Tedious mana issues, can you do something devs?

I'm a level 36 ranger at the moment and i can only use frenzy and other skills for about 3 seconds before im out of mana which means i'm constantly drinking mana pots and having to refill them and its getting really old fast.

I know there's a mana leech passive but that's too far away at the moment and rushing for it would gimp my character. The mana leech gem only provides 1% mana leech which isn't going to do anything with my current damage plus its rare/expensive. I've yet to find any items with mana leech on them and those ive seen only have 1-2% anyways so i'm still going to need the gem and passive or several mana leech items which seems to be the norm in late game, not really an option for new players 1-40

I have to refill my entire mana pool at least 3-6 times to take down a difficult foe, Bosses often require 10-20+ full mana pools and trash mobs 1-2, loosing 5-10% of a mana pool to clear a group of trash seems much more reasonable. I love this game it's amazing, but i HATE pointless and unnecessary mechanics/costs just for the sake of having them, at no point in the game have mana problems made the game more difficult or challenging in any way that's fun for me, It's almost as annoying as running out of stamina in Diablo II i'm just constantly running into mini-brick walls that slow/kill the combat and game play of my character for no real reason at all.

I know i'm not the only APRG player that feels this way with the huge popularity of Manald ring and Insight runeword in Diablo II and semi-removal of resource issues in Diablo III altogether. My bowazon could spam infinitely with just 7% mana leech and i could have as much as 19% at level 15 practically for free. Titan Quest and other APRG's have never had it this bad either, at least it was quickly overcome early into the first act. My mana problems in PoE are getting worse, not better.

If anyone responds with "This is a hardcore game" please explain to me why and how mana pot chugging is hardcore.
Last edited by Wizav#2968 on Feb 7, 2013, 1:48:47 PM
Be mindful of leveling up your skills before you're able to use them and still conserve mana.

Clarity gem.

Mana and mana regen passives.

Blood Magic.

Devs have done a lot to aid you already in this. Could you please post your build? It's possible that's what's wrong.
How much mana do you got? Considered using a ring like this times two?:


Or make it even better like this:

Domination:
Lvl 58 Power Siphon Witch
So you want the devs to change the game because you made a bad build?

Everything in this game is a compromise you will have to make sure you have the mana to support the skills you want to use, just as you have to take some life nodes if you want to survive.

You can solve your issue in many ways.

Get the Manaflows talent, it's not that far from the ranger starting point.

Get items with int/mana on them, your regeneration is in part based on how much mana you have.
Nothing to see here.
ITT: Asking game to change instead of playing smarter.

You mentioned frenzy, and bosses taking 20 full mana refills. Have you tried, for example, using frenzy only to refresh charge duration when necessary, and otherwise using default attack? I'm sure that'll give you some wiggle room, maybe you can even toss in some other skill now and then instead of holding down whateverbutton for lightning arrow in a single target encounter.
95% of all statistics I use are backed up by SCIENCE.
people like the OP annoy me so much


"I have mana problems with my build...devs plz fix!!one!!"

what a jerkoff
This is a hardcore game... Just kidding!

You're going to struggle early on with mana as a ranger, I know I do. You'll need to take clarity (aura) and supporter gems; mana regen, mana leach. You may find two of these are enough for you, you may require all three.

Keep in mind that the passive tree is designed to be a balance of damage, utility and defense. You can't just build damage and not expect to run into mana issues, gems will continue to require more mana as they level up.

I strongly suggest building your ranger toward Blood Magic, which will use your life pool as mana and require you to have a high amount of regen. Helping you with survivability and to spam your abilities. You struggly earl on, but end game (if built correctly) you'll spam all you like.

If you need ideas for a ranger build check out Martincreek's here. He also features a video link so that you can get an idea of his non-existent mana issue. Really, he has no mana at all..
Last edited by Vixan19#0557 on Feb 7, 2013, 2:04:33 PM
Here's my current build

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEEfgX5Dq0UdRXwKaUs6TB8Olg6sz7PSn1NklFHVvpnoHRBd9d_K4cZh3aNfZAKokCn1Kp_qrir0q_rtBq95sSixLjV-NwV3Q30-Plj_MX-yA==

Frenzy , Split arrow and RoA don't really have increased mana cost with levels and i know support gems increase mana costs.

Clarity would reserve 95% of my mana pool and not even allow me to use a skill. Getting mana and mana regen passives on a physical damage character at lvl36 is not viable (i grabbed two that were close). I'm sure Clarity and passives work great at level 50-70+ though

Blood Magic is another late game option at least for a ranger. getting it so early would break my character. I don't plan on ever using blood magic anyway, it should be an option not mandatory.

Is there anything i can do that will help me now at my current level?
"
g4merguy wrote:
people like the OP annoy me so much


"I have mana problems with my build...devs plz fix!!one!!"

what a jerkoff


well yes and no.

as far as beta feedback goes, this lets the devs know of an issue that not everyone can figure out mana conservative builds. they can choose to ignore this, its their game.

My characters are having the same trouble and if I'm able to filter through all the hate towards a newbie, I can actually learn some things like its better to wait on leveling gems until I can handle the increased mana costs and that its worth it to spec into +mana or reduced cost passives to counter this problem.

my perspective coming into this game is that I just need a ton of mana flasks and have to increase the stress a bit during gameplay to manage those flasks. the passives that reduce mana cost and increase mana pools seemed like a total waste for a melee and feel more caster-like.

I expected that I would be able to find gear that would allow me to leach enough mana per hit to never have to worry about it (like my all-time favorite ARPG) so I didn't want to bother with the passives that would be useless if this leech is possible.

If I'm wrong, then I'll learn that over time after I build more characters. This doesn't mean that it doesn't suck to have characters completely fail because of a lack of explanation of mechanics (without spending a few days in a library reading hundreds of unofficial articles about mechanics).

At some point, gaming experience needs to carry over from game-to-game. PoE wants to reinvent every aspect of the genre. It's not a bad thing, but it does cause a ton of misconception and confusion.
"
Wizav wrote:
Here's my current build

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEEfgX5Dq0UdRXwKaUs6TB8Olg6sz7PSn1NklFHVvpnoHRBd9d_K4cZh3aNfZAKokCn1Kp_qrir0q_rtBq95sSixLjV-NwV3Q30-Plj_MX-yA==

Frenzy , Split arrow and RoA don't really have increased mana cost with levels and i know support gems increase mana costs.

Clarity would reserve 95% of my mana pool and not even allow me to use a skill. Getting mana and mana regen passives on a physical damage character at lvl36 is not viable (i grabbed two that were close). I'm sure Clarity and passives work great at level 50-70+ though

Blood Magic is another late game option at least for a ranger. getting it so early would break my character. I don't plan on ever using blood magic anyway, it should be an option not mandatory.

Is there anything i can do that will help me now at my current level?


What about posting your equipment...? And what? Why wouldn't it be OK for you to get those mana nodes on a Physical Damage character at lvl 36? My duelist can do it, so why can't you? Carity reserves 60 mana at lvl 1, are you telling me you only got a bit more than 60 mana in total at lvl 36? How much mana do you got? I'm interested to see the gear choices you made.
Domination:
Lvl 58 Power Siphon Witch
Last edited by SeikenZ#3842 on Feb 7, 2013, 2:23:30 PM

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