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Completed 37 Challengesmorbo wrote:
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Completed 28 ChallengesKagari wrote:
I would not fix the fact that nothing would prevent you to never get the one you want.

I don't disagree with your suggestion, it's just that it has to be looked through GGG's vision of enchants, which is trading, not self-finding. And the current brutal RNG already satisfies that vision.


It would still involve some sort of trading, the same way master services work right now.

@Aim_Deep: i also agree. But i really don't think GGG will give up on the lab anytime soon sadly. In fact they push toward it more and more with prophecies and uber lab.
It would not remove the need to do lab for enchants unless you hire someone for it but at least it wouyld make it slightly less of a chore and frustrating.
As long as game content access is gated behing RNG, there will be wars.
Conta/Drain 2.1 Guide: https://www.pathofexile.com/forum/view-thread/1518793/page/1
VoltaSpark 2.1 Guide: https://www.pathofexile.com/forum/view-thread/1556456
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Completed 37 Challengesmorbo wrote:
A simpler solution of the font giving you a list of three enchants to choose from, would already fix a lot. It would tone down the RNG and remove the gambling of overwriting a "good enough" enchant with random crap.

But the design behind enchants is to further trading and economy, so I don't expect it to change.


I would not fix the fact that nothing would prevent you to never get the one you want.
As long as game content access is gated behing RNG, there will be wars.
Conta/Drain 2.1 Guide: https://www.pathofexile.com/forum/view-thread/1518793/page/1
VoltaSpark 2.1 Guide: https://www.pathofexile.com/forum/view-thread/1556456
As much as i hate the lab, i must say that i love the idea of enchants. However, the current system is so bad that i never bothered to even try to get the good enchants i want.

The idea i had was this:

Every time we reach the enchant fountain, we get a random enchant, the same way we have currently. BUT, all the previous enchants we got from previous runs aren't lost but kept in the device. We can't get the same enchant twice, but merciless/uber are separated.

Every time you do a lab run, you know you ll get something new and that your current enchant won't be ereased or lost, but stored for future potential builds in a list.

If you reroll, you just need to do a new lab run to reach your enchant device and select the one you want amoung those you unlocked.

In the worst case scenario, you would have to do around 350 runs to get the desired one (which is already borderline sadistic). But at least you know that every time you do a run you reduce the time needed to see your enchant appear.
For people that like trading, you could give your item to a trusty person that have the enchant you want unlocked and pay for his services.
The amount of people having access to good enchants would increase during the leagues, but the same thing apply for the masters already.

Same would apply for boots/gloves.


I can't see any downsides to that compared to the current system in place tbh. Right now, having to run the lab without any guarantee you will ever see your enchant is stupid. Add to that that you make multiple characters in a league. If you don't wear a unique item and have the enchant you want on a rare, i can't see anyone sane doings runs again if he finds an upgrade for this slot.
As long as game content access is gated behing RNG, there will be wars.
Conta/Drain 2.1 Guide: https://www.pathofexile.com/forum/view-thread/1518793/page/1
VoltaSpark 2.1 Guide: https://www.pathofexile.com/forum/view-thread/1556456