How to best scale 100% fire damage molten strike?
Nowhere does it say the Projectiles are relative to the Melee Hit. They simply deal Weapon Damage like any other Attack, ie. you start with your weapon's Base Damage and go from there.
For starters, Molten Strike deals 120% Base Damage. With a 100 Damage weapon, the Melee Hit deals 100 * 1.2 = 120 Melee Damage. The Projectiles deal 40% Less Damage. 100 * 1.2 = 120 -> 120 * 0.6 = 72 Projectile Damage. 100% Increased Melee Physical Damage: 100 * 1.2 = 120 120 * 2 = 240 Melee Damage 100 * 1.2 = 120 120 * 0.6 = 72 72 * 1 = 72 Projectile Damage There'd be far too much multiplicative stacking if they scaled with the Melee Hit; the WED support alone would be completely bonkers overpowered. |
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Aight, i get it now, so best just stack up on fire specific nodes for this build :).
Or weapon specific physical increases. Cheers. Peace, -Boem- (if i got this right, fire pen is your best modifier for the projectiles and maybe conc effect at the cost of reducing the AOE of them?) edit : and point blank for 16% more minimum? Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Dec 10, 2014, 8:54:37 AM
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" Ah I see, I did plan to use proliferation on Herald and not Molten Strike. Nothing is set in stone for my idea though so I can play around with it. I could always keep the pyre handy for situations where exploding corpses will benefit me. I had considered Anger, but assumed Hatred would be better. I might drop pyre then and grab Anger, I will still be dealing 100% fire that way. My tree plan is pretty forgiving if I need to respec a little so maybe I can test both. |
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And thank you guys for the confirmation on scaling initial hit and projectiles :)
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" Any useful damage support gem acts like a "more" multiplier. Even those that offer an absolute "increased" number (like faster attacks) can be translated into a "more" multiplier. Multistrike is a simple "more" multiplier with "increased" on top. Added fire is a "more" multiplier, though not by its number when Hatred/HoA also are in the mix. There's enough very strong damage support gems even without taking AoF, or to put it another way: you do not need AoF to take full advantage of "more" multipliers. --- Inside spoilers, tooltips for... Infernal Blow + Melee Damage + Multistrike + Crit Damage + Added Fire + WED ...on a double Doryani Crit Marauder. *With AoF *Without AoF *With a serious dualwield gem
Spoiler
With Avatar of Fire, Herald of Ash and Clarity (to even be able use Main Attack): ![]() This was unsustainable, I would have needed to spend at least 3-4 points on mana regen etc. Was just interested in the DpS number of a full 100% fire IB. Just removing Avatar of Fire, Hatred instead of Clarity: ![]() Super easy to sustain (2% mana leech), and already more DpS. Even better, trading Infernal Blow for Dual Strike: ![]() 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" You can also make do with warlord's mark curse. And a hybrid flask someone mentioned already. |
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I tried this before and really enjoyed it:
Dual Tiger Paw claws (1.5aps base, +15 LgoH intrinsic) with +attack speed and +weapon ele dmg. Molten strike + LMP + WeD + FirePen + multi-strike. For 6L add gem of choice (lgoh for survivability, added lightning, faster attacks, etc) With lgoh gem slotted, the only way you die is from an outright 1-shot or desync where mobs hit you, but your meatballs don't hit them. |
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" This. You simply dont go AoF with a melee build. You have enough scaler, to bring your damage up. MPhys - 1.5 / Multistrike - ~1.5 / FAtt - ~ 1,4 / MPonFullLife (CI) - 1.5/ For all Aoe skils Conc Eff - 1,7 / Added Fire - 1.4 All multipliers...on the other hand, if you play bow w/o crit, i.e. TS, then you have: GMP - FAtt - AddF...thats it(Phys proj is a crap gem), here it would make more sense to use AOF, since you could add WED and Fire Pen.. Welcome to the greatest of arenas, Duelist. God is watching you.
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I have actually adjusted my plans now to not take AoF or use Pyre. The idea sounded like lots of fun when I first thought of it, but it stretches my resources on the tree too much at the moment, that it does not seem, on paper anyway, very efficient.
I may give it a try some time though, just for fun! I am sticking with a Molten Strike idea, but dropping the 100% fire idea now. I still learned lot's from all your replies, so thanks again! :) |
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I havn't read through the entire topic. Forgive me if this has already been mentioned. Using Pyre + AoF + Herald of As is perfectly viable if you aim for the overkill burning damage. Keep in mind how many options you have to scale your damage (Inc Physical Damage, Inc Cold Damage, Inc Fire Damage, Inc Elemental Damage, Inc Burning Damage, etc).
I have a lvl 76 Character using this Setup (Pyre, AoF, Herald of Ash, BoR, Doryani's Catalist). I'm currently @13k Damage with a single hit (with Blood Magic Gem + Life Leech Gem - so there is much space for improvement). You could scale you damage up to 20k with a single hit pretty easy with proper level/gear. You can imagine the heavy AoE burning damage you can deal. This spec will also be buffed with the new skill tree. |
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