Corrupted blood immunity?

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Crystalgate wrote:
Spell totems will not get a "X% less totem damage" modifier. If they did, then you could link them to Summon Skeletons and the summoned skeletons would get no damage penalty at all.


Yes, yes, go back one page if you're interested in that particular tidbit.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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perafelix wrote:
I died 106 times and I think at least 60% of the times was because of corrupted blood. Is there a gear/spell that makes you immune to bleeding? Fuck this shit bleeding! Why did they invented it?
Oh of course the other 35% was because of desync :)


corrupted blood is meant to be the nemesis of those attacking very quickly.

use one or two "remove bleeding" potions and you are safe.
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Actually screw remove bleeding flask. If you are not playing maps just drop a portal enter and come back. All bleeding, poison counter and etc all gone with flasks all refilled. Unless you are doing CoC surgeon flask, most flask takes forever to charge. Portal is fast and you very likely have 40 shots not worry about if your flask is empty.

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