[2.6] Cocotheone Righteous Fire - Life Build - 13k hp 5.8k hp reg 400-250k fire dps ||| Shaper kill

Currently one of the strongest Righteous Fire Pure build.

High defensive build can sustain any high damage taken. Viable Hardcore !



Also you can Follow me on Twitch


Currently Stats

- 13300+ hp
- 5800+ hp reg
- 10k+ AR (29k with granite)
- 400-250k+ Fire DPS (It's depends the Base Fire Resistance of the enemy)
- 89% max fire res (96% max fire res with flasks)

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Endurance charges solo

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Ascendancy tree


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Pros

- Tons of HP which can sustain any damage taken
- Insanely tanky
- Insanely hp regeneration
- Immune to Fire Damage / Elemental reflect
- Viable to survive on high Desync
- Viable from 1.3.0 patch can destroy any totem in a second



Cons

- You cannot run maps with: 60% life regen, no reg, -max resist, blood magic
- Be very careful against bosses Piety / Dominus / Malachai



Gear






Enchantment Gear


There are a lot of updates that you can get on gear, currently only test and seeking your opinions

Gloves: - Attack with Decree of Light / Commandment of Light / when you take a Critical Strike
Info: apply a Consecrated ground (apply over 2k reg life/sec)

Boots: - 90%/120% increased Critical Strike Chance if you haven't Crit Recently
Info: best choice to apply faster Elemental Overload - 40% more elemental damage for 8 seconds on critical strike (cyclone 11% crit chance its apply quite often (accuracy not needed - if can add more crit chance can be good but don't remove any life instead))

Helm: - 25%/40% increased Righteous Fire Damage
- 8%/12% increased Righteous Fire Radius



Gems


3L: Elemental Weakness - Enhance - Blood Magic

4L: Righteous Fire - Increased Area of Effect - Concentrated Effect - Elemental Focus

4L: Cyclone - Life Gain on Hit - Fortify - Blood Magic

4L: Purity of Fire - Determination - Empower - Enlighten

3L: Immortal Call - Enduring Cry - Increased Duration (can self-cast immort call if u don't have high armor)
/
3L: Enduring Cry - Rejuvenation Totem/Searing Bond - Summon Stone Golem (used only for distracting) - boss fights




Jewels




- 6 slots

Best choice of mods:

- % increased maximum Life
- % increased Fire Damage - % increased Damage over Time - % increased Area Damage - % increased Damage



Bandits


Normal - Help Oak - +40 base Life
Cruel - Kill All - 1 passive skill point
Merciless - Help Oak - +1 Max Endurance Charge



DPS Calculator RF


It's depends the Base Fire Resistance of the enemy.

https://docs.google.com/spreadsheets/d/1nW8-28XXMKxZU2-XIW6DUbCoBpm5r4882SFN7QU-70Q/edit#gid=2007583147 (Very stable calculator for 2.4)



Info Gear/Gems

Gear:

1hand:



If u don't have acquired 700+str, then use:


(% of Elemental Damage Leeched as Life - It will not work)

Shield:

Will be your main shield

Use only then facing Spell damage + Rumi's Concoction = 75% block chance to spell (max)

Chest:

Legacy for end build, until u can get one or if can't use the best choice its still normal kaom's heart

Helm:
Life + Str (high roll you can get) Armor Helm it's best choice (it can be Armor/ES, with es u can deal more damage but u expose more damage incoming if lower armor) + Resistances

Gloes:

The damage boosted with such new mode its around ~30-50k dps

Boots:
Life + Str (high roll you can get) + 30% movement speed (recommended for faster killing and to avoid spells such flameblast and others) + Resistances

Belt:
Life + Str + Resistances

Amulet:
Onyx amulet (recommended) + Life + Str + All attributes (to sustain all dex/int needed for use of the gems)

Rings:
Life + Str (high roll you can get) + Resistances + 1/60 Cold/Ligt Damage to activate the Elemental Equilibrium


for armor + block chance attacks/spells


for more life regeneration (96% max fire res then activate)


for farming maps faster on end game can start using it anytime

Gems:

Cyclone to activate the Elemental Equilibrium + Life Gain on Hit

Elemental Weakness + Elemental Equilibrium can deal -97% fire res to the enemy

Enduring Cry + Immortal Call + Increased Duration for invulnerable to physical damage


+4/+5 max endurance charges will make you to sustain more physical damage reduce from Enduring Cry

Can only use it then facing high end game maps

Otherwise u can use a normal rare belt high life+str




Leveling Guide viable Hardcore


Can start from beginning to complete the Passive Skill Tree and to not waste regrets.

lvl1-80:
Leveling with Searing Bond + Increased Burning Damage Or Flame Totem.

Can use Ancestral Bond node to farm faster with Totems.

The Searing Touch or Fencoil (cheaper)

Run Vitality + Purity of Fire

Other Gears: Hp/Armor/Str/Resistances

Gems: 2L: Searing Bond + Increased Burning Damage
2L: Purity of Fire - Vitality
4L: Enduring Cry - Immortal Call - Blood Magic - Increased Duration (level all)
2L: Cast when Damage Taken (lvl1) + Ice Nova (lvl8)
1S: Elemental Weakness
1S: Summon Stone Golem


lvl80+:

You can switch to using Righteous Fire only at level 80+ if you grabbed all life regen/max fire resist nodes + have the Rise of the Phoenix unique shield + lvl20 Purity of Fire and Vitality gems to sustain it.

Equip Doryani's Catalyst only then start using RF + Pheonix

Other Gears: Hp/Armor/Str/Resistances

Flasks: Ruby flasks + Rumi's Concoction






For any questions or suggestions, leave a comment, Thanks
IGN=Cocotheone
Steam Full Online: http://steamcommunity.com/id/Cocotheone
Last edited by cocotheone on Mar 31, 2017 7:30:29 PM
Last bumped on Aug 20, 2017 12:00:59 AM
Hi!
Elemental equilibrium without ice nova?
and why not inner force devotion and life regen nodes near scion start?
I modified ur passive tree like this
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwB5wSzBS0GDgn2DF8MfRB_FCAUTRZvFy8YkRkuGjgaPhpVGmwcpySqJLAnLyfVJ-0o-ikuNZI26DbpOuE8BTwtPfxBh0KjRZ1Hfkz_TeNQR1NSU6VXDVhjXz9gS2EhZKNlTWaeaHRo8nTtdqx673y4gKSCB4LHhNmE74zPkFWUoJitmuCdrp7Nn9-iAKZXpwinMK2Nr2y3PriTvJ-9NsAawGbEWMT2xp7GrsbYz37SIdR82L3ZYdl82mLi6uNq6-7vDu988B_xrPJB8kX2SPno-tL8S_4K_o8=

could u please share ur thoughts?
Last edited by Vladurance on Dec 22, 2014 5:12:12 AM
If you do the math Inner Force and even Devotion, actually hurts your Regeneration a lot.
Taking 28% more damage from RF isn't great, however in the hybrid builds running Arctic Armor I understand taking them.

Yeah, and about the EE and no Ice Nova, using a ring/amulet with added Cold/Lightning will cause the cyclone to proc EE because it will deal a slight amount of elemental damage. This is really great for RF builds, because Cyclone is great for moving around and gaining decent life in combat.
Last edited by lordaleksander on Dec 22, 2014 6:29:50 AM
I am really new to rf build and its really different from other builds.
and yes elemental damage from rings is a great idea and I will use it myself too.
btw which one is better for rf doon cuebiyari or doryanis catalyst? ( I dont know if elemental damage affects rf or not )
"
Completed 15 ChallengesVladurance wrote:
Hi!
Elemental equilibrium without ice nova?
and why not inner force devotion and life regen nodes near scion start?
I modified ur passive tree like this
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwB5wSzBS0GDgn2DF8MfRB_FCAUTRZvFy8YkRkuGjgaPhpVGmwcpySqJLAnLyfVJ-0o-ikuNZI26DbpOuE8BTwtPfxBh0KjRZ1Hfkz_TeNQR1NSU6VXDVhjXz9gS2EhZKNlTWaeaHRo8nTtdqx673y4gKSCB4LHhNmE74zPkFWUoJitmuCdrp7Nn9-iAKZXpwinMK2Nr2y3PriTvJ-9NsAawGbEWMT2xp7GrsbYz37SIdR82L3ZYdl82mLi6uNq6-7vDu988B_xrPJB8kX2SPno-tL8S_4K_o8=

could u please share ur thoughts?


Instead of the ice nova i am using cyclone + Light dmg to affect the Elemental Equilibrium + chance to shock + Life Gain on Hit (gem)


"
Completed 15 ChallengesVladurance wrote:
I am really new to rf build and its really different from other builds.
and yes elemental damage from rings is a great idea and I will use it myself too.
btw which one is better for rf doon cuebiyari or doryanis catalyst? ( I dont know if elemental damage affects rf or not )


U need to add only Cold/Light dmg (but not % ) like my ring 2nd ring to affect the EE, for end game gear u can add Fire Dmg +%

Its better: doon cuebiyari because its give me more hp, this means more dmg, and having 800+ str will make u an increase of over 100%+ dmg, use doryanis catalyst untill u can get over 700+ str
IGN=Cocotheone
Steam Full Online: http://steamcommunity.com/id/Cocotheone
sry for double post, a bit delay
IGN=Cocotheone
Steam Full Online: http://steamcommunity.com/id/Cocotheone
Last edited by cocotheone on Dec 22, 2014 7:37:49 AM
Why do you take the Aura nodes? I did some math.
With 89% Fire Resistance, as you get with your build and a level 20 Purity of fire,
you need 9.9% Health Regeneration to keep up with RF damage.
However if you drop the aura related points you would need 10.8% Regeneration, with 88% resistance.

Keeping in mind that your Vitality regenerates an additional 0.46% that's still only 1.36% health regeneration gained from all the aura nodes combined.

If you instead place them on some remaining %regeneration nodes you will get 1.7% regeneration,
with the added benefit of more additional armour than what improving Determination with aura nodes, also this frees up 3 points and seem more effective.
Here is the small change in you 95 Build:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwB5wSzBS0GDgn2DF8NzRJpEuEUIBRNFm8YkRkuGj4aVRpsHKccziSqJ9Un7Sj6KS4rUDWSNug26TrhPAU8LT0PPfxBh0PIRZ1Hfkz_TeNQR1NSU6VXDVhjW6BfP2BLYSFko2VNaHRo8nTtdqx673wOfLiCB4LHhNmE74rwjM-UoJitmuCdrp7Nn9-iAKZXpwinMKdVrY2vbLc-uJO8n702wGbEWMSCxPbGrsbYypDPftIh1HzYvdlh2XzaYuLq42rpRuvu7w7vfPAf8azyQfJF9kj56PxL_gr-VP6P

Would definitively grab Holy Fire fast, with the new points.

The obvious downside in having more regeneration, rather than needing less from having 1 additional max fire resistance is; having 1 less max resistance, heh.
But, I don't really know if that is an issue.
You would regenerate faster while under the effect of Ruby Flasks, but you would only go up to 98% max resistance. I have never tried UBER Atziri, so I don't know if that's bad.
If not, this should be good.
"
Why do you take the Aura nodes? I did some math.
With 89% Fire Resistance, as you get with your build and a level 20 Purity of fire,
you need 9.9% Health Regeneration to keep up with RF damage.
However if you drop the aura related points you would need 10.8% Regeneration, with 88% resistance.

Keeping in mind that your Vitality regenerates an additional 0.46% that's still only 1.36% health regeneration gained from all the aura nodes combined.

If you instead place them on some remaining %regeneration nodes you will get 1.7% regeneration,
with the added benefit of more additional armour than what improving Determination with aura nodes, also this frees up 3 points and seem more effective.
Here is the small change in you 95 Build:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwB5wSzBS0GDgn2DF8NzRJpEuEUIBRNFm8YkRkuGj4aVRpsHKccziSqJ9Un7Sj6KS4rUDWSNug26TrhPAU8LT0PPfxBh0PIRZ1Hfkz_TeNQR1NSU6VXDVhjW6BfP2BLYSFko2VNaHRo8nTtdqx673wOfLiCB4LHhNmE74rwjM-UoJitmuCdrp7Nn9-iAKZXpwinMKdVrY2vbLc-uJO8n702wGbEWMSCxPbGrsbYypDPftIh1HzYvdlh2XzaYuLq42rpRuvu7w7vfPAf8azyQfJF9kj56PxL_gr-VP6P

Would definitively grab Holy Fire fast, with the new points.

The obvious downside in having more regeneration, rather than needing less from having 1 additional max fire resistance is; having 1 less max resistance, heh.
But, I don't really know if that is an issue.
You would regenerate faster while under the effect of Ruby Flasks, but you would only go up to 98% max resistance. I have never tried UBER Atziri, so I don't know if that's bad.
If not, this should be good.



U really need to get all those Aura:
- with the 4 nodes for +% increased effect of Auras you Cast give's u +1% max fire res + reg life + armor + a bit fire res (if u grav 3 nodes of them u will still not take +1% max fire res)
- with the +% reduced Mana Reserved u can sustain your 3 Aura's

Don't forget 1% max fire res give u high reg instead picking some reg nodes...
Against uber atziri u need to sustain some reg to, then u swap the shield with saffell's
IGN=Cocotheone
Steam Full Online: http://steamcommunity.com/id/Cocotheone
Last edited by cocotheone on Dec 23, 2014 6:44:22 AM
Hi Coco,

I'm trying out your build now.

Is it possible for u to provide levelling trees so that I can know what to add exactly till what lvl?

Eg. Lvl 20, have those passives.

Lvl 40, have those.

And...Just to clarify, is the lvl 100 poeurl link for Marauders? I'm currently using a Marauder.
"
Hi Coco,

I'm trying out your build now.

Is it possible for u to provide levelling trees so that I can know what to add exactly till what lvl?

Eg. Lvl 20, have those passives.

Lvl 40, have those.

And...Just to clarify, is the lvl 100 poeurl link for Marauders? I'm currently using a Marauder.



I will provide in the future a good leveling trees via lvls, but u wont have any problems to grab whatever nodes...

Until u do lvl65 u need to grab the the nodes from marauder + duelist then go straight for the templar nodes and then in the circle to get the aura nodes.

Yes, the lvl 100 link build its only for Marauders
IGN=Cocotheone
Steam Full Online: http://steamcommunity.com/id/Cocotheone

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