2 Handed Melee Builds

I'm up to 72 on my 2h Templar...starting to hit a wall lately.
~ Please separate the PoE1 and PoE2 forums.
How about 2H mods/passives that give additional survival?


"
caboom wrote:
"
kolton wrote:
There ain't no buff in the world that can save them.
Any buff to weapon damage or defenses is just going to make ranged variants more effective (hello sprektal throw). Any buff to skills themselves is going to make 1-handed variants more effective.
Unless we get totally retarded nodes like '+2 to maximum resistances while wielding a 2-handed weapon and using a melee skill'.


there are way to go around that like giving them diferent tags, ST like skills could get the semi melee tag while skills like infernal blow get the pure melee tag, both will benefit from melee nodes but only akills like infernal blow will benefit from pure melee nodes, then is just a matter of adding an extra boost to 2h nodes say:

old enforcer:
18% increased damage with melee weapons
+20 str

new enforcer:
18% increased damage with melee weapons
+8% increased damage to pure melee
+20 str

not a very neat way but it get the job done.
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second option is changing pure melee skills bonus
old infernal blow:
+4% to melee damage per level

new infernal blow:
4% to 1 handed melee damage per level
6% to 2 handed melee damage per level

it wont make 2h viable for semi ranged skills but at least they will be viable for pure melee skills







this is 100% the current system, there are nodes called "increased melee damage" that do not help ST builds yet help IB builds.... you just want that stat on more nodes?
"
symban wrote:
How about 2H mods/passives that give additional survival?




There should be some significant 2h style benefits itself like dual wields
Last edited by GodKas#2489 on Sep 24, 2014, 12:37:07 AM

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