FAQ: Multiboxing - What the Fudge Is It?
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Multibox if you want to i don't care much. Don't lie though it's a obvious advantage. Just be up front about it and we have no problem.
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" I'm always impressed by the arrogance of so many people both simultaneously against multiboxing and ignorant of most of its mechanics to. Oh, and let's not forget the ad hominem attacks as well. |
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I mean, there seem to be a few brain-damaged persons in this here thread, and I find that unfortunate.
I 6 box (or used to, at least) in EverQuest, and most persons who still play the game do some sort of multiboxing to some extent, mainly due to the dwindling population of the servers. And do you know how we box there? It's called minimizing, controlling a character, minimizing, controlling another character leaving autoattack, minimizing, controlling another character casting a spell, minimizing, etc. All this crying about multiboxing being hacking or botting or whatever is frightfully stupid. Boxing is merely having more than one client open. You may or may not be actively playing that window, but the character is logged in. And that's all boxing is. Back in the day, computers were slow, so you needed 1 computer per client, each monitor being a box. Now, with better computers, each windowed client is a "box"; what is a window but a rectangular box shape? Now, multiboxers can use third party software to facilitate their gameplay, and this can be considered a type of botting if you really squint at it really hard, but the act of multiboxing itself does not necessitate using any software besides the client itself. Stop saying that it does. Last edited by Yawn_God#1665 on Feb 1, 2013, 8:02:34 PM
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" Too bad I was not using that as an actual argument against anything, which is only when ad hominem is an appropriate term, rather expressing my own opinion. The mechanics were more or less explained here and they look exactly like what I said before. It is something that lets you clone your actions to multiple characters. Usually giving you an (unfair) advantage over others. Please explain to me how is that "ignorant" of its mechanics or, more importantly, of the final effect. EDIT: " And should that be the case, I wouldn't have any trouble with it. I find it wierd, but whatever. But I've seen plenty of instances where mboxing is understood as both running a client and cloning your actions over to the multiple instances. Last edited by jamnik_pucek#0715 on Feb 1, 2013, 8:05:19 PM
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" One keypress, one action per client has been accepted by the very vast majority of gaming companies as a legitimate style of play. That - at its most absolutely fundamental basic"ness" - is what multiboxing is and why most gaming companies accept it. Now, specifically to PoE I can see one area where an unfair advantage may be obtained, and that's the use of dead-weight followers (secondary characters whose only purpose is to stand next to the waypoint to boost party numbers). That can be easily overcome by putting in D2's "Players/X" functionality (and would have the handy benefit of allowing everyone to boost their loot if their characters can handle the mob boost). |
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" Yes, because in most cases its 5 bought clients, or 5 active subs. In the worst case, they can just create new accounts in F2P games. Does not change my perception of it. I honestly could not care less if company A, B or C tolerates it. I don't. Obviously my take does not change much in the grand scheme of things, but we are just talking here. " Unless something has changed, characters in a party have to stay together for there to be any exp boost, if you just idle characters near the waypoint, you won't get anything except harder mobs I think. The issue is, again, with cloned movement which creates problems especially if loot is instanced. Thankfully it is not in PoE. Last edited by jamnik_pucek#0715 on Feb 1, 2013, 8:43:18 PM
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" You have to grow up, bro. I remember when I was younger of being fantastically jealous and bitter of persons who multiboxed entire groups, and I actually disliked them, thinking they ruined the game and experience. But they don't ruin the game, and they often end up being more helpful because they're aware they're more powerful than a single player by himself. I remember when there was a random guy LFG and I was on 5 toons, and I invited him to make the party full. Some time later he told me this was the smoothest killing group he had played with in a long time, and when I told him I was boxing the other characters, he was impressed. I personally was helped by other players boxing when I was a noob as well. Players would raid for my friend and I entire content, boxing different classes, no automation (though EQ tactics are fairly simple hack/slash). Perhaps it was the EQ community, but to be against boxing in all circumstances as dogmatically as you are is just retardation on a profound level. No offense. If you don't like the advantages boxing provides, too bad, sad day for you. Be against botting as much as you want, but being against boxing is just unfortunate. If I want to be legion, I get to be legion. |
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" But mom, do I have to? " Cool story bro. Relevance? Someone was impressed that you multiboxed and had an edge since you multiboxed? How is that helping the game? How is that an argument against it being an unfair advantage over people who don't multibox? " No automation, no problem (for me of course). Again, no relevance to what I was saying. Putting no offense after an obvious insult is just cute. " Please do. Just don't wave the "I am totally not cheating/giving myself an edge/etc." flag. Last edited by jamnik_pucek#0715 on Feb 1, 2013, 9:17:19 PM
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" Ventrilo, Teamspeak, and now Skype are third party programs and should be considered hacks and malicious software when playing videos games that do not have integrated voice communication between players, as they impart an unfair advantage to those that use only the client for their gaming experience. "I'm not insulting you. I don't consider retardation an insult. I'm a determinist. |
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I find that the people who complain about multiboxing are ones who either don't understand how to make it work or don't have the hardware or bandwidth to do it. Everyone would do it if they could. Yes there is an advantage but in PoE I only see that advantage coming into fruition once a player has many high level characters with a lot increased Rarity or Item find.
Actually leveling 2 or more character can be a pain in ass especially with the movement speed differences and the fact that you have to balance gear across you characters. |
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