Molten Shell Bypasses Trigger Gem Nerf

"
solwitch wrote:
Lets say you have a 6L

Molten Shell+ Curse on hit+ cwdt+ Curse+ Curse+ Curse


cwdt activates molten shell after you take damage... Now you have shield surrounding you at level one any mob that hits you for 47 physical damage will trigger the explosion, thus you trigger curse on hit. Now every single enemy has 3 curses.

Very powerful, talking about 20/20 curses at not cost.


Why bother with Cwdt? Just cast it.
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Shagsbeard wrote:
This seems so un-solwitch of you, solwitch. You're actually discussing game mechanics. Quit it. You have a reputation to uphold.

Probably confused by the CWDT. You don't need that. Cast it directly.


The idea is to just walk around LOL... I just don't cast anything cwdt does everything for me. Yep I'm that lazy to cast ms... ;P
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
'no cost'? a 6l only for curses seems a lot of a cost.

lets say you get a sadima's, ice nova, coh and a 2 curses..

.. same effect for some mana and a 4l. granted you have to curse temp chains, but still..
"
Shagsbeard wrote:
"
solwitch wrote:
Lets say you have a 6L

Molten Shell+ Curse on hit+ cwdt+ Curse+ Curse+ Curse


cwdt activates molten shell after you take damage... Now you have shield surrounding you at level one any mob that hits you for 47 physical damage will trigger the explosion, thus you trigger curse on hit. Now every single enemy has 3 curses.

Very powerful, talking about 20/20 curses at not cost.


Why bother with Cwdt? Just cast it.


Almost forgot way faster than casting ms...
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
People a level 1 Molten Shell Casts itself like a hundred times lol... why bother casting when you could be casting other skills.

Edit: It's pretty neat seeing all thos MS go off...
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
Last edited by solwitch#4681 on Oct 15, 2014, 2:45:27 PM
"
groelle wrote:
'no cost'? a 6l only for curses seems a lot of a cost.

lets say you get a sadima's, ice nova, coh and a 2 curses..

.. same effect for some mana and a 4l. granted you have to curse temp chains, but still..


That was an example, u could stick with a 5L...
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
Could always use the corrupted aseneth's touch method for ele weak/temp chains too if you wanted to shove it all in a 4l.
Last edited by EconomySpoiler#3785 on Oct 15, 2014, 4:18:02 PM
"
groelle wrote:
'no cost'? a 6l only for curses seems a lot of a cost.

lets say you get a sadima's, ice nova, coh and a 2 curses..

.. same effect for some mana and a 4l. granted you have to curse temp chains, but still..

Exactly. The downside is the opportunity cost of having the necessary 5L/6L, which is your ONLY such setup if not playing a 2h build, just to curse. That's a damn poor trade.

I'd say the corrupted gloves with CoC socketed with attack+curse+curse+summon skelly is probably far more powerful, at least for builds that can use it.
Sol's not looking for "power". He's looking for "neener neener GGG... I got around your nerf". Totally different goals.
is it working for anyone?

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