unique items *no longer updated*

Holy Hell, that new shield is awesome for a templar.
Dps, survivability, just well rounded synergy. Just needs spellblock from somewhere else.

As for the Discussion about useful uniques, Hrimsorrow allows you to convert 25% EK damage to cold, that has a certain use.
PvP is the argument that always comes up, for those who care, most uniques lvl 28 and below have a certain value.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
I still remember the beta-key timer.
Love the new armor/es shield. Now that is an item that makes you want to build an entire character around it.
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Hilbert wrote:
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SoujiroSeta wrote:
Here are higher mods for the claw.

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Possibly perfect?
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Yep, yours are perfect :)


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Durben2 wrote:
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Those claws are really nice. Especially for their lvl. If only there was an endgame one just like that.
Last edited by SoujiroSeta#2390 on Nov 1, 2012, 4:53:08 PM
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So you can see it, I was the one to link it in that picture =P
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ddt, I'll give you my firstborn child for that :D
just joking though, can't afford.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Nov 1, 2012, 7:33:52 PM
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Just dropped in a map. Interesting little sceptre!
"The power of accurate observation is commonly called cynicism by those who have not got it."
George Bernard Shaw
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Koaxx wrote:
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Just dropped in a map. Interesting little sceptre!


Nice, I love items that make me want to make a borderline-RP build.
My supporter items: Victario's Charity and The Forsaken
Last edited by Mokihiki#2900 on Nov 1, 2012, 6:25:11 PM
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Alright, so we all know Aegis Aurora is Neokolzia's creation.

What about the other items? Queen's Decree, Mortem Morsu, and Supreme Truth seem to me like they'd be Diamond Uniques. Any ideas who the creators are?
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MonopolyLegend wrote:
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Sony_Black wrote:
Just saw this linked in chat:



Either the mods on that were dropped quite a bit, or it has really big ranges on each mod!. :o

Also, the the replenished ES thing looks a bit different - how does armor work into that, exactly? It sounds like it calculates 4% of your armor rating and recovers that much ES which is a bit different from how it was described before. Anyway, glad to see it in game, as I've had my eye out for it for a while now!


What it was described before was determined to be game breaking in the right hands and needed to be balanced, I decided on that mod.

To my knowledge it should be spawned in a variable 3-5% in that replenishment

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