Remove Culling Strike from pvp

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Xeverous wrote:
Still wrong understanding.

Player A is a LL and has 1K HP 7K ES
Player B is a HP based and has 5K HP and 100 ES.

Player A set "enemy cull to ES". Player B can kill him only if Player's A ES is below 700.

Player B has default culling strike setting. Player A can kill him only if Player's B HP is below 500.



You don't make choice about your culling strike. You choose what enemy's culling strike is based on.


You dont understand. IF and thats a big IF this would even be done, no one would use culling strike anymore in pvp because they all know everyone either has tons of ES or tons of life to compensate.

Just deal with it, its a gem that is good for pvp and if its bad for YOU then its YOU who has to change, not the GAME. Adapt to the game, not the game to you is key here.
"
Xeverous wrote:
Still wrong understanding.

Player A is a LL and has 1K HP 7K ES
Player B is a HP based and has 5K HP and 100 ES.

Player A set "enemy cull to ES". Player B can kill him only if Player's A ES is below 700.

Player B has default culling strike setting. Player A can kill him only if Player's B HP is below 500.

You don't make choice about your culling strike. You choose what enemy's culling strike is based on.


There's something you don't get : low life, as I understand it, is using the game mechanics to get a lot of bonuses without being affected by the drawbacks. These drawbacks aren't meant to be bypassed, they are drawbacks in order to compensate some really important gains.
What you are asking is bypassing yet another drawback. It shouldn't be done unless you get the reservation on energy shield as well as health for blood magic.
should be 10%(ES+life)
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Pshaurk wrote:
should be 10%(ES+life)
I don't think people going low life for the 30% more damage from pain attunement would agree.
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then remove Beacon of corruption and pathfinders from pvp

Ho yea also elementalist golems are immune to elemental damage, nice for elemental build in pvp facing golemencers.



Sooner or later most players will realize it and greatly reduce amount of LL characters in pvp.

lol it s like 4 years we have pvp , If you think most pvpers didn t see culling can fuck low life until now...

Wake up op, it s 4 years we all know culling work on Low life players noobs enough to reserve 99% life of their 500 ex builds.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Apr 4, 2017, 11:32:02 AM
For probably all situations except low life builds, culling is actually just functioning as a damage multiplier(except it helps steal on kill effects). In that sense it is balanced.

All you need to know is that if you want to make a pvp build with lowlife you should have between 20-30% free unreserved life. I suppose maybe an "ideal" solution could be found, but i honestly am not sure its worth spending time to find it. If you have it then bring it to the light, right now you are just asking to screw culling builds so you can aurastack-whore more.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Apr 4, 2017, 12:10:10 PM
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Natharias wrote:
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Xeverous wrote:
Currently most LowLife builds characters cant play if enemy is clever enough to use it. Sooner or later most players will realize it and greatly reduce amount of LL characters in pvp.


Good. Low-life needs to die.

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Xeverous wrote:
Other possible way is to make it to trigger for 10% ES instead of 10% HP (I am thinking about some option in settings for each character).


10% ES? Okay, let's kill bosses when they reach 10% ES instead of 10% life. Nice idea.

I really hope this is a troll thread.

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Xeverous wrote:
I would like also to add a simple change: the "you cant be damaged" effect should not trigger off when casting auras.


No. If you play a build that needs 10 auras or buffs to work, you should be vulnerable against someone who runes only one or two and runs at you sooner. It's like picking up all of your gear off the floor and trying to equip it. The man wearing a tunic and breeches will beat a man trying to equip full plate armor, every time.

Leave it.

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Xeverous wrote:
This is a common problem for all players - being killed while casting auras doesnt look fair in any way.


Wait, so someone who uses only one aura is at as much of a disadvantage as someone who runs ten?

Lolno. It's not a common problem and definitely not for all players.

I second all of Natharias' points!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
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