Why i will not be returning to path of exile ever again. (I assume this is feed back GGG wants?)
"This is where threads get seen by devs, not general discussion. OP: I have a hard time wrapping my head around the concept of you being upset at your thread being moved to feedback when you explicitly identified it as being feedback in the thread title. It clearly belongs here, because it is feedback. For you to post a thread in GD which you clearly identify yourself as feedback, indicating it's in the wrong place, and then go on to say in your post that if it's moved to the correct location this will somehow "confirm your fears about their game" doesn't make any sense to me. I'm not entirely sure I understand what upsets you about someone getting a Tabula Rasa. The driving point of these games is the hope to get a lucky drop, and I don't see how that's possible at all to have that if people can't actually get a lucky drop, which unless I'm mistaken, seems to be what happened that you're complaining about. You suggest that you want changes so that "items will be less random better rare drops" - could you perhaps expand on what you mean by this? Particularly the "less random" part - I suspect you actually want less variance in the random results, rather than them not actually being random, but I don't want to make unwarranted assumptions. Post edited to correctly address the OP rather than the quoted parties in the bit regarding the post title. Last edited by Mark_GGG on Jul 15, 2014, 8:51:15 PM
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" Then I have no idea what this part of your post was supposed to mean: "You explicitly called out someone getting lucky as a problem, and gave the person who got an early Tabula drop as an example of this. Surely you can at least see how I could reasonably reach the conclusion that this occurring upset you, based on your words? "Those exalts don't come from trading originally - they come from drops which people got by playing the game. Any change that increases drops will increase the number of exalts that are being traded like this, because they ultimately come from the same source. I don't understand why you feel the league has been "ruined" because a significant number of exalts have dropped, and are now being traded. "That's simply not true. We absolutely want people playing end-game content. We also want people trading. We understand that trading isn't for everyone and not everyone enjoys it. We also understand that some people enjoy trading, and they're our players and customers as well. "Random loot is a staple of ARPG games, and the randomness of "Rares and uniques fill different niches. Ultimately, rares are more about raw power and uniques more about enabling specific things that rares can't do. Uniques are in general intended to be less flat-out powerful than the best possible rares, but be better for certain builds which get benefit from their unique mods. In addition, "interesting" mods tend to fall into categories that better fit uniques, such as build enabling mods, which belong on uniques because enabling new builds is a big part of the unique design space, very niche things that are useful to some builds but if put on rares would mostly serve to frustrate players by further diluting the mod pool. And some of the things uniques can do are only considered interesting because only uniques do them - if any rare item could roll something like spell leech, it ceases to be interesting, because it's just a part of the regular game anyone can get. Ultimately, I don't think there's that much overlap between "generic and non-game breaking" and "fun and interesting" - generic things tend not to become interesting simply by being freely available - what makes them interesting is that you can't usually get them. And on top of that, on a unique, we know which other mods it will interact with on the same item, and what the base properties of the item type itself are, which make it much easier to fit something in the "fun but not game breaking" range, which simply isn't possible on rares to the same extent. "It wouldn't be hard to implement at all, but I don't see what benefit this would give to counter the cost of attacking the identity of magic items - it removes the ability for magic items to have the classic "mod names" which are inherently limited to one prefix and suffix by their nature (I'm assuming we both agree we want to avoid items called "Arcanist's Hunter's Bow of the Storm of the Bear"). This isn't important from a mechanical perspective, but is important from a player understanding perspective in that the naming scheme communicates the number of mods the item can have and makes them more distinct from rares in an easy-to-understand way, and is very common among a lot of games that many of our target audience will have played - that familiarity makes it easier for those potential new players to understand and get into the game. It also has a few slightly nice consequences when crafting magics such as you always know which kind of mod will be added when you use and Orb of Augmentation on a magic item, although that's more of a nice bonus than a reason. This may well be my last post in the thread - almost certainly not going to find time for any more sizable posts like this for a while - 1.2.0 work is getting busier. Last edited by Mark_GGG on Jul 17, 2014, 1:44:05 AM
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"Fixed, but with the mistake left in as well for humour's sake. "As hinted above, I don't have time for an in depth reply, but I've learned not to underestimate the extent to which a small gain from doing A over B makes some players feel "forced" to always pick A. "I was going to do a quick response (in the general case rather than Bino's specifically) about what I perceive to be a difference in supporter uniques to GGG ones, but I won't because a) it'll take too much of my time, b) I'm not the best person to talk about that topic and c) I'm aware I have a habit of coming of has harsher/meaner on the forums than I mean to be and I don't want to risk inadvertently offending anyone for the sake of pointing out an unimportant tidbit that might or might not be relevant, and is getting fairly off the main topic of the thread. Last edited by Mark_GGG on Jul 17, 2014, 1:57:19 AM
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