Static Strike and Melee Physical passives Question
" That's good to know. Still doesn't confirm that melee passives are used though. It could carry the elemental. It could, again, ignore the melee passives but use the increased physical and elemental passives. I'm not trying to argue for or against just playing devil's advocate I suppose. I want everything to count as well. Pacific (GMT -8) Time
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What about crits? Can the nova crit?
If so: 1. Is the chance flat or based on the weapon? 2. Do only global crit modifiers double-dip, or do the weapon crit modifiers also count? I'm building a crit staff build for this skill, would be really nice to know how effective it would end up. |
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It's an Attack. It works exactly like an Attack. How does Critting with other Attacks work?
---------- The explosion deals Melee Damage. |
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It just sounds strong as hell if it's a separate attack that works off weapon crit chance as well as inheriting weapon damage after a crit.
Let's say your crit multi is 300%. Normal attacks would give you just that, +200% damage. So let's say Heavy Strike crits, 150*3=450 Static Strike going completely after attack logic, if both the nova and attack crit separately would be: 110*3=330 330*0.7*3=693 330+693=1023 That's more than double of Heavy Strike if both crit, before shock damage modification(and resists+armor to be fair). Molten Strike for example doesn't double-dip. If the attack crits, so do the balls. But since Static Strike seems like two different attacks in one due to the delay, I'm wondering if it double dips. Also, do I get two shock stacks per crit or just one? Last edited by Novalisk#3583 on Dec 14, 2014, 1:41:04 AM
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" Thanks, seems that my five minutes spent weren't good enough. " There is no double dipping of any sort, you probably misunderstood it, nova damage isn't based on damage you did in the initial attack, check out Viper Strike wording for that. Initial attack just serves to give you those static charges, you can do no damage with it and novas will still work. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Except, that is not 'Attack logic' at all. You yourself already said that Heavy Strike simply deals Weapon Damage multiplied by whatever (Base Dmg + Crit Mult in this example). The explosion is just an Attack like any other, ie. it deals weapon Damage modified by whatever (Base Dmg + Less Dmg + Crit Mult). As Raics mentions, if the explosion would deal Damage relative to the initial hit, it would have been worded as such. Also, Shock hasn't stacked for at least one temp league now :P You do get two stacks, but only one is ever active. Last edited by Vipermagi#0984 on Dec 14, 2014, 7:15:40 AM
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Thanks for clearing things up guys!
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