Critical Multiplier is a poor mechanic.
This thread kind of smacks of the "I'm not using it and it seems really good, so nerf it please" mentality.
Crit is good, maybe it's better than a lot of other options, but it's also something most builds can splash a bit of and gain the benefits of its effect. So, are you suggesting that a viable mechanic be nerfed just because you think it's too powerful? I can tell you that if they nerf crit every build will feel it as many other (non-crit focused) builds rely on crit to deal more damage. I don't know maybe just one time we could improve the other skills/mechanics/items instead of just nerfing the best ones. Call me crazy, but the game is supposed to be fun - we certainly don't need more nerfing. |
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" Maybe I should have worded my statement better. What I mean is that any critical damage you pick up should increase your critical strikes by that amount, and not 1.5x that amount. It's non-intuitive. Diablo 3 named their version of the stat "critical damage" and it functions like I am requesting. (though it's horribly balanced there) |
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" It's a bit weird, but it's simple enough once you know how it works. Quadratic (Chance and multiplier as separate upgradeable stats) critical strike stats tend to get out of hand. The same mechanic is in Rogue Legacy, too. IGN: SplitEpimorphism
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