Reflect Damage NOT affected by ANYTHING?!

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draygourn wrote:
so what about using Saffels shield so you dont block attacks.
you will reflect melee physical only so you want to get hit.

bramblejack, saffel, punishment
you need to max spell block btw, since you wont reflect those damage.

the anvil. tempest shield, to 'reflect' every blocked spells.

ondars guile - you dont want to get hit by projectiles, they wont get reflected eh?

MOM, high life regen, high mana regen to regen any damage taken.

cwdt - maybe rejuv totem, punishment

taking all possible life nodes.

viable?


Sound solid, at least on the paper. Not sure if you'll be able to get all the stats be tanky enough
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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ElricOfGrans wrote:
If you had not already thought about it, Tempest Shield clearly fits your build concept (lightning damage attack when you block) and could be something you build around. Not a real consolation, I am sure, but something. I also notice you did not mention Punishment, which also seems a no-brainer for the build concept.


I do use Tempest and Punishment, perhaps I omitted them because they are the most obvious. Thanks for the concern though.



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Perq wrote:

Not really a no-brainer - again.

You either block OR take damage - both are counter productive.

When you are adding physical damage, adding attack speed scales your DPS.
When adding block chance, you are not scaling your "when damage taken" damage. You are making it WORSE, because you will take less hits.

If you are going for damage taken build, block is not your friend : P


I would have to disagree, but I do see your reasoning. My reason for disagreeing is this: Doing one or the other is clearly not enough. It's blatant. Doing both guarantees that I reflect damage whether I block it or not. Currently, the largest (most effective) reflect seems to come from the reflect on block uniques (Thousand Teeth and Anvil). Bramblejack is 40% of damage taken, but as has been mentioned already in another reply, the damage dealt by monsters pales in comparison to the damage they can take, so 40% of a pittance is not worth anything in actual game play. Clearly the block route is the way to go, so maxing block is #1. Of course with anvil the max block chance become 78%, so that 22% that hits would just be life lost needlessly unless it could also reflect some damage. In comes the bramblejack et al. All of this is fine and good, but it does not address the underlying issue: reflected damage is not scaled by nodes or items. The thought that this could encourage bots is enlightening, but it smacks of the mentality that we should give up tangible freedoms to prevent hypothetical terrorism. The thought that someone might do something bad should not be a reason to take away options from people who do what they should.

I am interested in this crazy build using 5-6 punishment skills or whatever that screen shot is showing. I'm perhaps not up on all the acronyms/initializations since I mostly play alone or with my coworker and rarely check forums. I'll read up on that and see where that takes me. Thanks for the posts everyone. I hope GGG takes this into consideration and makes the necessary tweaks to make this a viable build.

An entire genre of items (reflect) that can't be used to make a build is a complete waste of time on everyone's part. If we can't make a reflect build, lets just take all the reflect items out. Don't waste my unique and rare drops on something that is clearly USELESS garbage.

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