Cherrubim's Maleficence doesn't work correctly?

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zzang wrote:


I heard the maker's item was talked down by the testers to its current state and he was upset about it but couldnt change it anymore as the develope stage of the amrour was already to far advanced to scrap it.


sadly it sounds like a lie.. how much 'extra effort' it requires to change 10-20 chaos to 50-80% chaos? or change any other stat to a value that MATTERS. current values are ar/ev + life as other two stats are gimmicks noone takes seriously. and rare chest can roll ar/ev + life AND RESISTS.

current armor is just a noob trap. trap that i could have fallen if i was new to this game.
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sidtherat wrote:
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zzang wrote:


I heard the maker's item was talked down by the testers to its current state and he was upset about it but couldnt change it anymore as the develope stage of the amrour was already to far advanced to scrap it.


sadly it sounds like a lie.. how much 'extra effort' it requires to change 10-20 chaos to 50-80% chaos? or change any other stat to a value that MATTERS. current values are ar/ev + life as other two stats are gimmicks noone takes seriously. and rare chest can roll ar/ev + life AND RESISTS.

current armor is just a noob trap. trap that i could have fallen if i was new to this game.


the noob trap is what it's worst.
people see this drop, see 20% chaos dmg and go "OMFGZ I can go chaos build now" while it actually accounts to very little.
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f4sak3n wrote:
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LostArtz wrote:
I see... well that's pretty shit and rather misleading, but in any case it's at least providing some sort of dps bonus I suppose.


It's only "misleading" if you don't know the difference between 'increased' and 'more'. The fault lies in the interpretation rather than the description.


Really? Ok, how's about this:

"I have increased the number of my widgets"

"I have more widgets"

Tell me how one is clearly additive and the other is multiplicative?
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davidnn5 wrote:
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f4sak3n wrote:
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LostArtz wrote:
I see... well that's pretty shit and rather misleading, but in any case it's at least providing some sort of dps bonus I suppose.


It's only "misleading" if you don't know the difference between 'increased' and 'more'. The fault lies in the interpretation rather than the description.


Really? Ok, how's about this:

"I have increased the number of my widgets"

"I have more widgets"

Tell me how one is clearly additive and the other is multiplicative?


Fallacious argument is fallacious. I was clearly talking about in the context of the game. i.e. saying that you can't say something is misleading if you haven't bothered to learn the rules surrounding it.

Counter-example:

5 + (-3) = 2.

This answer is misleading because when you add numbers the answer should be an increase over the original numbers. P.S. I have no idea how negative numbers work.
Last edited by f4sak3n#2799 on Dec 3, 2014, 10:04:17 PM
The argument now is it's obvious because the guy should have researched intensively?

I'm out, I know how these conversations tend to end! ;)
Intensively? No, not at all. But the barest minimum wouldn't have hurt. ;)
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f4sak3n wrote:
Intensively? No, not at all. But the barest minimum wouldn't have hurt. ;)


Having not know the difference why would I? Like I said it's completely misleading. Every single item is Increased x% phys, spell etc. There's literally 3 passives with "More" in them and only 2 unique's with "More".

How the hell should I have know such a completely counter-intuitive system existing within the game?

ZERO affixes use MORE there all increased. There's nothing anywhere within the game that indicates there's a different between the two.

I'm not so much pissed than I'm not getting a 20% DPS boost. I'm more-so pissed this is even a thing. Hell I still get a DPS boost of the chest. Frankly in that regard it's BiS for me. I don't need extra HP, Resist or otherwise.

I'm annoyed because it's misleading.
Designing Cospri's Will: https://www.pathofexile.com/forum/view-thread/1665314
Designing Cospri's Malice: https://www.pathofexile.com/forum/view-thread/1717008
Iron Heart/Iron Fortress too!
The 20% increased chaos damage would have been nice with the old viper strike/poison arrow with the old tree without DoT nodes.

Now they could change it to 20% more chaos damage and it would still not be a OP but a nice armor alternative for some builds.
Last edited by Sa_Re#3411 on Dec 6, 2014, 9:10:53 AM
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LostArtz wrote:
There's nothing anywhere within the game that indicates there's a different between the two.

Yeah, there is. You genuinely thought that GGG is just insane, and arbitrarily calls a Damage modifier either Increased or More? If they were all the same anyways, why even bother naming some modifiers More Damage and the others Increased Damage? :/

I don't blame you for not knowing what the difference entails, but saying there's no indication whatsoever is blatantly untrue.

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