Is there ever a reason to help Alira on normal?
Personally I think they need to re-balance all of them, mana and all res are almost completely useless to anyone late game. And the 40 life is still not that much now thanks to passive changes. IMO they should change the first play-through rewards to Oak: +Max Block or +%Increased Block, Alira: +1% To Max all Res or maybe Mana regen rate (If that's too powerful), Kraityn: +25% move speed.
Just a thought, but I feel they really need retuning. With what I suggested I feel there would way more diversity in what players choose depending on their build. Instead of whether or not they are life based or CI. |
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If it was mana regen increase then I could see it being potentially viable for some builds.
http://www.pathofexile.com/forum/view-thread/532639/filter-account-type/staff
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They definitely need to be redesigned in some way, especially in normal difficulty.
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"H3h3 all res useless... tell me more |
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Kraytin's reward is far more useless than Alira's in Normal, for the bare reason that there is no cap for life (Oak) and mana (Alira), but there are resistances maximum values (Kraytin) which are easily reachable with gear only too. On top of that, +40 life (Oak) and +40 mana (Alira) scales with your % passives, when you have nothing to scale that 8% resistances reward from Kraytin.
IGN : @Morgoth
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" If you already have high chars in a league, then all flasks are irrelevant. If you don't have high chars / twink gear, then you would still pick QS, for the MS boots recipe. When night falls
She cloaks the world In impenetrable darkness |
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This is how i would do it:
Normal Oak: 60 life (to be in line with the life per level change (50% higher) Alira: 50% mana regeneration (it needs to be more than you can get in a single passive point) Kraitin: 10-20 increased cold damage OR if GGG want normal to be a defensive boost then +2% max cold res Cruel Oak: Fine as is Kraitin: Fine as is, maybe 10% as there are many nodes which are better Alira: 6% cast speed (4 is simply not enough, id rather get the passive each time) The merciless rewards are all fine |
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mana regen instead of mana on normal alira could work, for kraityn you need something completely else than the %res, and you can't give him max res, since that would just make the two other options obsolete.
Kraityn could give a block chance reward, maybe 4% chance to block, to keep the defensive wipe of the first rewards. Cruel alira should just have her 4% cast speed increased to 6% maybe. |
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No way. Isn't the point of bandit rewards to have a choice? Making it better than most nodes you can pick on the tree is not a choice. Oak's is fine as is. 40 hp is still a good choice compared to what you can pick on the tree. It is no longer an automatic choice like it used to be. Some of the others aren't as good.
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" This is not at all true. If you dont need mana regen, you plan on going ES and your build is heavy in points it does not make it an auto choice. Also giving kraityn +2% max cold res would not make me choose him if i was going life based unless i was using cold damage myself and wanted extra mitigation vs reflect. Cold damage is the lowest damage in the game and very rarely a problem at all. This would allow Kraityns reward to be used but not abused. All 2% cold res is is a 8% damage reduction vs cold damage only. Max resists are good, but if the mobs are hitting for 200 a pop with 75% resists then you are going to reduce that amount by a whopping 16 which means you need to be hit like 8 times before it beats oaks reward and this is ONLY vs cold damage. 2% max cold res from kraityn is fine. |
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