nah, that's impossible 2.5k es and 60% chance to dodge should be able to tank everything.
"
And1san wrote:
so I should get 6k ES and no evasion really smart


GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
If you dont dodge the hit, you can pretty easily get 1shotted with 2.5k ES in lvl 65+/- areas


I would focus more in getting more ES, it is your main defence. And if you want to cut desync by half use eye of chayula

Stun causes a lot of desync.



Again the netcode is not perfect and you will always desync 3 or 4 times in each map but we cant really do anything. Devs are very aware of it and they do as much as they can

"
Charan wrote:

So Flicker Strike doesn't cause massive desync. It causes constant resync.

I don't think this is technically accurate. On my flicker striker, I constantly get into situations where I'm hitting a mob and it takes no damage. If there were a forced resync, my client should see that that is not possible. Flicker may cause a resync if it happens rarely enough, but I'm pretty sure the /oos timer is in effect for its resyncs and you do frequently end up severely desynced.
I also use Flicker Strike on my char to force a resync. It does an excellent job of this when not supported by multistrike. The skill will "snap" you to the server location of an enemy, the utility is pretty high.

Tbh, from what I've learned from your posts in this thread it seems like you are suffering from a whole host of problems.

This is part of the learning experience of this game. With experience and knowledge these issues (whilst still present) can be drastically marginalised.

Best of luck!
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
I think invalidating the interaction with Flicker Strike completely would be a little drastic. I believe the main problem is the seemingly random target selection (within your range/weapon range - this needs to be preserved).
If multistrike always targeted the closest enemy I think this would be much less of an issue.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Last edited by Ashen_Shugar_IV#4253 on Feb 28, 2015, 8:30:57 PM
Its ok, maybe when poe hits lower population than 500 ppl online overall then ggg will think about it rofl.

Report Forum Post

Report Account:

Report Type

Additional Info