Feedback: Still no shadows in the invasion top 100, despite buffs
" No, it's because bow is the only ranged weapon (that makes sense for a ranger). If we also had crossbows, blowguns, throwing knives and javelins I'd be against weapon specializing for rangers too. As it is, all shadow-aligned skills work with claws and swords too, thrusting swords even got a crit-related implicit, same as daggers. If we had more ranged weapons ranger would have 'physical damage with ranged weapons' nodes instead of bow nodes anyway. So no, I'm not really for making classes 'inherent users' of anything, with the possible exception of bow for ranger and wand for the witch because those are virtually their only ranged options. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Apr 23, 2014, 3:00:51 AM
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@cthep
@MrsPoroplem | |
" I am talking about the shadow, it's something like this: Shadow has 1H weapon nodes which cover daggers, claws and swords which could be regarded as 'shadow-specific' weapons in regards to weapon restrictions of related skills and passive availability. Ranger can have bow nodes because those are the only ranged weapons, if we had more ranged weapon types she would probably have 'ranged physical damage' nodes instead of bow. We currently have 'bow' nodes only because there's no need for broader scope. Starting ares should be as general as possible, specialization comes later. But, as I was saying, I agree shadow starting area isn't characteristic enough, there are ways to give it 'shadow flavor' without tying him to daggers, maybe hybrid '1H melee damage and crit chance' nodes. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Apr 23, 2014, 3:49:08 AM
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I think a good addition to Charan's argument about the identity of the Shadow's start is that his caster side has a trio of cast speed and a trio of elemental damage. In contrast, the witch has cast speed and critical. Honestly, it makes little sense to me in terms of the identity of these two classes. However, I believe it may be related to balance instead.
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Shadow has mental acuity and Spell Power...
i use a secret account because i am a politician that doesnt want the NSA to know i play poe.
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