PoE took a shit and named it 2.8 trillion

If that's the case, then there are more character build possibilities than there are elementary particles in the entire universe. About 50% more, actually.

More than a googol.

This is the scale in which emergence takes place.
Simple, I know how manny builds you can make in PoE!

100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 + 1
Hmm... What should I write here?
Clearly its 17.

WHeres my prize?
"
ganjfiend wrote:
If that's the case, then there are more character build possibilities than there are elementary particles in the entire universe. About 50% more, actually.

More than a googol.

This is the scale in which emergence takes place.


Now imagine each one was a skill, and that you could choose any 10 of them...

2.7557*10^993 builds
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OkaYyyYyyyYyy....I picture zeto with an evil smile on his face...talk about scary math.
Builds there build here....but the main point of it is that 99.99% of them are useless and wont be used.

I have looked into diablo skills ,the amout of skills per class is a joke.
All that make them good is rune system ,though i checked also that ,and there is almost in every skill rune that overpoweres all other. So after its not much again.

PoE wins by having the skill tree ,though i hope it will be much much bigger than current one ,or even better randomized (though in balanced way) ,so you cant copy good build ,but need to use brain and pick good stuff from what you got.

Anyway PoE Builds is for sure over 9000!! And thats 100% accurate ;P
Given 10^100 builds, even if 99.99999999999999999999999999999999999999% of them are bad, that's still 10^60 builds, which is still... too large to even fathom rofl.
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Haha, it sure is over 9000!!!
Anyway, the amount of "useful" builds that will be possible to make are always linked to how much the devs want to put in making them. There is supposed to be balance between builds since that will impact on the PvP and the choices of people. If only a few builds are "the best", then people will only chose those, but if devs try to balance as more build possibilities as they can there will be more useful builds. That's the hardest part though, but we'll see how it all turns out.
at the end of the day if theres loads of builds then its gonna be quite difficult for someone to quickly find what the best are, its all trial and error at the end of the day, needs alot of peoples input to achieve what could be the best build.


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