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Rather than comparing awakening drops compared to beta, how will awakening drops compare to live Qarl?


The end result of changes will be in the patch notes. We havbe provided some information as we go, including Chris's manifesto post.

The Awakening brings a new sequence of maps, which start at level 68 and go up to 82.

Climbing up map levels will be harder than it is currently on live. To reach the highest tiers of maps you likely need to run harder maps, and to make sure you kill the boss.



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Last edited by Qarl on July 2, 2015 3:53 AM
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Qarl wrote:
1) Each map boss will have a flat 20% change to drop an additional map. This will not apply multiple times for maps where a map has multiple bosses, nor will it double up when a map boss is twinned.


Not sure what this means exactly.

Does it mean if it's a Twinned map, each boss has a 10% of dropping an additional map?


No, the twin will not have the flat chance to drop an additional map.

(It will have its normal chances to drop a map.)
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In addition to the details on map drop changes in this manifesto post, we are making further adjustment to map drops.

1) Each map boss will have a flat 20% chance to drop an additional map. This will not apply multiple times for maps where a map has multiple bosses, nor will it double up when a map boss is twinned.

2) We are making adjustments to the way map levels are decided, that will reduce the odds of low tier maps being dropped.

Together these changes should more than triple the number of +2 maps players would be getting (as well as an improvement of +1 maps), compared to the beta.
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Last edited by Qarl on July 2, 2015 7:12 AM