Damage Conversion min-maxing
http://pathofexile.gamepedia.com/Damage_conversion
There is all the info you need. |
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" Thanks a Lot ! And thank you for the note. I should have used more numbers, rather than words. We have a saying here in my country "I am explaining it that way, so even I can understand what I am explaining" :D ... nvm Your words were very helpful ! I have always thought that the math goes this way: (i will use your "no conversion" fire part) {0.35 * [100*(1+0.8)]}*(1 + 0.4 + 0.2)= 100,8 Seems like that's not the case, although it makes much more sense to me that the added elemental damage should be separately multiplied by the elemental nodes. And I just did a testing with a 2H pure phys Char. It shows: 3757 - 5802 Physical damage When Hatred (35%) is up it adds 1352 - 2089 cold damage (for the sake of calculation i will use several regrets and get Catalyze to see the numbers of cold damage) So, Additional 32% (elemental nodes) and cold damage is now 1449-2239 So the Flat increase is 97-150, which is definitely not 32% increase in the cold damage from Hatred Aura. You are SO RIGHT ! and... This goes to bookmarks :D I Won't even test the rest part of your calculations, i will assume you know what you're talking about :) Thanks, mate ;) Last edited by twiztedmind#6924 on Sep 9, 2014, 2:10:43 PM
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this has been asked many times, but never in such long post :) .. It was difficult to say where your confusion comes from :)
Actually, my whole response could have been (as usual): All applicable "increased" damage modifiers from all sources are summed up .. and you would figure out the rest:) IGN: Eric_Lindros
CET: Timezone |
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I have an example that is different from OP's case, but I tried to make it easier to read and understand the numbers.
The confusion stems from: With 100 base physical damage and no conversion modifiers Physical +100% Added Fire 30% Elemental/Fire +100% Some do(incorrect) (100 phy *2) = 200 phy (200 phy *0.3 fire) = 60 fire (60 fire *2) = 120 fire 200 phy 120 fire total rather than(correct) (100 phy *2) = 200 phy (100 phy *0.3 fire) = 30 fire (30 fire *3) = 90 fire 200 phy and 90 fire total
numbers explaination
the base physical is 100 the base fire is 30 The 100 phy gets affected by +100 physical The 30 fire gets affected by +100 physical and +100 elemental/fire If 100% converted to fire, the only difference is that the 100 phy also gets affected by +100 elemental/fire, so you would have: 300 fire from 100 phy base 90 fire from 30 fire base 390 fire total They're essentially multiplying the fire damage with both modifiers instead of adding because they go by how the skill is worded: "Gain x% of Physical Damage as Extra Fire Damage". As mentioned before, in a case where you have 100% converted to an element, it does not matter whether you get elemental or physical increases. "isn't really as straight forward as it sounds for those who don't already understand, especially with conversion. |