So let's talk Blood Magic and No Regeneration, in the light of 1.1.4

you got it completely wrong,

trappers rely on regen and use their potions for hp because no regen and no leech,

in noreg maps you have to have mana + hp recovery from your flasks as a trapper.

of course your gmp lmp chain fireball won't leech enough mana with the current mana leech but what the point of that argument?

there are builds that can't do phys reflect, there are builds that can't do enfeeble, there are builds that can't do half regen, etc.

i am ok with some builds not having the tools to do some affixes, attacking the resource generation aspect.

the only thing that shouldnt be touched is the healthpool imo.

-max
blood magic
chaos over time

don't deserve a spot

neither does
monsters always hit
monsters ignore armour
50% of life reserved
It doesn't change that trappers with extremely few extremely safe casts kill the whole screen and fill up the pots, whereas pure casters have to expend a lot more mana to do the job.

Okay, i give it that you do have to change some hp pots for mana, increasing the risk, but it's doable by trappers if by any builds. Trappers are some of the safest builds around, they can kill things from miles away, far outside any danger.

What costs mana on trappers is arctic armour and mind over matter, both of which arent needed if you play very careful.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
"
pretty much only lifebased crit builds with surgeon flasks/soultaker can do no regen..maybe im missing something else (autoattack builds maybe) but thats about it.


Most builds can do no regen.. Just use a mana flask/manaleech gem. Many builds such as BM ones are not even affected.

I'll give you an example of some builds I did:

- Elemental buzzsaw. Completely unaffected. I use no mana and only use one life regen node.

- CI discharger(using voidbringer so 387 cost discharge). Completely unaffected. I use manaleech gem to keep my mana up. I already have an extra mana pot in bad situations.

- Crit splitarrow. Completely unaffected. I use 2% manaleech which is more than enough to hit the manaleech cap. Uses 7 lifeleech off gear. Only has 1 life regen node.
Last edited by kasub#2910 on May 29, 2014, 2:13:12 PM
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SVD wrote:
the only thing that shouldnt be touched is the healthpool imo.

-max disagree
blood magic agree
chaos over time disagree

don't deserve a spot

neither does
monsters always hit agree, but increased accuracy would be fine
monsters ignore armour agree for total ignores, disagree for partial (x%) ignores
50% of life reserved agree
I honestly don't believe the chaos DOT affix needed to be removed on its own (lack of) merits; I think it was more a case of these more interesting affixes having too much overlap, so instead of having three doing almost the same thing, they got rid of the most boring of the three.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on May 29, 2014, 2:27:41 PM
"
ScrotieMcB wrote:
"
SVD wrote:
the only thing that shouldnt be touched is the healthpool imo.

-max disagree
blood magic agree
chaos over time disagree

don't deserve a spot

neither does
monsters always hit agree, but increased accuracy would be fine
monsters ignore armour agree for total ignores, disagree for partial (x%) ignores
50% of life reserved agree
I honestly don't believe the chaos DOT affix needed to be removed on its own (lack of) merits; I think it was more a case of these more interesting affixes having too much overlap, so instead of having three doing almost the same thing, they got rid of the most boring of the three.


have you ever played a chaos damage map with a hybrid build?
your life gets cut by 2/3.
its exactly the same as the last affix.

energy shield doesnt recharge at all.

this is not a highly specialized build, its as blood magic killing one basic defensive type
"
Crackmonster wrote:

What costs mana on trappers is arctic armour and mind over matter.


this is the most important point especially for any such eb mom builds in HC.

SVD is a fool for not realising how dangerous no regen mod is for such builds in invasion.
(he doesnt play HC i can see)
it adds UNDUE tediousness (having to swap flasks and swap back after playing the mod, or add mana leech gem, wtf a green mana leech gem) and risk.
yea no invasion boss in sc and ambush that has huge damage spikes and can drain your life and mana in matters of seconds (in high level mapping not your normal/cruel shit difficulty), must be nice to know.


Why do maps with some mods you don't like? Reroll is here for a reason.
Almost everyone reroll -resist, many people reroll reflect. Summoners reroll chaining.
Whats so bad if some category of players reroll blood magic or chaos degen.
"
Stas88 wrote:
Why do maps with some mods you don't like? Reroll is here for a reason.
Almost everyone reroll -resist, many people reroll reflect. Summoners reroll chaining.
Whats so bad if some category of players reroll blood magic or chaos degen.


thats why i don't even get the point of changing the suffering mod
(worst is that the new desecrated mod can drop framerate if there are too many of it on the screen)

hate a mod? a click or 2 with your chaos/alt, gone!

its more hilarious since in this thread most players are standard and they have more than enough wealth to roll whatever they want.


As long as you're a crit build, and can afford those, No regen maps are pretty much the same as if your skills had mana cost. Oh, and did I mention the fact that the instant life leech makes you borderline immortal in almost every possible situation?
Last edited by GnGEmpire#0632 on Jun 2, 2014, 5:35:14 AM
Atziri gloves are broken. We all know how stupid this item is. Pretry good money for rmters..

As for topic at hand:
No regen is hard but doable. This is a challenge affix that requires thinking out of the box. Suddenly some affixes/passives like mana/life on kill make much more sense (25 mana on kill si pretty potent alreqdy).

On the otger hand chaos degen == no es recharge. Unavoidavle damage is simply stupid mechanc and im happy it is gone. I have two hybrid 80+ chars and 'chaos degen' maps were no-go for me. As my discharger instead oh 6k combined life had 3200.. with no pots to fix it! With blood magic a non bloodmagic char has a chance (pots and totems). Arduous and not fun but doable. Es degen.. no way.

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