Private Leagues

Total: 4
Start Time: League will start when crowdfunded.
Remaining Duration:0 days 0 hours 0 minutes

League Type: Hardcore Ritual

Expired Leagues

krangled saint (expired)

Start Time: Mar 21, 2023, 10:01:32 PM (America/New_York)
End Time:Mar 28, 2023, 5:00:00 PM (America/New_York)

League Type: Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Start Time: Mar 26, 2021, 7:00:00 AM (America/New_York)
End Time:Apr 5, 2021, 7:00:00 AM (America/New_York)

League Type: SSF Ritual
Increased Monster Damage I
Monsters deal 10% increased Damage.
Monsters deal 10% increased Damage.
Increased Monster Life I
Monsters have 20% more Life
Monsters have 20% more Life
Increased Monster Speed I
Monsters have 10% increased Attack, Cast and Movement Speed
Monsters have 10% increased Attack, Cast and Movement Speed
Reduced Player Resistances I
Players have -20% to all Resistances
Players have -20% to all Resistances

sweet Chili pepper (expired)

Start Time: Aug 24, 2020, 11:11:55 PM (America/New_York)
End Time:Sep 13, 2020, 11:11:55 PM (America/New_York)

League Type: HC SSF Harvest
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Reduced Player Resistances II
Players have -40% to all Resistances
Players have -40% to all Resistances