Cherrubim's Maleficence doesn't work correctly?

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Ceryneian wrote:
When I first saw this chest I thought it was interesting and I was hoping someone could put it to good use. The life leech rate increase isn't really a BIG deal - not when GGG has buffed life flasks so that you can easily get a ton of regen.

For a level 71 unique this chest does feel a bit underpowered. Obviously meant for an IR build with the hybrid AR/EV.

But I am thinking it would work well with Viper Strike or Poison Arrow.


It would be more interesting with the old viper strike. Now that both those skills scale off of physical the armor basically saves you 2 damage passives. Unless that life leech speed is super important to your build somehow it is really hard to justify wearing it over a basic rare with life and res.
When I kill a man he stays dead.
unique chests with no resists are usually crap...
this doesn't surprise
Last edited by Kranyum#1598 on Dec 2, 2014, 6:23:57 PM
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mucker wrote:
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Ceryneian wrote:
When I first saw this chest I thought it was interesting and I was hoping someone could put it to good use. The life leech rate increase isn't really a BIG deal - not when GGG has buffed life flasks so that you can easily get a ton of regen.

For a level 71 unique this chest does feel a bit underpowered. Obviously meant for an IR build with the hybrid AR/EV.

But I am thinking it would work well with Viper Strike or Poison Arrow.


It would be more interesting with the old viper strike. Now that both those skills scale off of physical the armor basically saves you 2 damage passives. Unless that life leech speed is super important to your build somehow it is really hard to justify wearing it over a basic rare with life and res.

Ok so if the damage is worth only 1 or 2 nodes then this chest could be more useless than I initially thought.


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Vipermagi wrote:

Leech becomes so, so much more powerful with a bunch of Increased Rate.
By default, it takes five seconds to go from zero to full Life. Not bad, I suppose.

20% from a Life Leech gem, 30% from Cherrubim's:
20 * 1.5 = 30% Max Life per second, zero to full in 3.33 seconds
Add in Vorici's unique mod at 40%:
20 * 1.9 = 38% Max Life per second, zero to full in 2.63 seconds

If you build around it, you can Leech nearly two times more than default, making it a very powerful defense even against high Damage spikes. There's some obvious downsides (Acuity does the same but better because it's stupid), but it's definitely a modifier with potential.

I thought the increased life leech rate was interesting initially but with 1 Cautious Eternal Flask you can get even faster regen I believe (someone correct me if my math is wrong):


Cautious mod gives 100% Increased Recovery on Low Life. So on an Eternal Flask:



When on "low life" of <35% HP - you will recover 100% more life = 2496 x 2 / 4 seconds = 1248 HP/sec.

With Herbalism node (adds 20% increased life recovery and 20% increased life recovery speed from flask), this becomes 2496 x 1.2 x 2 / (4 / (1 + 0.2)) = 5990 / 3.33 = 1800 HP/sec

Now with Cherrubim's + 20/20 Life Leech gem + Vorici unique mod at 40% per Viper's math you get 38% max life per second.

So on 4K HP - with Cautious Eternal flask you recover 1.8K HP/sec, whereas with the life leech stacking using this chest, gem, and Vorici mod you recover 4K x 0.38 = 1.5K HP/sec.

You would need above 4.7K life for the life leech rate stacking method to give you faster regen than the flask.

Some people could argue that using Cherrubim's you can stack the above life leech rates AND use the Cautious flask - so on 4K life you would recover 1.8K/sec + 1.5K/sec = 3.3K /sec - so you can regenerate from 0 to full in about 1.2seconds.

However the downside to that is that you are locked into using the life leech gem, whereas a build that only needs the flask for regen can take out life leech gem and put in another gem to get much more damage out of their build.

Last edited by Ceryneian#3541 on Dec 2, 2014, 7:58:59 PM
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Ceryneian wrote:
"
mucker wrote:
"
Ceryneian wrote:
When I first saw this chest I thought it was interesting and I was hoping someone could put it to good use. The life leech rate increase isn't really a BIG deal - not when GGG has buffed life flasks so that you can easily get a ton of regen.

For a level 71 unique this chest does feel a bit underpowered. Obviously meant for an IR build with the hybrid AR/EV.

But I am thinking it would work well with Viper Strike or Poison Arrow.


It would be more interesting with the old viper strike. Now that both those skills scale off of physical the armor basically saves you 2 damage passives. Unless that life leech speed is super important to your build somehow it is really hard to justify wearing it over a basic rare with life and res.

Ok so if the damage is worth only 1 or 2 nodes then this chest could be more useless than I initially thought.


"
Vipermagi wrote:

Leech becomes so, so much more powerful with a bunch of Increased Rate.
By default, it takes five seconds to go from zero to full Life. Not bad, I suppose.

20% from a Life Leech gem, 30% from Cherrubim's:
20 * 1.5 = 30% Max Life per second, zero to full in 3.33 seconds
Add in Vorici's unique mod at 40%:
20 * 1.9 = 38% Max Life per second, zero to full in 2.63 seconds

If you build around it, you can Leech nearly two times more than default, making it a very powerful defense even against high Damage spikes. There's some obvious downsides (Acuity does the same but better because it's stupid), but it's definitely a modifier with potential.

I thought the increased life leech rate was interesting initially but with 1 Cautious Eternal Flask you can get even faster regen I believe (someone correct me if my math is wrong):


Cautious mod gives 100% Increased Recovery on Low Life. So on an Eternal Flask:



When on "low life" of <35% HP - you will recover 100% more life = 2496 x 2 / 4 seconds = 1248 HP/sec.

With Herbalism node (adds 20% increased life recovery and 20% increased life recovery speed from flask), this becomes 2496 x 1.2 x 2 / (4 / (1 + 0.2)) = 5990 / 3.33 = 1800 HP/sec

Now with Cherrubim's + 20/20 Life Leech gem + Vorici unique mod at 40% per Viper's math you get 38% max life per second.

So on 4K HP - with Cautious Eternal flask you recover 1.8K HP/sec, whereas with the life leech stacking using this chest, gem, and Vorici mod you recover 4K x 0.38 = 1.5K HP/sec.

You would need above 4.7K life for the life leech rate stacking method to give you faster regen than the flask.

Some people could argue that using Cherrubim's you can stack the above life leech rates AND use the Cautious flask - so on 4K life you would recover 1.8K/sec + 1.5K/sec = 3.3K /sec - so you can regenerate from 0 to full in about 1.2seconds.

However the downside to that is that you are locked into using the life leech gem, whereas a build that only needs the flask for regen can take out life leech gem and put in another gem to get much more damage out of their build.



When you are starting to do so much damage, and investing so much in life leech (gem, nodes, etc) you will simply just take Vaal Pact over and regen rates. It is easier, safer, and even better than all the hassle with flasks and sub-par items. You'd need the nodes for flasks, gloves slot occupied by probably weak, or VERY expensive gloves, and armor that is a at best decent rare.

As I said, I think problem with this unique is that it doesn't really give anything that useful, and its downside is too much focused on "it doesn't have". EVEN if they changed the chaos part to MORE, I'm not so sure if it would be that great anyways.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
This armor and several other 'not that great' uniques was discussed here:
http://www.pathofexile.com/forum/view-thread/1107966

drop by to share your feelings.

This armor is a very bad item noone should pick if he/she cares in any way about efficiency. Sadly it is DoA. Still fascinated that people buy it, even now.
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LostArtz wrote:
I see... well that's pretty shit and rather misleading, but in any case it's at least providing some sort of dps bonus I suppose.


It's not misleading, it says increased not more.

Another charsi unique, the life leech rate is a joke. Devs should add a new master that recycles uniques into exalt or chaos fragments like D3, gives you x fragments per ilvl, and call her charsi like in D2. With option 'charsi that shite'. WOuld be epic.
Last edited by ancalagon3000#6581 on Dec 3, 2014, 2:20:40 AM
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sidtherat wrote:
This armor and several other 'not that great' uniques was discussed here:
http://www.pathofexile.com/forum/view-thread/1107966

drop by to share your feelings.

This armor is a very bad item noone should pick if he/she cares in any way about efficiency. Sadly it is DoA. Still fascinated that people buy it, even now.


GGG really needs to consider what is being said in that thread.

My gut feeling is that Shav's and Bringer of Rain created a lot of backlash - especially Bringer with the 7-link and insane life and block, that now GGG is hesitant to introduce other powerful chest uniques.

I read the supporters' writeups for Cherrubim's as well as for Incandescent Heart - and it looks like GGG significantly restricts how powerful these new chest uniques can be. Even Atziri's Splendour is lackluster compared to how powerful Atziri Acuity and Atziri Disfavour are.

But one chest that urgently needs addressing is Hyrri Ire's - because this is the ruling queen of all high-level JUNK uniques. Sucks too because I don't think we will get another unique Zodiac leather item.

Anyway, I go off-topic. Just irks me that you pay so much to make your own high-level unique and the results are mediocre. But to each his own I guess...
Last edited by Ceryneian#3541 on Dec 3, 2014, 8:47:15 AM
After reading http://www.pathofexile.com/forum/view-thread/997388/page/1 i saw how the chest was planned to be, now when i see the turn out im even more shocked about this piece of garbage chest.
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zzang wrote:
After reading http://www.pathofexile.com/forum/view-thread/997388/page/1 i saw how the chest was planned to be, now when i see the turn out im even more shocked about this piece of garbage chest.


Thanks for the link. Too much text over there. Can you explain just in short how it was supposed to work and how it works now ?

The original stats tended in this direction:

(xx – xx)% increased Armour and Evasion
+(xx – xx) to maximum Life
100% reduced Physical Damage
50% Chance of Adding a Power Charge when you Kill an enemy
100% increased Global Critical Strike Multiplier
Penetrates 30% Chaos

I admit the 100% global crit multi or the damage reduce would have been best in slot over kill but those were only drafts to start with. However if you look at the garbage chest now its a smelly pile of turd.

I heard the maker's item was talked down by the testers to its current state and he was upset about it but couldnt change it anymore as the develope stage of the amrour was already to far advanced to scrap it.
Last edited by zzang#1847 on Dec 3, 2014, 3:26:33 PM

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