Soul Mantle's penalty is too much.

"
Exorcist901 wrote:
You got one lv20 curse when your totem is dead. It have no limit on how many curses you can have at the same time.


1) the curses don't double up, so you if the random curse is temporal chains, and the caster already has the temporal chains curse, they won't get a different curse.

2) the curses only last 12 seconds. If the totems are dying off that quickly they probably need a boost.

3) the caster does get penalized for recasting totems just as if the previous one had died. This penalty makes sense imo.

4)being a totem user, the caster shouldn't be that close to any monsters anyways, and should consider some minions as a buffer.

5)There are a limited number of curses anyways, so there is a limit of how many the caster can have applied by Soul Mantle.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
The level of the spell totem only increases its life anyway, and I believe soul mantle has increased totem life in it so...

It's level 14 spell totem because that's the level of spell totem you'd have max at the level that soul mantle requires to equip I believe.

Edit: Used to play triple totem with Soul Mantle, using 4x Surgeon's Warding flasks and Divination Distillate. Worked just fine, always had 1 or 2 flasks full when rotating them.
Last edited by Grughal on Jul 26, 2014, 6:25:31 AM

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