Does Iron Reflexes double dip?

I've done some searching and found conflicting answers.

If I have 100 evasion, 100 armor, and I pick Iron Reflexes - I end up with 200 armor.
If I have 100 evasion, 100 armor, a +20% evasion passive - I end up with 120 + 100 = 220 armor.
If I have 100 evasion, 100 armor, a +20% armor passive - I end up with 100 evasion -> armor, boosted by 20% because it is now armor = 120% eva-armor, and 120 armor = 240 armor?
no it does not, there was a post from GGG stating so, it only applys to one stat or the other.
Twitch.tv/Nithryok
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fadeawayyx wrote:
I've done some searching and found conflicting answers.

If I have 100 evasion, 100 armor, and I pick Iron Reflexes - I end up with 200 armor.
If I have 100 evasion, 100 armor, a +20% evasion passive - I end up with 120 + 100 = 220 armor.
If I have 100 evasion, 100 armor, a +20% armor passive - I end up with 100 evasion -> armor, boosted by 20% because it is now armor = 120% eva-armor, and 120 armor = 240 armor?


Once you take IR, % Increase to Armor will also apply to Evasion.

So if you have a 20% Evasion node and a 20% Armor node, your evasion would be increased by 40% and armor by 20%.

Evasion 100*1.4= 140
Armor 100*1.2= 120
Total of 260 Armor.


But keep in mind that the bonuses from nodes like Leather and Steel(24% Armor AND Evasion) only apply once. So it counts as 24%, not 48%.

Edit; This is assuming the 20% Evasion and 20% Armor came from 2 separate passives.
Last edited by Porkeh#4054 on Feb 4, 2013, 2:31:05 PM
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Porkeh wrote:

Once you take IR, % Increase to Armor will also apply to Evasion.


No it doesn't.

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Porkeh wrote:
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fadeawayyx wrote:
I've done some searching and found conflicting answers.

If I have 100 evasion, 100 armor, and I pick Iron Reflexes - I end up with 200 armor.
If I have 100 evasion, 100 armor, a +20% evasion passive - I end up with 120 + 100 = 220 armor.
If I have 100 evasion, 100 armor, a +20% armor passive - I end up with 100 evasion -> armor, boosted by 20% because it is now armor = 120% eva-armor, and 120 armor = 240 armor?


Once you take IR, % Increase to Armor will also apply to Evasion.

So if you have a 20% Evasion node and a 20% Armor node, your evasion would be increased by 40% and armor by 20%.

Evasion 100*1.4= 140
Armor 100*1.2= 120
Total of 260 Armor.


But keep in mind that the bonuses from nodes like Leather and Steel(24% Armor AND Evasion) only apply once. So it counts as 24%, not 48%.

Edit; This is assuming the 20% Evasion and 20% Armor came from 2 separate passives.


do you have a link to the post about this? the examples you describe are a completely ass-backwards approach to the design and wording.
Last edited by twentygold#6477 on Feb 4, 2013, 2:33:05 PM
Thanks Porkeh, I have been contemplating whether I should take Leather and Steel since I will more than likely take Iron Reflexes eventually. This will definitely make it helpful for me.
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twentygold wrote:

do you have a link to the post about this? the examples you describe are a completely ass-backwards approach to the design and wording.


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ifarmpandas wrote:
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Porkeh wrote:

Once you take IR, % Increase to Armor will also apply to Evasion.


No it doesn't.



http://www.pathofexile.com/forum/view-thread/76318/page/4
correct me on any misconceptions, please

so getting iron reflexes does the following in this order:

converts evasion rating to (Evasion Rating from gear and 5% passive) * (1 + DexterityBonus + EvasionBonus + ArmourBonus)

then adds that to (Armour * (1 + ArmourBonus)).


nodes for Leather and Steel only add to ArmourBonus once IR is picked up. nodes for +Armour add to ArmourBonus, which is a multiplier for both evasion and armour. nodes for +evasion only modify the EvasionBonus.


So a well planned IR build ignores all +evasion nodes, including leather and steel?
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twentygold wrote:
correct me on any misconceptions, please

so getting iron reflexes does the following in this order:

converts evasion rating to (Evasion Rating from gear and 5% passive) * (1 + DexterityBonus + EvasionBonus + ArmourBonus)

then adds that to (Armour * (1 + ArmourBonus)).


nodes for Leather and Steel only add to ArmourBonus once IR is picked up. nodes for +Armour add to ArmourBonus, which is a multiplier for both evasion and armour. nodes for +evasion only modify the EvasionBonus.


So a well planned IR build ignores all +evasion nodes, including leather and steel?


Edit; Well that failed.

What's the 5% Passive you're talking about?
And yeah, the Leather and Steel passive is the equivalent of taking a 24% Armor node by itself.
Last edited by Porkeh#4054 on Feb 4, 2013, 2:51:28 PM
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Porkeh wrote:

Once you take IR, % Increase to Armor will also apply to Evasion.

So if you have a 20% Evasion node and a 20% Armor node, your evasion would be increased by 40% and armor by 20%.

Evasion 100*1.4= 140
Armor 100*1.2= 120
Total of 260 Armor.


But keep in mind that the bonuses from nodes like Leather and Steel(24% Armor AND Evasion) only apply once. So it counts as 24%, not 48%.

Edit; This is assuming the 20% Evasion and 20% Armor came from 2 separate passives.

Thanks for your help.

Mark's post:

1) You take your base armour, and apply any increase that applies to armour - this includes Leather and Steel.
2) You take your base evasion, and apply any increase that applies to armour, or to evasion. - this includes Leather and Steel.
3) Add those two numbers together. That's your total armour.


I bolded the part which helped me understand.
In my original example of having 100 armor and 20% passive armor, 100 evasion and 20% passive evade....
1) base armor * (1+0.2) = 120
2) base evasion * (1+0.2+0.2) = 140
3) Total armour = 260

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