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Fluttershypony wrote:
Having exp loss in a grindy game where you can randomly go 3000+ -> 0hp in the span of 3 seconds is retarded design.
Now add in bad netcode, rubberbanding, invisible projectiles and burning aura mobs that still do full damage 3/4 of the screen away(in your client) and this is the complete opposite of fun.
TLDR: HC type games are not for me and I do not understand the concept of risk vs. reward.
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Posted byxenogias#2915on Feb 4, 2013, 9:09:03 AM
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I like it actually, at first I felt the same way but now I feel like it weeds the noobs out.
Don't wanna lose xp? don't play like an idiot
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Posted byrazale#0478on Feb 4, 2013, 9:15:18 AM
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You know what's obnoxiously bad and outdated? The attitude of people who have been the cause of the general dumbing-down of games in recent years. People who's first thought is to call the crybaby hotline instead of thinking about how they failed so they can improve. Some of us actually want our games to be challenging. You casuals have enough games you can go play, like Hello Kitty.
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Posted byGarrand#4742on Feb 4, 2013, 9:25:31 AM
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"
xenogias wrote:
"
Fluttershypony wrote:
Having exp loss in a grindy game where you can randomly go 3000+ -> 0hp in the span of 3 seconds is retarded design.
Now add in bad netcode, rubberbanding, invisible projectiles and burning aura mobs that still do full damage 3/4 of the screen away(in your client) and this is the complete opposite of fun.
TLDR: HC type games are not for me and I do not understand the concept of risk vs. reward.
what reward ?
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Posted byshampax#0043on Feb 4, 2013, 9:27:23 AM
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"
fr0ggybv wrote:
"
xenogias wrote:
"
Fluttershypony wrote:
Having exp loss in a grindy game where you can randomly go 3000+ -> 0hp in the span of 3 seconds is retarded design.
Now add in bad netcode, rubberbanding, invisible projectiles and burning aura mobs that still do full damage 3/4 of the screen away(in your client) and this is the complete opposite of fun.
TLDR: HC type games are not for me and I do not understand the concept of risk vs. reward.
what reward ?
The rewarding feeling of playing good, learning the game and not dying perhaps?
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Posted bymushioov#0149on Feb 4, 2013, 9:29:13 AM
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"
Fluttershypony wrote:
Back to 4chan, scrub.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on Feb 4, 2013, 9:30:44 AM
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Could be worse. Limited item repair, corpse runs, losing multiple levels, resurrection penalties, and ponies. :D
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Posted byBlondeKnight#5855on Feb 4, 2013, 9:31:34 AM
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"
BlondeKnight wrote:
Could be worse. Limited item repair, corpse runs, losing multiple levels, resurrection penalties, and ponies. :D
Good lord... anything but ponies. I will take 500 years torment in hell before ponies.
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Posted bymushioov#0149on Feb 4, 2013, 9:33:29 AM
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I'm sure this has been said a dozen times before in this thread alone, but...
... i LIKE the game being hard. I ENJOY a challenge. I feel normal is a bit too easy with no death penalties at all.
The game is meant to be hard, that's part of its charm.
Build better next time.
Good luck.
<3 GGG.
<3 GGG.
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Posted bydrakkos#4402on Feb 4, 2013, 9:35:31 AM
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"
PussMunkee wrote:
Play Hardcore. There is no experience penalty there when you die.
Hahaha +1
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... i LIKE the game being hard. I ENJOY a challenge. I feel normal is a bit too easy with no death penalties at all.
The game is meant to be hard, that's part of its charm.
Build better next time.
And pretty much this.
I hope devs wont listen any of this kind of threads cause then we will have another Barbie-blo.
Keep it up GGG we love you and PoE!
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Posted byPureRhymes#2363on Feb 4, 2013, 10:06:07 AM
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