[NO REFUND] Dyadian Dawn returns!

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Chris wrote:
dlrr: thanks for the feedback!

I'll have another meeting with the guys and we'll try to go for more transparency with the timelines in the process.

One thing I really wanted to do was email every past Unique-designing supporter to see how things are going, but our concern is that'll create an overwhelming flood of people suddenly taking interest in making their item now (having been prodded by such contact - many are happily waiting for inspiration to strike). Do you have a suggestion for how we can handle following up with people without causing this problem?


Chris,

My suggestion would be to look at the players who have already begun the design process and shown serious interest in moving forward with it. Those players are the ones who were/are becoming disgruntled (and guilty knowing how small the design department really is) due to the lack of communication. Focus on them, follow up with them, and perhaps set up a priority system based on time of purchase. My line of thinking is if I had been told sorry but you're going to have to wait in line, it would be hard for me to argue. Sure, I paid $1000, but so did all of the other people ahead of me. It wouldn't be fun waiting, but I think I would have appreciated that more than the lopsided communication issues where I actually felt guilty for sending emails, because I knew there were so many other people doing the same thing and so few people to actually field them.

Once those players' items are out the door, check in on some of the more quiet folks who were content to wait or unsure of what direction they wished to pursue. Not all at once - perhaps going off the priority system before. Who purchased the earliest pack, follow up with them next.

Obviously I don't know all of the inside work that goes into the process, so I can only offer these suggestions from an outside perspective, but they are there nonetheless. :)
Last edited by MonopolyLegend#6284 on Jan 20, 2015, 2:42:29 AM
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Chris wrote:
dlrr: thanks for the feedback!

I'll have another meeting with the guys and we'll try to go for more transparency with the timelines in the process.

One thing I really wanted to do was email every past Unique-designing supporter to see how things are going, but our concern is that'll create an overwhelming flood of people suddenly taking interest in making their item now (having been prodded by such contact - many are happily waiting for inspiration to strike). Do you have a suggestion for how we can handle following up with people without causing this problem?


I remember one of the options for supporter uniques in the past was to 'sponsor' a unique being made by GGG - essentially handing over creative control and having the designers do everything. If what Charan says is true (and it probably is), there are many diamond/eternal supporters out there who are no longer playing and have no interest in pursuing their design. You may want to contact those supporters who have not been present on the forums in some time and ask if they're still interested in their design opportunity - if not, you could offer that 'sponsorship' as an alternative that will ensure they make an impact on the game without coming back into the fold.

If anything, it would be a step toward acknowledging their contributions. There's not a very good solution to the problem of all of the supporters coming forward at once and wanting instant progress. The only option that comes to mind is a short-term 'surge' of development resources to address these issues in a pipeline sort of manner, but even that could leave supporters unsatisfied.
Ruby light of Songbird dreaming,
Daring King of Swords deceiving,
Queen of Sirens left in grieving,
Star of Wraeclast evermore.
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Lynerus wrote:
Seeing as your paying what was it again? a shit load of money for an item that could and should be made for free (pay2create!) they should have been done with your item half a year ago


No, collaborating with GGG to design an item should absolutely not be free. In fact, given the number of Diaternals* (see sprawling credits) and GGG's relatively small team, the price points for item creation could probably have been significantly higher. Had they been higher, there would have been far less strain on the company and fewer instances of (sometimes public) disappointment.

*and those who bought item creation outright
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MonopolyLegend wrote:
I don't want to be "Captain Hindsight" here, but I don't quite understand why we didn't just go in order of who purchased their pack first. Granted, this would probably take a lot longer to get through the process, but I do think these scenarios where people feel they were not getting the full attention they deserved would not have occurred.


Very frequently, supporters stop answering emails for many months and then want to resume later. This is absolutely no problem for us, but does prevent us strictly finishing them in the order they were ordered. Also, sometimes people go through the entire process in a matter of days and their item gets into the game in the next patch. It basically depends on what balance/implementation boundaries it pushes.

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MonopolyLegend wrote:

Do I regret purchasing the pack? No. I am happy with the end result, and I was happy to have the opportunity to support GGG (though if I'm being honest, I'm not so sure how much profit they're -really- making off these packs due to the amount of time that has to be dedicated to each one). Do I wish it had been a smoother process? Absolutely.


The packs weren't really about profit - most of the uniques cost us far more to make than the packs made us (not even counting the other physical goods, large quantity of microtransaction points, etc). However, they are still incredibly useful because they allow users to make their mark on the game and to feel invested in its design. We have to add uniques anyway, so having them make supporters feel good is even better! This is why it's critically important for us to get this process to be as good as possible. The feedback in this and similar threads is very useful!

I feel sorry for the designers working on the uniques because they're working as hard as they can to get through them. It's my fault in terms of resource allocation, but this is improving as we get people trained.

As a side note, the Grandmaster process appears vastly superior - while the map isn't released so you don't yet know how many we've processed, the designers working on Grandmasters have a much easier time because most of the supporters' "design" work is done in the game client setting up the character, rather than by a chain of emails with varying expectations.
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I have half a mind to point out that my situation is quite similar, though I'm not so concerned about it as dlrr is (I haven't been keeping up with PoE recently and I guess I'm growing somewhat distant from GGG's design principles). To give you an idea...

My own unique process has been going on since the end of 2013, and the idea was a Socketed Ring even before Unset Rings got introduced. In the meantime, Unset Rings got introduced and a well-known community member, ZiggyD, actually ended up designing his own Unset Ring and getting it implemented before I did. Given his contributions to the community, it is understandable to see how this ended up being possible for him, but it is what it is. Oh well.

Addendum: To be fair however, and not to sound bitter, I haven't really felt the need to rush its release and it'll probably end up fine in the end.
Have you made a cool build using The Coming Calamity? Let me know!
Last edited by ephetat#3689 on Jan 20, 2015, 2:46:14 AM
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jujuman wrote:
I still don't even have my Unique from the Diamond Supporter pack, after about 6 or so emails I just gave up trying to get the item made. Was really disappointed with my avatar also, they refused to give me a full size version like the other supporters were given. I was told that they dont give out a full size version of the image.

Maybe one day...


Only a few got a full size version of their Avatar. And I think, that is because at the time, the Artists didn't check with their suppiriors whether it is Ok or not.

And I am sorry to say this, but the Image you chose isn't really fit for a small frame.
It might be cool on a full size version, but the goal should have been to make something fit for an Avatar.
“Demons run when a good man goes to war"
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inDef wrote:
Spoiler
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The_Speculator wrote:
Seriously, the amount of pessimism, criticism and complaining, especially from the fancy tag / long time supporters - THAT is getting real tiresome and bothersome to me. I'm not one of them sure, so my opinion may mean much less to some, but I have had my complaints and disappointment in GGG for things here and there, such as that filler called 1.3 and my build getting nerfed to near extinction, but at least I still have a wait and see approach for what they're going to do in 1.4 before giving up and declaring they're dead, they've peaked, yada yada all that negative, juvenile overreaction and jumping to conclusion BS.

Have some patience and belief, maybe play a bit less and take a break during this 'quiet' period to do some real things in life, instead of moaning and bitching 24/7 on forum and be a drag on the developers when they have to see and respond to your shit every week.

By the way, maybe it's just me and I don't know all the details but this whole community uniq designing thing seems like a bad idea and waste of resources, adding unnecessary strain to GGG crew's workload... their team isn't all that big, so having to cater to each and every supporter going back and forth, as if they don't have enough on their plate as it is for their own items and creations... I mean, I play the game based on them devoting all their energy and thought into their own creative innovation, not some random gamer's contribution to some silly item that won't have much of an impact, why mess in any way with this formula?


This is a topic I was quite passionate about back when GGG started releasing the high dollar supporter packs. It is extremely disappointing to me to see what is taking place in this thread. Chris' responses in this thread are only a confirmation of what really matters to GGG and that is money.

Money buys developer ears in this game. Charan can cry about literally anything that he wants and a developer ALWAYS responds to him. In this case he cries and Chris, the lead developer and project manager of the game, responds.

Awhile back I made a thread about the deteriorating performance of PoE with regards to client performance and desync. This thread had just surpassed 40 pages of discussion before it was closed and moved to the "suggestions" forum where it died an invisible death. No developer response, no feedback, no explanation of why it was closed. But what should I expect, I've only spent $150 total on this game since 2012. Peanuts compared to Charan's $20,000+.

Everyday there is a great discussion on these boards about what needs to change in PoE to make it a better game. There has not been a meaningful developer post in MONTHS, short of the recent PR damage control on reddit about the hacking/cheating. Months of silence about game performance and desync. YEARS of silence about the horrible economy/trading system of PoE. YEARS of silence about hacking and cheating.

Then one fucking diamond supporter complains about his unique item design not being what he hoped...charan backs him up... and the lead fucking developer of the game responds immediately.

I'm done with this shit.

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dlrr wrote:
On the part of GGG pandering to the big supporters and not to other players, I can see where you're coming from. I, ironically, felt something similar but thought that they only showered attention to streamers and the super hardcore gamers. Guess they only have that much resources around.

I've had Chris respond to emails personally in the past, and it's not like they squeezed many pennies out of me. Stop being so obtuse and realise that often things don't get replies because they don't warrant replies.
Many lewt.
Much desync.
Such rewarding.
Wow.
According to forum mods "sandwich" is considered an offensive word. Who knew?
Wow, that's a bummer. I really enjoyed your first unique (both in flavor and actual gameplay). I would hate to see another good one go to waste.
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Robert_Paulson wrote:
Stop being so obtuse and realise that often things don't get replies because they don't warrant replies.


Ah, but it all feels so... acute

-sorry, i couldn't resist! heh! In b4 someone finishes this off with... "Right"-
Last edited by dlrr#2847 on Jan 20, 2015, 3:23:43 AM
This might sound awfully wrong but i think GGG should really cater to their top supporters more. Not saying GGG should favor them over the other players but one and a half years to design something is just way to long even for my laid back standards.

What i meant was, these people are your biggest supporters, and a lot of them were not pleased at the designing process or the way GGG chose to communicate with them. If you cant please a handful of people, how are you gonna please the masses?

Having that said, I dont think Chris is the one to blame here neither. Yes he is one of the founders of the company, but he doesnt really take part in the design aspect of the game. I dont blame him if he overlooked certain things.

Personally, i think GGG made a mistake by doing the communication through emails, so many things can go wrong and the time between each exchange can lead to different outcomes. Why not just find a time and have a private session with the supporter instead? Take 30 minutes to discuss the design in real time.. one session, one unique. Of course the supporter will come up with an idea, email GGG and have them setup a chat either via skype or whatever.

It shouldnt take one and a half year, the people that are in charge of making uniques should know whether an idea is good or bad or how it would affect the overall gameplay upon hearing the idea.

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