Do we expect too much from GGG?

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Pyrokar wrote:
The recent uproar for the server crash issue got me thinking that i might stop playing this game.


Please, WoW just got a expansion and do you know what, its servers went down several times on release and you do not see players bitching about it?

People need to stop thinking they are the king of their online content thinking they know best.

**Iv said it once ill say it again if someone doesnt have a peice of gear that went legacy you _____________________________clearly didnt want to play the build at the time it was OP.**__________________
Charan-
I don't know what to say. You talked about some problems you had but also pointed out how GGG took steps to address those same problems (through unique items). If you're arguing that they can't fix certain issues then how does acknowledging the ways they address them further your position? I'll give you the benefit of the doubt and not use your own ammo against you, but I wanted to point it out so you can see why I'm having a hard time following your point of view to reach your conclusion.

To address your points in specific
Net code is going to be the biggest problem on the list. However, the challenge is writing the net code itself, whether or not it is tied to a new game. That's a large investment, and it can't be deployed incrementally so we won't see stirrings of it the way we do with everything else. Fair enough to say we don't get evidence of this change, but OTOH it's a change we can't expect to see evidence of even if they were addressing it (I'm not necessarily saying they are, either).

Balance issues like which defense is best is something GGG continuously addresses. Armor, Evasion, ES, Life have all been at the top at some point since I've started playing. Whichever one ends up being the best in a given league, the community amplifies that voice to make it sound like the balance is awful. But the fact they've all had their day in the sun speaks to the opposite-- it demonstrates just how small of a change is needed to tilt the favor to another, and GGG's willingness to do exactly that.

The rest of the list seem more like preferences rather than design complaints, like spell crit and gem progression. Supposing there was a new Wraeclast Reborn written from scratch I don't even know that those things would be changed.


Anyway, as this discussion is about something that will either happen or not, we can just save this conversation for 10 years and check who's right then. I'll forget, you'll forget, and neither of us will care, but one of us will be validated and arguing about it won't change who that is.

Now that we've both laid out our case further disagreements will probably add more to hostility than understanding so I'm ready to conclude: Perhaps my belief that GGG can bring POE to new ground relies on undue optimism, but the argument that GGG is stuck with unsolvable problems relies on undue pessimism. I know that dedicating months and months of time to POE can be disheartening for some, especially when you have lots of great ideas and see only a tiny fraction of them implemented. But ideas will always have more potential, more appeal, and more raw quantity than implementations. We can't let that gap between the two deceive us into believing the best ideas can't be turned into implementations. If you don't believe it from a game design perspective, then at least believe it from a business perspective! The marketplace promotes those who have the best implementations and prunes out those who do not. GGG has succeeded this long, I think they're past the flash-in-the-bag stage; they're here to stay. They'll continue by being a strong business, and that's not one that focuses on the things they can't do. They will make their flagship product the best they can. Starting over from scratch is rarely the way to do that.
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CharanJaydemyr wrote:
Unique items are NOT fixes.


I'm impressed by your reading speed. Average adult is about 250 wpm; not only did you manage to double that but you had time to write a reply too. Well done!
What should we expect form ggg?
What can we expect from ggg?

Make an official post pls.

"
CharanJaydemyr wrote:
There's plenty of evidence that the most fundamental elements of PoE were mistakes made along the way from which GGG must learn.

<snip>

Crits? Spells. Should. Not. Crit.
What?

I can at least understand your opinion on the "shouldn't be able to reach 95% crit" thing - I disagree with it, personally, but I can understand why some people wouldn't. But coming from someone like you who's usually good at backing up what they say, this being thrown out with no justification (that I can see) seriously confuses me. Why shouldn't spells be able to crit? I can't from the top of my head name any game I've played including both spells and crits where they can't (but such games may well exist). I'd certainly expect that if I started a new game and it had both spells as a means of dealing damage and some form of crit mechanic, that the two would have some overlap.

Not trying to troll*, but I'd be genuinely interested in your reasoning for holding this belief, especially since you seem to hold it so strongly.

*I'm pretty sure you actually know that without me saying it, but for the sake of some people who might view the thread and misinterpret my intent, I felt like clarifying.
The dragon wakes :)
== Officially Retired 27/02/2019 ==

Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years.

Best of luck in the future!
"
Mark_GGG wrote:
"
CharanJaydemyr wrote:
There's plenty of evidence that the most fundamental elements of PoE were mistakes made along the way from which GGG must learn.

<snip>

Crits? Spells. Should. Not. Crit.
What?

Would also like to know the line of thinking. Seems odd, but intriguing.

"
Mark_GGG wrote:

I can at least understand your opinion on the "shouldn't be able to reach 95% crit" thing - I disagree with it, personally, but I can understand why some people wouldn't.

It's no longer is a lucky, powerful strike. It's just a creamy smoothie of death. Thematically it makes no sense that all your hits are lucky.
A comprehensive, easy on the eyes loot filter:
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Need a chill group exiles to hang with? Join us:
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Last edited by Antnee#4468 on Nov 19, 2014, 10:01:32 PM
"
Antnee wrote:
It's no longer is a lucky, powerful strike. It's just a creamy smoothie of death. Thematically it makes no sense that all your hits are lucky.

Luck effectiveness multiplier is also awesome.
"
Antnee wrote:
Thematically it makes no sense that all your hits are lucky.





critical hit: "In many role-playing games and video games, a critical hit is a successful attack that deals more damage than a normal blow."




Why does a critical hit HAVE to be something that was lucky? Sure, d20 games always used it like that - by having it occur when you rolled a 20 - but that's not a law, nor is it even in the definition. Even in those games you could broaden that hit range on scoring a critical through character customization/weapon choices. Reduce the luck involved by training your character to be more proficient at scoring critical hits.


A character in PoE with 95% crit chance is just a character that has trained to the absolute maximum proficiency and targets vital areas with every strike he/she makes.

It's still not EVERY hit - especially once you factor in the accuracy double check on crits (which makes perfect sense in this whole idea) - but it's somewhere around 90% with acc included. Sounds like a highly trained, lethal hero to me.




Low level characters can't get anywhere near the crit cap. (they don't have the points, or the access to the needed gear) They aren't masters of the critical art yet. It makes total sense that end game characters could achieve that after a life time of leveling up and adventuring.
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"
Antnee wrote:
"
Mark_GGG wrote:
"
CharanJaydemyr wrote:
There's plenty of evidence that the most fundamental elements of PoE were mistakes made along the way from which GGG must learn.

<snip>

Crits? Spells. Should. Not. Crit.
What?

Would also like to know the line of thinking. Seems odd, but intriguing.

"
Mark_GGG wrote:

I can at least understand your opinion on the "shouldn't be able to reach 95% crit" thing - I disagree with it, personally, but I can understand why some people wouldn't.

It's no longer is a lucky, powerful strike. It's just a creamy smoothie of death. Thematically it makes no sense that all your hits are lucky.


crit isnt luck, its the use of intelligence to strike a target where a hit will be most effective, its a trained killer hitting weak spots in the enemies defenses. It makes total sense as it is and total sense that int classes that use int skills like spells can crit, a lot.

See, while I disagree I can understand people wanting PoE2 from a technical perspective, that the mechanical function of the games code needs to be better. What I cant understand at all is that we need PoE2 because we want changes made to gameplay mechanics like this that could be made in the PoE we are playing now but wont be because GGG has chosen other mechanics instead.

I completely disagree with the majority of points raised regarding crits, energy shield etc, the mechanics are great. Theres flaws but nothing so fundamental that we need a new game, nothing that cant be ironed out within an evolving PoE.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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