Prices on map mods in the map device are completely bonkers

cost should scale with map level
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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Amiag wrote:
cost should scale with map level


Very good idea IMHO

Will allow for players of all types to participate more freely in map modding while simultaneously providing more content and less segregation.

66 Maps = Less

Everything in between

78 Maps = More
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Last edited by AmityXIII#4838 on Oct 7, 2014, 3:56:11 AM
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delray wrote:
I think. 3/4 of this forum is "I don't want to read what you people think but still come here every day just to tell you about it".


Hi. I am one of them. I admit, didnt read your OP.
weren't people whining they other day there weren't enough chaos orbs sinks?
Prices on map mods are acceptable. You dont like it, you dont use it. Period.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Prices on map mods are unacceptable. You don't like it, say something. Period.
One of the problems is that they are balanced around 6 people in party paying for them. Divide the price by 6 and you will see they aren't that expensive. And having a full party (wich increases loot) increases the chances of getting really good loot, high level maps or those no-longer-available items from past leagues.
If you are like me, who likes to solo or play with just 1 friend and are not very wealthy, they are completely irrelevant and could just not exist as you will never be able to afford them :-s

Also, they increase quantity for the map, right? That should be shown (and how much) next to the name, instead of being hidden.
And out of topic, may try to make a suggestion for it someday: Unid maps should give more XP not more loot.
Last edited by Kaemonarch#7216 on Oct 7, 2014, 4:31:05 AM
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Derpey wrote:
One day I should teach people my secret about abusing the shit out of Zana's map device.

All prices are fine, you get access to potential LEGACY ITEMS, that could only be dropped in that league, IMO price have to go up if anything.



This. Twice.
Rampage league

IGN: MadMalkodet
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Teroof wrote:
"
Derpey wrote:
One day I should teach people my secret about abusing the shit out of Zana's map device.

All prices are fine, you get access to potential LEGACY ITEMS, that could only be dropped in that league, IMO price have to go up if anything.



This. Twice.


Sadly not many people agrees here, they come with pretty dumb arguments like;
"But droprate of said item is so low anyways"

Really, the only purpose is more difficulty which rewards you with a CHANCE to get items that can only be obtained through that League.

People have been constantly crying about Uniques that they can't get anymore, because they didn't play back when that League was around.
And now you cry about GGG gave you a chance of getting these items, and even at an insanely cheap price.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey#6519 on Oct 7, 2014, 4:40:56 AM
It's nice you wave around this item, trying to justify the high cost of legacy mods.

On the other hand, if it was possible to do the math how rare such items are, how many runs and investments you'll need to blow to get one, your enthusiasm will drawn.

Cost/reward argument isn't dumb. It's you being beyond lucky and now using it to bash on others.

It's equal if I tell I got two shav drops and it's pretty common item and all of the rest are noobs that can't farm properly.

Come back to this thread if you got another high tier legacy drop and share how much does it cost you. Probably you'd better buy it.

Cost of these mods is ridiculously high for no reason. Period.
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Last edited by torturo#7228 on Oct 7, 2014, 4:57:09 AM

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