Cheap, Tanky, DPSy: Summon Raging Spirit [not updated for 1.3+]

its fine if i regal this one right?

"
HunterxXx wrote:
its fine if i regal this one right?



Yeah of course.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
The mana reservation formula in the spreadsheet is not quite right. It should be:

Spoiler
G1 = CEILING[S * (P + A) * R] * M

T = CEILING[G1 + G2 + G3]

where:
M = Total Mana (e.g. 1400)
S = Skill (e.g. 60%, 40%, etc.)
P = Passives (e.g. 30% from OP build)
A = Alpha's Howl (e.g. 0% or 8%)
R = Reduced Mana (e.g. 71% at L20)

G1, G2, G3 = Reservation per Gem
T = Total Reservation


L19RM & L1RM tests with 1572 total mana

Spoiler
Tree + Alphas = .70, L19RM = .72
60% * .70 * .72 = .3024, observed 31%, 1572 * .31 = 487.32, observed 488
I.e. PoE definitely applied a ceiling function at both opportunities

Tree = .78, L19RM = .72
60% * .78 * .72 = .33696, observed 34%, 1572 * .34 = 534.48, observed 535
I.e. first one may or may not be ceiling, second one definitely is

Tree = .78, L1RM = .90
60% * .78 * .90 = .4212, observed 43%, 1572 * .43 = 675.96, observed 676
I.e. second one may or may not be ceiling, first one definitely is

This proves that a floor function (always round down) is never applied.
I conclude (but have not proved) that a ceiling function is always applied.

Tree + Alpha's = .70, L19RM = .72
2 x 60% auras would be 488 + 488 = 976 expected.
Instead, I observe 975.
Going back to the first test above, 487.32 + 487.32 = 974.64 aha!
So they do add up the unadjusted mana numbers before applying the ceiling function.
But that's only ever going to matter by 1-2, so it's not that important.


L20RM tests with 1544 total mana

Spoiler
Tree + Alpha's = .70, L20RM = .71
60% * .70 * .71 = .2982, observed 30%, 1544 * .30 = 463.2, observed 464
I.e. PoE definitely applied a ceiling function at both opportunities

Tree + Alpha's = .70, L20RM = .71
3 x 60% auras would be 464 * 3 = 1392 expected.
Instead, I observe 1390.
Again, this looks like ceiling (463.2 * 3).
"
Worloega wrote:
The mana reservation formula in the spreadsheet is not quite right. It should be:

Spoiler
G1 = CEILING[S * (P + A) * R] * M

T = CEILING[G1 + G2 + G3]

where:
M = Total Mana (e.g. 1400)
S = Skill (e.g. 60%, 40%, etc.)
P = Passives (e.g. 30% from OP build)
A = Alpha's Howl (e.g. 0% or 8%)
R = Reduced Mana (e.g. 71% at L20)

G1, G2, G3 = Reservation per Gem
T = Total Reservation


L19RM & L1RM tests with 1572 total mana

Spoiler
Tree + Alphas = .70, L19RM = .72
60% * .70 * .72 = .3024, observed 31%, 1572 * .31 = 487.32, observed 488
I.e. PoE definitely applied a ceiling function at both opportunities

Tree = .78, L19RM = .72
60% * .78 * .72 = .33696, observed 34%, 1572 * .34 = 534.48, observed 535
I.e. first one may or may not be ceiling, second one definitely is

Tree = .78, L1RM = .90
60% * .78 * .90 = .4212, observed 43%, 1572 * .43 = 675.96, observed 676
I.e. second one may or may not be ceiling, first one definitely is

This proves that a floor function (always round down) is never applied.
I conclude (but have not proved) that a ceiling function is always applied.

Tree + Alpha's = .70, L19RM = .72
2 x 60% auras would be 488 + 488 = 976 expected.
Instead, I observe 975.
Going back to the first test above, 487.32 + 487.32 = 974.64 aha!
So they do add up the unadjusted mana numbers before applying the ceiling function.
But that's only ever going to matter by 1-2, so it's not that important.


L20RM tests with 1544 total mana

Spoiler
Tree + Alpha's = .70, L20RM = .71
60% * .70 * .71 = .2982, observed 30%, 1544 * .30 = 463.2, observed 464
I.e. PoE definitely applied a ceiling function at both opportunities

Tree + Alpha's = .70, L20RM = .71
3 x 60% auras would be 464 * 3 = 1392 expected.
Instead, I observe 1390.
Again, this looks like ceiling (463.2 * 3).


Your formula wasn't quite right, but I believe what I have now is correct. However max mana calculation isn't correct ATM.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Your body armor isnt linked in the gear section. And could you please tell me which gems you cut out for enduring cry/cwdt/immo call.
"
KeY533 wrote:
Your body armor isnt linked in the gear section. And could you please tell me which gems you cut out for enduring cry/cwdt/immo call.


Thanks I'll fix it sometime. I took out Red Mana - Generosity from Hatred, and got a unsocket ring for AA.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
How about this alphas? Pretty good for this build, isn't?

"
Ironmaxx wrote:
How about this alphas? Pretty good for this build, isn't?



I used to play with Alpha's, but playing with a ES helm is better in every way.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Passive skill tree screnshot? pls im new so id quite know the text i need the picture, tyvm.
Planning my new chars for the upcoming 3 month and since this SRS build was the most fun character i ever played decided i would go with 1 of these 1st up so i dug up this thread looking at how the 1.3 passive tree effects it. When i did this build last time i think i remember seeing a passive tree for an EB COD setup to use at the start of endgame until you can get the gear required to go hybrid, i no longer see that passive tree in the origional post, is it no longer needed/an option, broken or am i just remembering wrong?

Thanks again for such an awesome build

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