Translation for POE Garena Taiwan 1.20 patch

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Deadpeng wrote:
It is nerfed. I was just lazy to type the whole thing.


Points for honesty. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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terrex wrote:
Really hope it's just a late game scaling nerf on ST and not lower level nerf again.


I think its only OP with crits and cast on crit. Otherwise its a pretty low damage skill.
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Druga1757 wrote:
Thanks for the translation.

Nerfing Anger, Wrath and spectral throw - I thought GGG was done with featuring a build of the week (elemental buzzsaw) and then nerfing it afterwards.



It isnt nerfed because of ele buzzsaw. Its nerfed because of low life ST which is doing now "only" 120k dps instead of 200k. Ele buzzsaw is just the poor victim and will be history from now on. ripperino ele buzzsaw!

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DirkAustin wrote:
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Druga1757 wrote:
Thanks for the translation.

Nerfing Anger, Wrath and spectral throw - I thought GGG was done with featuring a build of the week (elemental buzzsaw) and then nerfing it afterwards.


Well, what can they do when its OP? And its not like the build is bad after "nerfs", people just skip to other OP builds until those get "nerfed". So glad i dont care about "nerfs" and keep playing with the same builds as i always have because its "fix" not "nerf".

How about not feature it as a build of the week if they plan on nerfing the build. Especially a relatively old build. Mathil's thread was created on December 2013 and predates Amubsh/Invasion.

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OleOlof wrote:
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Druga1757 wrote:
Thanks for the translation.

Nerfing Anger, Wrath and spectral throw - I thought GGG was done with featuring a build of the week (elemental buzzsaw) and then nerfing it afterwards.



It isnt nerfed because of ele buzzsaw. Its nerfed because of low life ST which is doing now "only" 120k dps instead of 200k. Ele buzzsaw is just the poor victim and will be history from now on. ripperino ele buzzsaw!


If that's the case, then the fallout of other builds getting clipped because of an OP'd mechanic (low life?) is just bad. And they should stop featuring builds of the week that will get nerfed.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

Last edited by Druga1757#1370 on Aug 13, 2014, 10:03:48 AM
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Deadpeng wrote:
It is nerfed. I was just lazy to type the whole thing.


"We adjusted the number of helper gem magic depletion bonus."

Why does "adjusted" have to mean nerf? :(

EDIT: that line seems to be reduced mana gem...

clarity is nerfed

>__<
Keep PoE2 Difficult.
Last edited by Fluffy_Puppies#3904 on Aug 13, 2014, 10:02:46 AM
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Druga1757 wrote:
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DirkAustin wrote:
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Druga1757 wrote:
Thanks for the translation.

Nerfing Anger, Wrath and spectral throw - I thought GGG was done with featuring a build of the week (elemental buzzsaw) and then nerfing it afterwards.


Well, what can they do when its OP? And its not like the build is bad after "nerfs", people just skip to other OP builds until those get "nerfed". So glad i dont care about "nerfs" and keep playing with the same builds as i always have because its "fix" not "nerf".

How about not feature it as a build of the week if they plan on nerfing the build. Especially a relatively old build. Mathil's thread was created on December 2013 and predates Amubsh/Invasion.


So youre saying they are not ever supposed to balance gems after they have been featured as build of the week? You know, you can still use all the gems shown in all the build of the week videos as they were shown, its a little less damage maybe but who cares?
Google Translation is Priceless


Dear exiles
"Exile dark road" is expected to begin at 12:00 8/14 public beta version from the elite closed beta testing (CCB) of the 0.2.0 version (1.2.0 first version), upgrade to version 1.2.0, updates are as follows:
Game features / game content
New players to play against a spectator mode. You can enter / spectator character names (/ spectate role name) or right-click on your friends list in a certain friend and choose to match. To the spectator's role must be your friend and you are pvp areas, in addition you have to reach into the task with the level of demand in the region. You can enter / leave the match (/ town) come back to the town where you are located. In match mode, you can use the arrows to change the direction of the spectator viewpoint.
Continuous improvement sound, art, special effects and scene design.
General equilibrium
The new box is called a "safe" will appear randomly in Val Klass. These safes will be the guardian of a powerful monster, when the box is touched these monsters will attack from the player. Only in killing all the monsters guarding the box after box to be opened. Safe also as props generally divided into ordinary (white) magic (blue), rare (yellow) and the legendary four rarity, and players can use props to reset currency affixes and rarity safe. Safe prefix affect the strength of the monster, for example, more monsters, triggering the trap or hinder your character; suffix will affect the degree of luxury rewards.
Quiver is now redesigned, to make changes based on the difference of the arrow corresponding attributes.
Bow can now do more damage and some now have elevated bow crit rate of fixed property.
All weapons are elevated compared with the initial attack speed.
Higher order of life now obvious reply medicine more lives. In addition, the game adds Advanced Life Pharmacy two classes, corresponding to Level 65 and Level 70.
Added senior magic pill two classes, corresponding to Level 65 and Level 70.
Enhance the sense of power status is now 50% (previously 30%) the damage, but will no longer stack.
Skills and assist gem balance
Duelist starting gem changed to a double blow.
Shadow Assassin starting gem Change viper blow.
Initial quest adjusted.
Many skills to reduce the consumption of magic cast.
We adjusted the number of helper gem magic depletion bonus.
Cast a curse now hit 100% chance to cast a curse upon the auxiliary hit. This secondary gems in level 1, it will reduce 10% assisted curse effect; in grade 20, will increase 9% assisted curse effect. Quality enhancement effect remains unchanged.
Clear now weakened.
Arc is now weakened.
Flames burst is now weakened.
Power ball is now strengthened.
Ice Spear is now strengthened.
Anger results when a high level is weakened.
Thunder results when a high level is weakened.
The effect of throwing the spiritual body is weakened.
Reduce the probability of an auxiliary block gem in all grades will deduct 10% reduction in block rate.
All curse effects are weakened. Added to enhance the effect of the curse of talent points in the talent tree.
Talent tree
Starting witch is a lot of talent changes.
After starting talent Shadow Assassin partial adjustment. Can now be divided into physical and elements related to talent.
Close to the witch, many talented Shadow Assassin and Ranger redesigned. Focus and core talent is moving outward.
We increased the focus on talent within each small group of starting talent talent outside the area.
Abnormalities (Bug) Correction
Fixed a confirmation message simultaneously receive multiple transaction interface will cause abnormal and rejected.
"Exile dark road" open service countdown, you, are you ready?

Garena "dark road of exile PoE" Operations Team
Thanks for all the fish!
The nerfed list in the website includes clarity, arc, flameblast, anger(at higher level), wrath(at higher level), spectral throw and all curses.
Spark(or ball lighting) and ice spear are buffed.
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Deadpeng wrote:

-Curse on hit now has 100% chance to cast supported curses and the effect of curses are increased as curse on hit levels

-All curses have been nerfed but with new skill nodes added that buff curses.





yeah
Vorici can shove his fuse up his [removed]
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DirkAustin wrote:
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Druga1757 wrote:

How about not feature it as a build of the week if they plan on nerfing the build. Especially a relatively old build. Mathil's thread was created on December 2013 and predates Amubsh/Invasion.


So youre saying they are not ever supposed to balance gems after they have been featured as build of the week? You know, you can still use all the gems shown in all the build of the week videos as they were shown, its a little less damage maybe but who cares?

No, I'm saying stop featuring builds that will get nerfed. The build is old, predates Ambush/Invasion, it's not like a new mechanic/unique enabling build that surprised them during ambush/invasion. They didn't feature the build until AFTER Amubush/Invasion ended. At that point, why even feature the build when they plan on nerfing it?

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

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