Molten Shell Bypasses Trigger Gem Nerf
So before you could combine trigger gems to cast powerful curses with zero costs... Well you can still do that. By equipping molten shell level 1 you can technically do the same.... You see, molten shell is triggered first by cwdt, than you have your aura... Well at level one it only needs to bypass 47 physical damage... Thus comes in Curse on Hit technically you really aren't combining the trigger gems they are just activating at different times.
So when Molten shell explodes everything in the reachable vicinity is cursed, it's an AoE. I wonder if this will be nerfed... Think about, you're casting level 20/20 multiple curses for no cost. "Another... Solwitch thread." AST Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear Last edited by solwitch#4681 on Oct 15, 2014, 2:24:23 PM
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" You would have to be using a 5l or 6l to have the 'multiple' part apply. CWDT + CoH + Molten Shell + A Curse = 4l already. |
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I can make it to where I can cast 3 curses no costs... 4L shoes/gloves pick your poison. It's still very op. I just run around, bam bam bam... Curse curse curse... Such a freaking lazy build.
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear |
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I though that you cant have 2x cws and a curse or spell work (or cws/cwdt + sth else) work together.
I thought its still possible to have multiple spells or curses linked to one cws gem. cws+temp chains+cold snap+ frost wall for example LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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Molten shell second effect triggers CoH. Soooooo cwdt still applies.
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear |
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yes buy why have curse on hit in the first place? If you only have 1 cwdt in the link then curses should be applied as well, right?
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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with his way, you can level em to 20 20 with a level 1 cwdt tho. not so much when you trigger them by cwdt directly.
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This seems so un-solwitch of you, solwitch. You're actually discussing game mechanics. Quit it. You have a reputation to uphold.
Probably confused by the CWDT. You don't need that. Cast it directly. Last edited by Shagsbeard#3964 on Oct 15, 2014, 2:39:46 PM
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" He is bypassing level requirements by using a lvl 1 CwDT gem with lvl 20 curse. But I think extra socket needed for Curse on Hit, as well as wasting a socket with a lvl 1 Molten Shell instead of a lvled one is more than enough pay. |
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Lets say you have a 6L
Molten Shell+ Curse on hit+ cwdt+ Curse+ Curse+ Curse cwdt activates molten shell after you take damage... Now you have shield surrounding you at level one any mob that hits you for 47 physical damage will trigger the explosion, thus you trigger curse on hit. Now every single enemy has 3 curses. Very powerful, talking about 20/20 curses at not cost. "Another... Solwitch thread." AST Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear Last edited by solwitch#4681 on Oct 15, 2014, 2:38:59 PM
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