Anyone else think Scion is ineffecient?

"
Saltychipmunk wrote:
you can make a good summoner this way if you are not going for es since it takes a few more nodes to get out of the witch part of the tree, but the new Templar will probably shit all over the scion now , which is sad because i like her character model


Yeah, which is why I brought it up now. Scion was alright until all these class start updates making each area easier to get in/out of as well as more powerful. Scion is simply outdated.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
"
Wooser69 wrote:
"
Saltychipmunk wrote:
you can make a good summoner this way if you are not going for es since it takes a few more nodes to get out of the witch part of the tree, but the new Templar will probably shit all over the scion now , which is sad because i like her character model


Yeah, which is why I brought it up now. Scion was alright until all these class start updates making each area easier to get in/out of as well as more powerful. Scion is simply outdated.


I guess it's just the cycle. When she first dropped, there were tons of complaints because just about any build you could envision was best accomplished with a Scion. She'll be back in 1.4 perhaps.
"
RagnarokChu wrote:
They need to cut off 1-2 nodes in every path and add some of the numbers back to each node.

She's too extremely inefficient at the start.


this, for sure this. when they first showed pics of the scion tree I said its too many nodes to get out, and its still the problem. Scion is meant to be a cross tree point efficient class, but to get out on 2 sides you need to waste more points than escaping any other classes start, and those points do less for you.

someone mentioned the aoe nodes, so you made a build that HAD to go to the scion start to get those nodes, and at that point as you touched her start anyway, there wasnt anything to lose by starting as a scion. Is that what makes it an optimal class? 3 aoe nodes making the scion optimal for a portion of the builds that have to get all the aoe nodes? I feel like thats an exception that proves the rule so to speak.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Played Scion in every league/race since it came out and I dun think that it stays in such ineffecient throne.

I mean, 'tis true that for the most sample builds you would be better facing a different class choice but at the same humble time, that's what makes the Scion unique.

For example; concerning the 1.3 tree;

Versus 5 points;

. 60% Mana Regen / 1% Life Regen / 24% Max Mana (Note: On pair with Templar/Witch)

. 23% Increased Attack Speed / 6% Cast Speed / 6% Movement Speed (Note: Duelist gives u 32% versus 6 points with similar move speed and no cast speed)

. 10% Increased Melee Phys Dmg / 28% All Res / 24% Increased AR and EVA (Note: Best source of res in the tree)

Adding 3 points;

. 4% Chance to Block / 60% Block Recovery (Note: After Block nerf this is actually decent)

. 12% Increased Radius of Area Skills (Note: 8% Difference from Witch AoE nodes)

. 30% Crit Multiplier (Note: the only non-nerfed crit nodes)



Assuming that; this start already gives you a better position versus any class, able to cross the tree to any board, at after 5/+3 points.
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291
Scion tree would be better in an environment where it's better to be jack of all trades type of character. With everyone specializing in basically one element/one source of damage/one attack type, Scion basically blows (and I play a ton of Scion).
"
jahcinto wrote:
Played Scion in every league/race since it came out and I dun think that it stays in such ineffecient throne.

I mean, 'tis true that for the most sample builds you would be better facing a different class choice but at the same humble time, that's what makes the Scion unique.

For example; concerning the 1.3 tree;

Versus 5 points;

. 60% Mana Regen / 1% Life Regen / 24% Max Mana (Note: On pair with Templar/Witch)

. 23% Increased Attack Speed / 6% Cast Speed / 6% Movement Speed (Note: Duelist gives u 32% versus 6 points with similar move speed and no cast speed)

. 10% Increased Melee Phys Dmg / 28% All Res / 24% Increased AR and EVA (Note: Best source of res in the tree)

Adding 3 points;

. 4% Chance to Block / 60% Block Recovery (Note: After Block nerf this is actually decent)

. 12% Increased Radius of Area Skills (Note: 8% Difference from Witch AoE nodes)

. 30% Crit Multiplier (Note: the only non-nerfed crit nodes)



Assuming that; this start already gives you a better position versus any class, able to cross the tree to any board, at after 5/+3 points.


i hope you are not counting those excellent nodes on the node highway next to her, because you dont need to be a scion to get those and not sacrifice anything on the node highway.

convenience is one thing but all of her first pic nodes are not even 33% as good as the starting nodes of other characters, they are a blatant waste.
Do not mess with mini-kaom starting life node. It is so OP in early game. /sarcasm


Scion's starting nodes are very inefficient that you want to get out of there as quickly as possible to salvage your build. The only saving grace I have for Scion is those res nodes (28 all res in 4 nodes, 5 with phy dmg), and Marauder took a hit on that department (27 in four nodes, 5 from either +10 str or armor) and the circle of life. Other than that, I have to invade another class tree to be back on track.




Passive tree inefficiency + "Go to bed little nightmare" = is it worth it?





I am planning on making another build with Scion that revolves around the new skill Static Strike with
, but I will just wait out and see how everything goes.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Dec 10, 2014, 5:23:03 PM
"
Wooser69 wrote:
Anyone else think Scion is ineffecient?


Well, the ladders show scion does poorly in short races but fairly average in longer ones. Which to me suggests that they have decent endgame build options, but have difficulty leveling them. Which makes sense given the location of the start being centered but with poor nodes and difficulty escaping.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Dec 10, 2014, 7:06:48 PM

Report Forum Post

Report Account:

Report Type

Additional Info