Should "Vitality" get buffed?

As a life based tank that stacks large quantities of HP, It still seems like Vitality isn't anywhere as good as other defensive Aura's (Grace/Determination), which is a shame because I very much like the concept.

Does anyone else feel the same?
Last edited by GnGEmpire#0632 on May 8, 2014, 6:39:00 AM
This thread has been automatically archived. Replies are disabled.
i agree, when auras were changed to have 60% mana reserve they were also heavily buffed, apart from vitality which got a 0.1% extra life regen, thats not really a buff considering how much mana you reserve.

i think 2% life regen would be fitting
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
I've seen one person use it in the past year, so yes since it can be good. Or at least make it a raw amount like clarity so it doesn't use as much mana
Buff it or keep power and change reservation. Maybe like Clarity ( absolute # instead of % ).
Yep, it would definitely be nice for "Vitality" to at least be a worthy consideration for 'Beafy' builds.
Another tactic would be to give it a static amount of regeneration.

Instead of % based regeneration.

Simply put, the lower your hp pool is the more viable it would become.

hmm i imagine a number like 150 life regen flat base at lvl 20. (can be augmented with self buff, inner cluster and aura enhance nodes)

This would make it a decision based on the character you design.

low life overall char = increased effectiveness

aura and self buff specialist = increased effectiveness

Would also have a nice interaction with zealoth oath and low ES value's for example.

(no clue if this is viable or desired in the current game-state, just posing an alternate route for this aura since it is being under-used.)
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:


hmm i imagine a number like 150 life regen flat base at lvl 20.


That would be so OP for certain builds...
"
That would be so OP for certain builds...


It's just a random number :), the point being moving it to a flat regeneration might yield better results of it being used. (but i suspect, summoners would hate the change :p)

Making it a flat mana cost would also make it O P for certain builds.

Maybe reducing it to 20%/25% reserve would be a solution, not sure do.
Freedom is not worth having if it does not include the freedom to make mistakes
I'm quite sure GGG are capable of buffing"Vitality" if they so choose, I was just wondering how many of you out there share the feeling that it is indeed in need of a buff.
the problem with vitality imo, is that reducing incoming damage is more effective then having a better regen. Therefore a purity of lightning for example will easily replace vitality in a shrine map. Specially because the max resistances give exponential damage reduction.

Not sure how one could change this perception.

Edit : how about this lol :D,

For every 1000hp vitality regenerates, an endurance charge is added to the character!

Note : only hp regenerated by vitality, not other regen% sources.

That would really make it an effective aura for life based tanks!
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on May 8, 2014, 9:18:32 AM

Report Forum Post

Report Account:

Report Type

Additional Info