How Rampage bonus should have been
Yeah as it stands rampage "bonuses" are quite boring.
I think GGG got quite conservative further with the development of the game and perhaps they pay to much attention of the whining of the community - "oh no my build will not be as good in this setting", "oh no I prefer to take it slow" etc... |
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" Agreed. The only thing I ever notice is the little animated daggers or the stunned monsters. That, and the distracting giant red arrows that shoot out from me. |
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Hi
This ''rampage'' league is lacking the rampage. I thought ''OOOOH Rampage gonna' be like the hulk and f*ck sh*t up!'', start playing new league, DOES NOT WORK BECAUSE THIS FEATURE BELONGS IN ARCADE BULLET STORM GAMES! This is an ARPG and it needs hordes of enemies to really emphasize rampage feature-this does not occur- This league combined with forsaken masters is very odd mash up and does not work. It's like GGG had 2 great ideas and thought going halfers on them would be cool but in reality GGG should have have stuck with 1 idea and PUT IT ALL IN. Instead we get this league that's down the middle, neither great nor bad and that blows because GGG has done lots of work, its noticeable like the increased rubber banding and dsync from the new league... Rampage should have simply been a new race type, end of story and GGG should have went 100% into forsaken masters stuff, like better more elaborate missions( if I do another haku mission with those BS invincible totems,grrrrrr) cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women. Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) Last edited by Finkenstein#5181 on Sep 10, 2014, 2:09:22 PM
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" The totems, you have to hate the bloody totems :P. Awaklin - Awake, Living and Loving
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