Private Leagues

Total: 18
Start Time: League will start when crowdfunded.
Remaining Duration:0 days 0 hours 0 minutes

League Type: Crucible
Start Time: League will start when crowdfunded.
Remaining Duration:0 days 0 hours 0 minutes

League Type: Crucible
Start Time: League will start when crowdfunded.
Remaining Duration:0 days 0 hours 0 minutes

League Type: Sanctum
Start Time: League will start when crowdfunded.
Remaining Duration:0 days 0 hours 0 minutes

League Type: HC SSF Sentinel
Start Time: League will start when crowdfunded.
Remaining Duration:0 days 0 hours 0 minutes

League Type: Hardcore Archnemesis
Increased Monster Damage I
Monsters deal 10% increased Damage.
Monsters deal 10% increased Damage.
Increased Monster Life I
Monsters have 20% more Life
Monsters have 20% more Life
Increased Monster Speed I
Monsters have 10% increased Attack, Cast and Movement Speed
Monsters have 10% increased Attack, Cast and Movement Speed
Increased Monster Area of Effect I
Monsters have 35% increased Area of Effect
Monsters have 35% increased Area of Effect
Reduced Player Resistances I
Players have -20% to all Resistances
Players have -20% to all Resistances
Start Time: League will start when crowdfunded.
Remaining Duration:0 days 0 hours 0 minutes

League Type: Archnemesis
Increased Monster Life I
Monsters have 20% more Life
Monsters have 20% more Life
Increased Monster Speed I
Monsters have 10% increased Attack, Cast and Movement Speed
Monsters have 10% increased Attack, Cast and Movement Speed

Expired Leagues

Start Time: Dec 8, 2023, 2:00:00 PM (America/New_York)
End Time:Feb 16, 2024, 2:00:00 PM (America/New_York)

League Type: Affliction

Big Chillin Hours (expired)

Start Time: Oct 12, 2023, 12:13:12 PM (America/New_York)
End Time:Nov 11, 2023, 11:13:12 AM (America/New_York)

League Type: Ancestor
Start Time: Sep 29, 2023, 8:00:00 PM (America/New_York)
End Time:Oct 19, 2023, 8:00:00 PM (America/New_York)

League Type: Ancestor
Increased Monster Area of Effect I
Monsters have 35% increased Area of Effect
Monsters have 35% increased Area of Effect
Reduced Player Resistances I
Players have -20% to all Resistances
Players have -20% to all Resistances
No Magic or Rare Items Drop
Items of Magic or Rare rarity will not drop, they can be crafted.
Items of Magic or Rare rarity will not drop, they can be crafted.

Bugra (expired)

Start Time: Jun 19, 2023, 5:04:48 AM (America/New_York)
End Time:Jun 29, 2023, 5:04:48 AM (America/New_York)

League Type: Crucible

Niflheim (expired)

Start Time: Dec 9, 2022, 2:00:00 PM (America/New_York)
End Time:Feb 17, 2023, 2:00:00 PM (America/New_York)

League Type: Sanctum
Start Time: Dec 9, 2022, 2:00:00 PM (America/New_York)
End Time:Feb 17, 2023, 2:00:00 PM (America/New_York)

League Type: Sanctum

RF Everywhere (expired)

Start Time: Nov 22, 2022, 11:09:37 AM (America/New_York)
End Time:Dec 12, 2022, 11:09:37 AM (America/New_York)

League Type: Kalandra
Start Time: Sep 27, 2022, 1:00:00 PM (America/New_York)
End Time:Nov 6, 2022, 12:00:00 PM (America/New_York)

League Type: Kalandra
Start Time: May 13, 2022, 4:00:00 PM (America/New_York)
End Time:Aug 11, 2022, 4:00:00 PM (America/New_York)

League Type: Sentinel
Start Time: Apr 22, 2022, 3:00:00 PM (America/New_York)
End Time:May 12, 2022, 3:00:00 PM (America/New_York)

League Type: Hardcore Archnemesis

Tudems Only League (expired)

Start Time: Apr 12, 2022, 4:00:00 AM (America/New_York)
End Time:May 2, 2022, 4:00:00 AM (America/New_York)

League Type: Hardcore Archnemesis
Start Time: Jul 23, 2021, 4:00:00 PM (America/New_York)
End Time:Aug 22, 2021, 4:00:00 PM (America/New_York)

League Type: Expedition
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life I
Monsters have 20% more Life
Monsters have 20% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage I
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect