Question about Elemental Equilibrium + triple Heralds concept
EE is usually best used with degenerating effects (RF,searing bond), Big hits (multicharge-discharge etc) and minions(not traps!) (they dont proc EE)
EE will always be a bad idea if you are planning on using an ATTACK with all 3 of them, unless you use a spell that's cold/lighting and do your main damage as one big physical+fire-(added fire+herald of fire)-hit (heavystrike for example) so an arc totem could permaactivate ee for -fire resist while you basicly 1hit the mob with a heavystrike. this is all theory and you prolly need crazy gear but atleast you whould use 2 skills instead of one... |
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Elemental Equilibrium (as a map mod): yet another reason why physical builds have it easiest.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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" Well to be fair, EE doesn't matter that much. Penetration just takes the actual resistance of the target and substracts a bit. Since the maximum is 75% anyway penetration basically works like reduced max-resistance. Fighting an armored enemy that gains endurance charges in a map with 30% physical resistance however is a pain, since there is no physical penetration. " The easier explanation is: The elements in your hit +25% Resistance, while the elements not in your hit get -50% resistance as long as there actually is one element. EE used to have no effect when used with all 3 elements, while now it gives +25% to all elements (if you calculate the effects seperatly it would give -75% to all 3 elements, which would be ridicolous). So EE is only really useful for a) Triggering it and using not hitting damage-soruces (basically degeneration-effects not caused by a hit b) Triggering it to score a big ignite c) Triggering it for minions (notably SRS/Sentinels or Hatred-buffed minions) d) annoying Elemental-oriented party members e) Elemental Hit without additional elemental damage sources |
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" Ah, forgot about that newer map mod. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616 Last edited by Tempada#2630 on Feb 12, 2015, 1:58:33 PM
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" I am actually excited to try this out, getting myself an Artifice soon. How did you manage to run Hatred/Anger/Wrath? Do you happen to have a skill tree I can use for reference? The auras 60% reservation is a huge amount which is why I opted to run the Heralds instead since I could run a defensive Aura on top of it. The drawback to that I realised is that I can't make use of an Alpha's Howl to its full potential if I don't use Hatred/Anger/Wrath. I bought it for its reduced mana reservation, and I'm not sure if I can afford to lose so much item efficiency. The Ice resistance is a huge boost to survivability though. |
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" Actually that they don't proc EE is fine, same for minions, you can still apply EE to the target in the same manner you would with a summoner build and gain the benefit on the trap. |
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