Question about Elemental Equilibrium + triple Heralds concept

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st0rmbreaK wrote:
1. Would Elemental Equilibrium work to my benefit if I used all 3 Heralds?
No. For reference, here's the text of the EE keystone:
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Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements


If you have all three heralds active, then you're hitting with all three elements on each hit - you're hitting with fire, cold and lightning elemental damage. Thus the enemy gains resistance to those elements (fire cold and lightning), and loses resistance to other elements (none).
Last edited by Mark_GGG#0000 on Feb 10, 2015, 9:32:50 PM
WHOAH HI MARK! :O

I'd like to ask for clarification, if I hit something with all three Elements, they would FIRSTLY gain 25 resistances to all 3 elements. THEN, since they have already been affected by the 25 increase to resistances, the -50 cannot occur because those resistances have already been affected. Is that correct?

Also, how would firstly hitting with a Cold and Lightning attack, then giving it a nice smack in the face with Fire damage work? How much damage bonus would I be entitled to?
You would hit with cold proqing

+25 cold resistance - 50 lightning and -50 fire

Then you would hit with lightning proqing

+25 lightning -50 cold and -50 fire

Then you would hit with fire proqing

+25 fire -50 cold and -50 lightning

If you hit with two elements at the same time, nothing really changes accept that you buff resistance to two elemental types instead of one and reduce only one elemental type.

for example, if you hit with cold + lightning you would proq

+25 cold +25 lightning and -50 fire

Hope that sums it up a bit. Aldo i have no experience with this key-stone, i believe this is how it operates.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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st0rmbreaK wrote:
Also, how would firstly hitting with a Cold and Lightning attack, then giving it a nice smack in the face with Fire damage work? How much damage bonus would I be entitled to?
You may hit it with cold, this will apply +25c,-50l,-50f.
You may hit it with lightning, this will apply -50c,+25l,-50f.
Or you may hit it with attack/spell/whatever that does both cold and lightning damage in one hiy, this will apply +25c,+25l,-50f.
Anyway fire res will be decreased by only 50, this debuff isn't stackable.
Srsly the concept is so simple I can't understand what is so hard to grasp.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Feb 10, 2015, 11:10:57 PM
Well silumit your explanation is the only one that makes sense to me. Thanks everyone for your input!
I have a tri-herald 'toon myself. EE does not work (as already noted), but it IS extremely powerful.

HoA linked with IB + EP, plus the templar keystone Celestial Punishment (+25% dmg on burning/shocked/frozen enemies) is hilarious. Even single target (no melee splash) Glacial Hammer works fine for single target as the overkill burn from HoA vaporizes any non-Fire resistant mobs.
So how does EE work?? jk
Last edited by LtGnar#5468 on Feb 12, 2015, 1:01:26 AM
This build is viable and let me demonstrate it:
- true, dealing all types of ele damage gets monsters resistant to all 3, but
- herald of thunder procs lightning bolts that only carry the lightning damage, if you kill a shocked enemy, the fun begins
- herald of ice's explosion only carries cold damage, when it shatters all enemies, the still alive are "cursed" with ele equilibrium, the fun continues

A better solution would be to insert the herald of thunder in that ring Malachai's Artifice so that only it can proc ele equilibrium and you can respec the points towards resistance and life

I have tested this with my elemental ranger using both heralds of thunder and ice + Anger for fire. Very succesfull in ele equilibrium maps, unfortunately I am too far of Ele Equilibrium node and already lvl 84, planning on using the ring as end game scenario
In that case, Herald of Lightning would be affected by EE, which would decrease the mob's Fire and Ice resistance; but since Fire and Ice aren't, Fire and Ice would be hitting like a truck. I like this, HOW MUCH DOES A MALACHAI'S ARTIFICE COST?

Wouldn't it be better if I put Herald of Ash into it instead since it procs more often? I'd get reduced Fire damage but Lightning shocks will hit harder.
Last edited by st0rmbreaK#5941 on Feb 12, 2015, 9:53:44 AM
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st0rmbreaK wrote:
In that case, Herald of Lightning would be affected by EE, which would decrease the mob's Fire and Ice resistance; but since Fire and Ice aren't, Fire and Ice would be hitting like a truck. I like this, HOW MUCH DOES A MALACHAI'S ARTIFICE COST?

Wouldn't it be better if I put Herald of Ash into it instead since it procs more often? I'd get reduced Fire damage but Lightning shocks will hit harder.


I'm not sure you understand how it works yet. If you hit something with fire, yes your very next lightning hit would hit harder, but only the first one. After the first hit, the mob would now have increased lightning resist (and decreased fire and cold).

The best way to use EE, is when using things that won't proc EE combined with things that do. For example, since righteous fire never actually "hits", it does not activate EE. So if you wear a ring with some cold or lightning damage, and cyclone through everything, all the mobs you hit will have less fire resistance and take way more damage, without righteous fire reversing it.

Another good example is summon raging spirits. Srs does 50% of its damage as fire, and don't proc EE since EE is only activated from your own hits. So you can then use arc hit things and reduce their fire res. this works amazing, especially because you can also use hatred for your srs, since arc also will decrease the mobs cold resistance.
Last edited by Nerdicide#2522 on Feb 12, 2015, 10:40:00 AM

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