[2.1] Nalaa's Phys Lightning arrow | 5L 30k dps

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Kuruptt wrote:
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yongsheng11 wrote:
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Kuruptt wrote:
Do you think this is the best build for rangers at the moment? Better then nguyin's build?


I honestly do, for softcore atleast. BUT his build is VERY good and i used it as a base along with Petrov's.


Awesome, thanks for the quick reply and awesome guide you made!


How does it fare in PvP? I am a big PvP fan.

Also how does this build compare to builds from other classes? Is there more efficient builds out there?


Oh, i dont have much experience with PVP. But i can tell you there wont be much difference between Nuhiyen's Petrov's and my build for pvp.

IDK about other classes
Ign: Kiaraa, Kionn , Nalaa
Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927
Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED)

Shop: https://www.pathofexile.com/forum/view-thread/1315055
I was shopping around the forums since I've been usually quiet for me and came across this thread. I've more or less based my build on Feels' CB build but didn't feel like the trip over to critland was worth the bother and veered toward Petrov's build before it was too late. With some inspiration from Nugi and a little wiggling around I came up with a build that's somewhat similar to this one.

My planned final build:


It seems like you opted to go around the outside after grabbing RT when there's a path in the next ring in that allows you to pick up Elementalist and 3 small +lightning nodes.

I'm obviously not 100 yet so the last few points will sort of be optional between the lightning damage points by Elementalist and some health/survivability that I can pick up pretty easily.

From my own experience leveling I went straight to Blood Magic, but didn't take it yet, then picked up most of the points over in the Ranger/Duelist area and grabbed BM around 35 (I think?) when I got a 4L and could put LoH with my LA. From there I headed north from BM and took all the points around Discipline and Training (north of the Marauder start) then over to RT and now I'm at Elementalist and working my way up toward Static Blows.

The spec was a little frustrating in the 50s because I so heavily prioritized survivability over damage that I felt like I couldn't kill things fast enough and going up against regen mobs was really frustrating. For anyone going this route I'd suggest seeing how it feels and if you're having problems killing stuff pick up a couple points of damage then back to survival. Once you get into the later game the spec feel very robust and a little tanky and puts out good numbers even before picking up Static Blows which is where I am now. From here I'll just be putting out more and bigger numbers as I get better gear and get more pew pew points added.

Nice work on this thread! It will be a great help to aspiring Rangers everywhere! Gratz!
Grammar: The difference between knowing your shit and knowing you're shit.
Last edited by Lucynima#7331 on Feb 7, 2013, 8:36:21 AM
With the latest patch, lightning arrow chance to shock was removed. does this change the effect of static blows?
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Exerebus wrote:
With the latest patch, lightning arrow chance to shock was removed. does this change the effect of static blows?


thats teh reason we need static blows int he first place
Ign: Kiaraa, Kionn , Nalaa
Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927
Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED)

Shop: https://www.pathofexile.com/forum/view-thread/1315055
Great Thread! Thanks!

thoughts on SC ele rangers:

Iron Reflexes
- I hear that Armor is inferior to evasion in the lategame (is it??), so I'm thinking of not picking this up. buuut everyone gets it and it synergizes really well with

Unwavering Stance - which I hear is a must in maps so you can keep leeching (via never being stunned)

Resolute Technique - seems unnecessary for a char with 90%+ to accuracy, but the loss of crit damage can be compensated for by using Static Blows and Chance to Shock
Of course using those passives means taking Lightning Arrow (LA) and foregoing the possibility of going Split Shot/crit when diamond flasks come back (or adding crit as an additional source of shock for LA).

Right now the consensus seems to be that LA is too strong to forego, but so far (act 2 Cruel SC) I've being playing with splitshot and its served me well. Then again LMP turns LA into splitshot, and synergizes really well with the pierce from projectile weakness. Plus its damn cool, and reminds me of lightning zons from D2.

Thoughts Nalaa?
Last edited by vexillary#5086 on Feb 7, 2013, 3:54:44 PM
From Tyranthal's Elemental Bow Shadow thread, but relevant to this build:
(https://www.pathofexile.com/forum/view-thread/47194/page/43)
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Elerion_ wrote:
Inspired by the comments above about BM rangers, I compiled some key stats for 3 builds:
1. Nalaa's BM ranger build, less 1 30int node to have 100 points spent
2. Petrov's "tanky shock" BM ranger build
3. Tyr's elemental shadow, with 10 added points to have 100 points spent (Divine Toughness, Static Blows, some hp nodes)

Here's the summary:

(Also, both ranger builds have Iron Reflexes - I forgot to include that in the table above)

Note that the theoretical DPS is based on some simple assumptions, which may not match the game's calculations.

Some observations about defense:
- The ranger builds have 50-60% more HP than the shadow build.
- All builds have comparable resistances
- The ranger builds can stack armor higher by using pure evasion armor, thanks to 86% Evasion % and Iron Reflexes
- The ranger builds can't be stunned
- The shadow build can get high Energy Shield, but I feel that Energy Shield is fundamentally broken in that it becomes useless in a sustained damage scenario
- With life leech as core, the ranger builds can stand up to sustained damage far longer
- Both rangers have, or have ready access to, the very sexy +5% maximum elemental resist node
- The rangers have no need for mana flasks, leaving room for more defensive flasks (Granites, Resists), and with stacked armor they can get incredible returns from running high % armor boost flasks

Some observations about offense:
- All builds have comparable single target damage
- The shadow build has noticeably higher aoe lightning damage
- The ranger builds can't crit, but can't miss. My gut feeling is that the direct dps effect of this is relatively neutral, so I haven't included it in the calculations, but the reduced freeze/shock procs could hurt dps noticably, especially in AOE scenarios. The ranger builds can alternatively spec out of this keystone, but they lack the +110% crit chance of the shadow.
- The shadow has Inner Focus and can run one more aura (Anger). These are not included in the calculations, and will boost the shadow's damage further.
- The rangers are forced to run life leech or life on hit gems to survive Blood Magic. This reduces potential damage output significantly.
- Note that my assumptions for Iron Grip are very harsh. I'm assuming it only applies to final output physical damage (not before the split to elemental in Ice Shot / LA), and that only 10% of the damage is physical. More favorable assumptions for Iron Grip can boost Nalaa's build significantly.
- Nalaa's build has two unpicked +10% elemental weapon nodes ready for picking. This could boost DPS significantly, at the cost of some HP or other stats.


In conclusion:
I find these numbers hard to ignore. The defensive advantages of the rangers (massive HP, massive armor) seem to outweigh the offensive advantages of the shadow. While the Shadow could pick up another +44% Life by moving 5 nodes around, going higher is very hard, the build is spread so thin that doing so early would require dropping some of the other core nodes, sacrificing the other advantages the build has.
Finally, the ranger builds are much "tighter". The shadow build has "some" use of most stats, but few of them are particularly powerful (aside from ele damage). The ranger build makes some stats obsolete, but also more stats that become attractive to stack. While this will make mid-level gearing harder, it will probably increase the max level potential.

I think I might reroll ranger. Which fucking sucks.

(Final note: Petrov's ranger build could just as well be a Marauder. Tyr may be well ahead of us here :) )
Last edited by Mjuul#4756 on Feb 7, 2013, 4:44:54 PM
good game
Would death's harp be viable for this build?
Two things Elerion didn't mention is:
Nalaa has 8% run speed built in, Petrov's will take an additional point to get it
Nalaa's has much more +Intel, allowing for higher levels of Wrath (if not max?).


No matter how I look at it, Nalaa's is superior. End game it will have ~400 HP less than Petrov's "tanky" build, but it should do much more DPS. Given the fact you get 6% more resists + 5% maximum resists, your resists will probably be 11% higher than Petrov's... which should almost make up for that 400HP. Nalaa's also has those 2 10% elemental damage nodes right there, so if you manage to grind out 2 more levels the gap increases between the two builds.

I'm level 68 and i've been following Petrov's. No more respec points, and debating on rerolling.
Last edited by Tyrindor#5955 on Feb 7, 2013, 5:29:28 PM
So what level should your build get blood magic? do you go up by all the health nodes and then just straight down without grabbing any of them? Ive been playing with the tree and it seems like you dont get blood magic till about 40. Just wanted to clarify if you get it sooner then that.

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