Are Auras Worth It? ( Marauder )

Are auras worth it on a Marauder? If you have 2 on ( Determination + Vitality ) can you still spam skills?

Also, if you had to choose one, Vitality or Determination?

Extra question, if you run Blood Magic (Passive) will the auras decrease your health while activated?


Ty!
No. This is my opinion, when considering all you have to give up or spec for when using any aura, given the meagre boost you get from said aura. Most people would disagree I guess, but I suspect they don't realize how auras gimp them.
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Timzor777 wrote:
Are auras worth it on a Marauder? If you have 2 on ( Determination + Vitality ) can you still spam skills?

Also, if you had to choose one, Vitality or Determination?

Extra question, if you run Blood Magic (Passive) will the auras decrease your health while activated?


Ty!


Yes, if you run blood magic, the aura will reserve life instead of mana.

Id stay away from Aura if Im a mara. Its much easier to use BM(passive) and life leech.

Both vita and deter are not that of a aura. I'd use Rejuvenation Totem and Grace with IR.
IGN QTCRZ
I use blood magic on my marauder, makes for infinite spamming of all abilities.

With blood magic, auras will reduce your hp. I use wrath/anger/grace on my BM marauder and still hit almost 4k hp. You would never want to use a %reserved aura with BM.

Another great way to go about this is by using BM support gems on your primary skills, then you can reserve all your mana with sweet auras.
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Tomorrow wrote:
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Timzor777 wrote:
Are auras worth it on a Marauder? If you have 2 on ( Determination + Vitality ) can you still spam skills?

Also, if you had to choose one, Vitality or Determination?

Extra question, if you run Blood Magic (Passive) will the auras decrease your health while activated?


Ty!


Yes, if you run blood magic, the aura will reserve life instead of mana.

Id stay away from Aura if Im a mara. Its much easier to use BM(passive) and life leech.

Both vita and deter are not that of a aura. I'd use Rejuvenation Totem and Grace with IR.


I use life leech linked with ground slam I think.
Also I do run RT already.
Also - IR?
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thepmrc wrote:
I use blood magic on my marauder, makes for infinite spamming of all abilities.

With blood magic, auras will reduce your hp. I use wrath/anger/grace on my BM marauder and still hit almost 4k hp. You would never want to use a %reserved aura with BM.

Another great way to go about this is by using BM support gems on your primary skills, then you can reserve all your mana with sweet auras.



You said you use 3 auras but don't those reserve mana as well? ( ''You would never want to use a %reserved aura with BM '' )
And how did you hit that much health? :O
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Timzor777 wrote:
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thepmrc wrote:
I use blood magic on my marauder, makes for infinite spamming of all abilities.

With blood magic, auras will reduce your hp. I use wrath/anger/grace on my BM marauder and still hit almost 4k hp. You would never want to use a %reserved aura with BM.

Another great way to go about this is by using BM support gems on your primary skills, then you can reserve all your mana with sweet auras.



You said you use 3 auras but don't those reserve mana as well? ( ''You would never want to use a %reserved aura with BM '' )
And how did you hit that much health? :O


Wrath/anger/grace all reserve a flat amount of mana (or in my case, health) as opposed to a % based reservation like Determination or Vitality.

I have a lot of +HP nodes, and lots of HP on gear. It should be the primary focus of any BM build. I run with blood magic, resolute technique, unwavering stance, and iron reflexes for keystones. Max Endurance Charges, and push for max hp and life regen
Last edited by thepmrc#0256 on Feb 7, 2013, 2:59:03 PM
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Thalandor wrote:
No. This is my opinion, when considering all you have to give up or spec for when using any aura, given the meagre boost you get from said aura. Most people would disagree I guess, but I suspect they don't realize how auras gimp them.

Are you actually joking?

Auras are essential for a good build. With the use of eldritch battery (energy shield becomes mana) and discipline (energy shield buff) you can gift yourself free mana and in turn mana regen. Throw in clarity (increased mana regen) and a few other auras along with 70+ mana/sec regen rate (depending on skill) and your DPS will sky rocket. Of course eldritch is only one mana management skill but it's easily the best for supporting many auras.

It's the kind of thing that's hard to hit on the head first time around when building a character. Personally I have been playing since 2011 and have a lot of first hand knowledge after making a good few terrible builds. Try to find a solid guide with good advice, auras are very important if you want to be a great build.

Edit: At the end of the day any mana you have beyond what your peak mana consumption will realistically be is wasted unless used for auras. You can easily get by with only 100 mana provided your regen is up to it.
Last edited by Piggy#5547 on Feb 7, 2013, 3:00:22 PM
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Piggy wrote:
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Thalandor wrote:
No. This is my opinion, when considering all you have to give up or spec for when using any aura, given the meagre boost you get from said aura. Most people would disagree I guess, but I suspect they don't realize how auras gimp them.

Are you actually joking?

Auras are essential for a good build. With the use of eldritch battery (energy shield becomes mana) and discipline (energy shield buff) you can gift yourself free mana and in turn mana regen. Throw in clarity (increased mana regen) and a few other auras along with 70+ mana/sec regen rate (depending on skill) and your DPS will sky rocket. Of course eldritch is only one mana management skill but it's easily the best for supporting many auras.

It's the kind of thing that's hard to hit on the head first time around when building a character. Personally I have been playing since 2011 and have a lot of first hand knowledge after making a good few terrible builds. Try to find a solid guide with good advice, auras are very important if you want to be a great build.


This is pretty irrelevant for a marauder.
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thepmrc wrote:
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Piggy wrote:
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Thalandor wrote:
No. This is my opinion, when considering all you have to give up or spec for when using any aura, given the meagre boost you get from said aura. Most people would disagree I guess, but I suspect they don't realize how auras gimp them.

Are you actually joking?

Auras are essential for a good build. With the use of eldritch battery (energy shield becomes mana) and discipline (energy shield buff) you can gift yourself free mana and in turn mana regen. Throw in clarity (increased mana regen) and a few other auras along with 70+ mana/sec regen rate (depending on skill) and your DPS will sky rocket. Of course eldritch is only one mana management skill but it's easily the best for supporting many auras.

It's the kind of thing that's hard to hit on the head first time around when building a character. Personally I have been playing since 2011 and have a lot of first hand knowledge after making a good few terrible builds. Try to find a solid guide with good advice, auras are very important if you want to be a great build.


This is pretty irrelevant for a marauder.

That's quite simply untrue. My current build is a templar and I have picked up the mara starting nodes as well as eldritch battery, it's a completely reasonable thing to do.
Last edited by Piggy#5547 on Feb 7, 2013, 3:02:18 PM

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