Does Iron Reflexes double dip?
" someone said you start with a 5% base chance to evade |
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" Oh, that. That's not part of your Evasion Rating. With IR, you still have 5% Chance to Evade. You just can't increase it with Evasion Rating. anymore, as it turns into armor. |
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I have created an easy to use picture to explain it now that I think I understand it a bit better.
![]() As you can see - as long as the % gain per passive point invested is roughly the same (I chose 10% in my example) all options seem roughly in line with each other. If you are a 50:50 armor/dodge hybrid (duelist) then armor or l+s talents will get you increases to both sides of the armour+dodge=total equation, but dodge will only apply to the dodge bonus. If you are a dodge user then 10% l+s = 10% armor = 10% dodge. If you are an armor user then 10% armor = 10% l+s, but 10% dodge will be useless for you. Hope this clears things up. 50:50 : l+s or armor passives, which makes sense because as Mark says; evasion passives only ever get added to your evasion, never your armor. You'd be picking up a passive which only works on half your stats. 100% evasion : All passives are even :) 100% armor : l+s and armour passives are tied, evasion passives do nothing. |
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Armour bonuses don't apply to evasion converted by IR, no matter what misconceptions you people have. Try it with an Iron Skin flask.
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My understanding of Iron Reflexes is that it works as such:
1) You apply your dexterity bonus to your evasion, add evasion to your armor and then apply the total of evasion bonuses and armor bonuses to the combined armor/evasion number. This is now your armor value. 2) Leather and Steel nodes when using Iron Reflexes are a special case in that you only apply the bonuses once. |
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Ggg marks post quoted above explains it nicely imo
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" If you'd bothered to read the replies in this thread, you'd see that Mark himself said that armor bonuses apply to your evasion if you have IR. You are the one having misconceptions here. Don't know what you've done wrong with an Iron Skin flask (or if it has a bug). |
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