Static Strike and Melee Physical passives Question

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TheTenthDoc wrote:
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Madcow1120 wrote:
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raics wrote:
You should probably check up on damage conversion in detail, it's useful to know.

I can give you the simple version, I suppose. Base damage of the skill is 110% of your weapon damage and burst does 70% of skill's base damage.

So, if our weapon damage is 1000, direct hits will do 1100 damage, of which 660 will be lightning and 440 will be physical.

Burst will do 70% of 1100, that is 770, of which 462 will be lightning and 308 will be physical.

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If elemental damage is based on physical, it will be increased by physical damage bonuses too. So you can use nodes that say, for instance, 'increased physical damage with 1H weapons' to boost the part converted to lightning and also any percentage added damage like hatred, aded fire or herald of ash.


I'm not sure if that part is correct (or wrong). Not sure why the burst (explosion) would have any physical to it.

This all leads to the initial question. Do Melee damage nodes help with the burst?

It sounds like, from your example, the damage is based after conversion but molten strike mechanics had the same snag. The initial hit counted all but the conversion to the secondary effect removed melee specific nodes from the equation. I have a feeling same goes here.

Would love a GGG dev to answer.


I'm obviously not a GGG employee, but the explosion definitely shares your original damage type. If you run Static Strike with Hatred the crits on the explosions will freeze/shatter enemies.


That's good to know. Still doesn't confirm that melee passives are used though. It could carry the elemental. It could, again, ignore the melee passives but use the increased physical and elemental passives.

I'm not trying to argue for or against just playing devil's advocate I suppose. I want everything to count as well.
Pacific (GMT -8) Time
What about crits? Can the nova crit?

If so:

1. Is the chance flat or based on the weapon?

2. Do only global crit modifiers double-dip, or do the weapon crit modifiers also count?

I'm building a crit staff build for this skill, would be really nice to know how effective it would end up.
It's an Attack. It works exactly like an Attack. How does Critting with other Attacks work?
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The explosion deals Melee Damage.
It just sounds strong as hell if it's a separate attack that works off weapon crit chance as well as inheriting weapon damage after a crit.

Let's say your crit multi is 300%. Normal attacks would give you just that, +200% damage. So let's say Heavy Strike crits, 150*3=450

Static Strike going completely after attack logic, if both the nova and attack crit separately would be:

110*3=330
330*0.7*3=693
330+693=1023

That's more than double of Heavy Strike if both crit, before shock damage modification(and resists+armor to be fair).

Molten Strike for example doesn't double-dip. If the attack crits, so do the balls. But since Static Strike seems like two different attacks in one due to the delay, I'm wondering if it double dips.

Also, do I get two shock stacks per crit or just one?
Last edited by Novalisk#3583 on Dec 14, 2014, 1:41:04 AM
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Vipermagi wrote:


Thanks, seems that my five minutes spent weren't good enough.

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Novalisk wrote:
Also, do I get two shock stacks per crit or just one?


There is no double dipping of any sort, you probably misunderstood it, nova damage isn't based on damage you did in the initial attack, check out Viper Strike wording for that. Initial attack just serves to give you those static charges, you can do no damage with it and novas will still work.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Novalisk wrote:
Static Strike going completely after attack logic, if both the nova and attack crit separately would be:

110*3=330
330*0.7*3=693
330+693=1023

Except, that is not 'Attack logic' at all. You yourself already said that Heavy Strike simply deals Weapon Damage multiplied by whatever (Base Dmg + Crit Mult in this example). The explosion is just an Attack like any other, ie. it deals weapon Damage modified by whatever (Base Dmg + Less Dmg + Crit Mult).
As Raics mentions, if the explosion would deal Damage relative to the initial hit, it would have been worded as such.

Also, Shock hasn't stacked for at least one temp league now :P You do get two stacks, but only one is ever active.
Last edited by Vipermagi#0984 on Dec 14, 2014, 7:15:40 AM
Thanks for clearing things up guys!

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