Chaos recipe(s): To ID or not ID??

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Ael00 wrote:
use the unid recipe.


BUT do NOT vendor unid good bases. that way it is very unlikely to vendor a GG item that is worth a bag of exalts. if by a freak chance you vendor an item worth an exalt or two(highly unlikely) you are still making a profit by getting 2c for each pack.


When you say "unid good bases", do you mean like the best class of armor boots, best class of evasion body armor, etc? Any specific examples?

I think I am going to ID any rings/ammy I may use (diamonds for crit builds, for example) and leave the rest un-ID.

Belts I will ID phys damage, leave the rest unid.

Rest of gear I am not too worried about except maybe boots that could roll life/2/3 resist, move speed.
I have a tough time vendoring unid'd ammy's/rings, found an ammy in ambush that I used for the league's duration, it sold for 17 exalts once the leagues merged. 17*35 = 595 chaos orbs, so by the unid recipe thats almost 300 complete sets, and there's bound to be a few 1-3 exalt rings/ammy's in 300 sets of ilvl 73+ items


edit: I usually won't ID single resist rings or single attribute ammulets, those are for chaos recipe as are cloth and studded belts
Last edited by iamsamsara#5486 on Oct 28, 2014, 11:41:20 AM
The chaos recipe is GGG's way of saying "Hey, you're drops sucks anyways, so you might as well just sell 'em before ID'ing them".
Bring me some coffee and I'll bring you a smile.
A huge portion of my sales are rings/amulets, I wouldn't dare to leave them unid.

Jewelry being able to roll just about anything means that there's a much greater margin for finding "decent" stuff. Someone out there is bound to need the exact stats that you happened to roll on what would otherwise be a junk piece at first glance.
IGN: Smegmazoid
Long live the new Flesh
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phrazz wrote:
The chaos recipe is GGG's way of saying "Hey, you're drops sucks anyways, so you might as well just sell 'em before ID'ing them".


And this is why you don't ever get items that don't suck.
If you vendor things UNID, then you can see the logic that you'll never find good loot right?...

@ OP - I leave the base items that I wont use as UNID. I ID the rest and find lots of decent rolled items. I play SF though...
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
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JahIthBer89 wrote:
A huge portion of my sales are rings/amulets, I wouldn't dare to leave them unid.

Jewelry being able to roll just about anything means that there's a much greater margin for finding "decent" stuff. Someone out there is bound to need the exact stats that you happened to roll on what would otherwise be a junk piece at first glance.


I'll second that and add that most of the time I search for jewelry I need in temp league results=0. So I can't just buy what I need. Right now I have shit tons of currency I want to spend on jewelry and gloves and there is nada for sale. So I ID everything.
CBA with trading and I have a stash of decent jewellery to level my chars,so I keep it all unid to max on chaos, I do id 75+ though and am happy with the 1 regal
Both. Depends on the base.
Unid gloves, helm, boots, chest are all easy, because a rare simple robe isn't likely to be worth much at mapping level. It's the belt, rings, and amulet that are a tough call, because their base inherent mods don't scale with level, and in a lot of cases aren't nearly as relevant as the affix they can roll.

I'd take what whoismiked said and always ID early in the league; there is a high potential profit margin on a lot of items very early on. As the league progresses, it's up to you whether to change tactics and start weeding certain base jewelry out to vendor unid (you can run two sets of recipes this way, working towards one id and one unid at the same time), or to just go all unid. But even shit base items like coral amulet can roll a few ex mods and potentially be corrupted into a gg inherent mod as well.

It all depends what you're after. Personally, I'd rather ID, because if I did get an extra item with a good set of affix to use for my character, then I'd want to corrupt it for specific mods, and then sell at potentially higher value if a different mod popped up. You can add and remove a significant amount of value this way over time, but in my case I'd be working towards something else as well which could also potentially save me a lot of value over time.
Devolving Wilds
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This league i did over 200 dominus full 10 spare tabs fill runs. Its close to 2000 stash tabs of rare items for alternations. With every tab containing on average 20 items its 40 000 rare items.

From these 40k items twenty few were usable and 5 were very good (like 270pdps 9%dagger)

Thats 0,06% of usable and good items per 40k.

Answer is - vendor every shit of them, even if you find something good, you will have enough chaoses to buy it anyway.
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