Tedious mana issues, can you do something devs?

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Wizav wrote:
Here's my current build

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEEfgX5Dq0UdRXwKaUs6TB8Olg6sz7PSn1NklFHVvpnoHRBd9d_K4cZh3aNfZAKokCn1Kp_qrir0q_rtBq95sSixLjV-NwV3Q30-Plj_MX-yA==

Frenzy , Split arrow and RoA don't really have increased mana cost with levels and i know support gems increase mana costs.

Clarity would reserve 95% of my mana pool and not even allow me to use a skill. Getting mana and mana regen passives on a physical damage character at lvl36 is not viable (i grabbed two that were close). I'm sure Clarity and passives work great at level 50-70+ though

Blood Magic is another late game option at least for a ranger. getting it so early would break my character. I don't plan on ever using blood magic anyway, it should be an option not mandatory.

Is there anything i can do that will help me now at my current level?


Clarity only reserves 100 of my mana and its at level 3 I believe and the reduced mana gem helps a lot and blood magic might be the best option health regent helps with survivability as well as being able to use your skills its really a win win ....but there's nothing wrong with the current mana system
Last edited by Lino722#4856 on Feb 7, 2013, 2:24:45 PM
My level 38 ranger has the +60% mana regen bonus from the 3 mana regen nodes (2 nodes to the upper left of your lower-left built-out area), the +36% max mana passives (you have +28% of that so far), 70 intelligence stat (I grabbed a +30 int node), and Clarity at level 3 (plus Vitality eating a lot of my max mana). With this combination I never run out of mana, even with multiple leveled support gems. I've since replaced my mana pot with a granite flask and replaced my normal attack with another skill in the hotkeys.
I think some of you are missing the point i was making.

It is 100% possible to spam any skill in the game as much as you want with mana potions, it doesn't cost anything and it doesn't require skill. spamming is already 100% possible.

So why have the mana chugging mechanic at all, If we didn't need to mana conserve or chug potions how would the game suffer negatively or rather why does a mana chugging mechanic improve game play, what does it add, do you enjoy it?

Instead of insulting me and telling me i need to be smarter can anyone give a good answer to that question?

To me it's just a mechanic that gives you something to do for the sake of having something to do without adding anything to the game what so ever. It's tedious, old and shouldn't exist in games anymore.
Last edited by Wizav#2968 on Feb 7, 2013, 2:36:11 PM
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Wizav wrote:
I think some of you are missing the point i was making.

It is 100% possible to spam any skill in the game as much as you want with mana potions, it doesn't cost anything and it doesn't require skill. spamming is already 100% possible.

So why have the mana chugging mechanic at all, If we didn't need to mana conserve or chug potions how would the game suffer negatively or rather why does a mana chugging mechanic improve game play, what does it add, do you enjoy it?

Instead of insulting me and telling me i need to be smarter can anyone give a good answer to that question?

To me it's just a mechanic that adds to the game without actually adding anything. Just something to do for the sake of doing something adding nothing what so ever.


it does create a choice (what this game is all about).

you can use spec, gear, and gems to remove any mana issues, or you can use up flask slots for a chugging game.

My hardcore duelists have all had just mana and health flasks use up the slots, making me miss out on run speed, armor, and whatever fun things are available.
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If anyone responds with "This is a hardcore game" please explain to me why and how mana pot chugging is hardcore.


The hardcore part is solving the issue. Change your gear / build or work out when to no longer level-up your gems (till you have a better mana reserve). Also, what support gems are you using with your main skills? Some of them (eg Life on Hit) add massively to the mana cost of skills.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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Wizav wrote:
My mana problems in PoE are getting worse, not better.


I read this again and this is the problem. You feel it's getting worse, it seems you're also getting annoyed by it, so do something about it? That's what it's telling you.

The reasons you're chugging, is because you're doing it wrong. The mechanic is telling you, that you need to optimize better. I can't make anything else of it since you're not really helping yourself by not posting your gear.
Domination:
Lvl 58 Power Siphon Witch
Last edited by SeikenZ#3842 on Feb 7, 2013, 3:01:03 PM
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Wizav wrote:

So why have the mana chugging mechanic at all


Using slots for mana flasks means you cannot use those slots for other types: quicksilver, granite, resists, health, or diamond (when it is re-added). You need to make a decision how you want to deal with your mana constraints, and this will effect your method and ability to improve survivability and combat efficiency. While you could fill all 5 slots with mana flasks for practically infinite mana, you would have no survivability and die very early.

As I said, I decided to have my mana regeneration meet my mana consumption. Due to this I use no mana flasks, and instead carry around 3 health flasks (1 instant recovery, 2 partial instant recovery), 1 granite flask (plan to switch that when I grab acrobatics), and 1 quicksilver. While I have more survivability, the downside is that I need to carefully keep my mana regeneration and mana consumption in equillibrium into the future on my build.

More decisions means more fun in my opinion.
Last edited by Nuro#1041 on Feb 7, 2013, 3:09:15 PM
Don't reserve so much mana that you can't sustain anything. Don't support your skills with gems if you can't sustain. Don't complain about mana regen if you haven't taken the time to understand how mana optimization works.
I WOULD disagree with the OP, but mana is a problem because blood magic so easily trivializes it. With BM, all skills except % auras are free of charge. This is undeniable.

Blood magic needs to increase all mana costs by 200-250%, or mana passives need to be buffed. Choosing to stick with mana instead of BM is simply too punishing atm.
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SeikenZ wrote:
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Wizav wrote:
My mana problems in PoE are getting worse, not better.


I read this again and this is the problem. You feel it's getting worse, so do something about it? That's what it's telling you.

The reasons you're chugging, is because you're doing it wrong. The mechanic is telling you, that you need to optimize better. I can't make anything else of it since you're not really helping yourself by not posting your gear.


I don't know how to post gear on here, my skills are all still around there default mana cost, i don't use any reserve auras. Only skill with support gems and mana cost increase is split arrow but i rarely use it. The problem is mob HP increasing, Character attack speed increasing but damage lagging behind.

I went from destroying mobs in act 2 in 1-2 hits to needing to spam in act3 yet my dps has more than doubled. It's very noticeable moving from zone to zone and that's fine, i know the game is fairly hardcore. Builds/skills should scale with progression tho, Not leveling up skills or gems is backwards and just forces more skill spam and mana chugging due to spells not doing more dps.

If the answer to mana issues in any other ARPG was "don't level your skills as you level up" people would just scratch there head and say wtf.

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