Tentative 1.2.0 Passive Skill Tree (Raw Data for Tools Authors)


Nope, I agree with you but the majority will disagree.
Standard IGN: LaHhRip
Last edited by LaHh#0357 on Aug 14, 2014, 8:36:37 AM
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LaHh wrote:

Nope, I agree with you but the majority will disagree.


Yes they will disagree bec thay dont care about my build :) This hurt me not them :)

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Hermike wrote:

That was OP. Indeed.
So you found an OP build and invested in it assuming it would just be left OP?

If you come across something that is that much better than normal, do not expect it to stay that way for ever. I wish I could feel bad for you,I really do. Fact is though, no matter what angle I look at this from, I can't find a way to see your situation as anything other than your own fault.

GGG have to attempt to balance their game. You made use of an imbalance. You expected said imbalance to stay imbalanced for, presumably, as long as you wanted to make use of it. That is 100% on your shoulders, not GGG's.
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Noaani wrote:
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Hermike wrote:

That was OP. Indeed.
So you found an OP build and invested in it assuming it would just be left OP?

If you come across something that is that much better than normal, do not expect it to stay that way for ever. I wish I could feel bad for you,I really do. Fact is though, no matter what angle I look at this from, I can't find a way to see your situation as anything other than your own fault.

GGG have to attempt to balance their game. You made use of an imbalance. You expected said imbalance to stay imbalanced for, presumably, as long as you wanted to make use of it. That is 100% on your shoulders, not GGG's.


I told :) Nobody cares because they dont loose :) I finished the build and as i would enjoy it a little they destroy it. And bytheway why is wrong to have an OP build? If somebody has the ambition to farm 1800 - 2000 hours in a game to achieve 1.800 Exalted for an OP build that is wrong? I dont think that 90% of players can achieve that. Who has ambiton and patient make OP build, who not, play other nice and beautifull builds... :)
Think like this: You Climb with hard work a mountain. When you have 100 m from top somebody come and move you back more than half way and tell you: Enyoj!!! Climb again!!! And you Clim again. When you are again 100 m GGG come and move you again to the half way and tells you: Enyoj my Dear supporter!!! Climb for nothing!!!
Last edited by Hermike#6311 on Aug 14, 2014, 8:58:42 AM
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DirkAustin wrote:
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Swagtrain wrote:
If you want to play a stale game, there are plenty out there.

PoE likes to toss your salad every once in a while


Sexual innuendo?


How is that sexual innuendo? Do you sleep with your salad?
Theory crafted for the last couple hours and I think life got a bit overnerfed, even with the 12 life per level now.
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k4n3 wrote:
marauder looks bad. it's even worse than it was before, and before it wasn't strong enough too.



are you serious? i was playing ground slam marauder based on stun locking evrything, with this tree the phys dmg nodes are more point effective + almost TWICE stun duration from the tree, its like christmas for real marauders
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Chris wrote:
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fraktality wrote:
How to open this?


If you're a programmer, you'll know what to do. If you're not a programmer, wait for the programmers to update their programs :)


LOL... awesome response
Loving the changes, especially the reduction of required life nodes! My only complaint at this point is I wish the Ranger's start had been buffed a tiny bit to match the Shadow, as is I'm seeing no reason to use Ranger for a bow build now.

And remember everyone: GGG's said that the patch will effect global stats (life per level, damage, monster life, etc) to match the skill tree changes. This may not be as drastic a change as it seems once those changes are factored in.
the new tree just doesnt feel right, too much of the same stuff in 10 points range of each other, it feels like a softcore tree and the ci builds n/c...

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