✮More Fracture monster = Disconnect✮
Hey GGG!
I've got problem with Fracturing on Maps. Always when I see bigger group of monsters on this maps I've got to kill them in parts or in other way I'll get "Disconnect". The same got everyone party member which was on map with me. The biggest problem I've got with boxes, because I'm killing monsters on one hit and fractured monsters are instant killed by Herald of Ash. I did build from rrtson - 1.3 ✮ The Crit DoT Chin Sol build ✮ Puncture Trap / Ice Shot (Build of the Week S3E3) http://www.pathofexile.com/forum/view-thread/1034503. In his build he said that " but it isn't. In AOE spell (Ice Shot) I changed one gem and now it looks: Ice Shot Physical Projectile Attack Damage Pierce Weapon Elemental Damage Added Fire Damage My aura gems looks the same like yours (Reduced Mana, Herald of Ash, Hatred, Elemental Proliferation). Thanks for help. Last edited by darkon93#4954 on Feb 17, 2015, 7:27:17 AM
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It's a very well known issue people noticed when the Fracture mod was first introduced to the game and continues to exist to this day. They don't allocate enough resources to the servers or somehow prevent the player from exhausting server resources.
They could have it so that there can be up to 100 active monsters that will fracture at any one time, if you progress beyond this 100 the new ones you encounter won't fracture until the 100 that will, have been dealt with. They could also make it so fractured enemies don't leave a corpse behind (Drastically improving server resource usage and also client performance). Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Last edited by Nicholas_Steel#0509 on Feb 17, 2015, 9:33:46 AM
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